1 Year Later, Skull and Bones is Finally Becoming The Pirate Game We All Wanted

It’s accurate to note that upon release, Skull and Bones did not live up to people’s hopes. However, it appears Ubisoft is taking lessons from their initial missteps, as evidenced by their Year 2 plan which incorporates land combat and numerous gameplay enhancements.

For over a decade, Skull and Bones underwent production, racking up hundreds of millions in expenses. Its development process was halted multiple times. Despite this extensive effort, the final product doesn’t exactly push boundaries, but rather feels like a weak imitation of what the company accomplished with Assassin’s Creed 4: Black Flag years prior.

2021 turned out to be a rather disheartening year for our company, as XDefiant unfortunately had to close its doors. However, Skull and Bones continues to thrive, and there’s truth to the buzz about Season 2 content.

Skull and Bones Year 2 Showcase Brings Land Combat

One frequent complaint about Skull and Bones revolves around its restrictive nature. The game primarily focuses on ship-to-ship battles, denying the player the opportunity to board other ships physically (although cutscenes take care of this). What’s even more disappointing is that there’s no hand-to-hand combat with pirates. But guess what? That’s about to change.

During the Skull and Bones Year 2 Exhibition, Ubisoft unveiled numerous exciting additions: escalating World Levels, increased player-versus-player scenarios, an abundance of seafaring vessels, diverse types of pirates, a battle against the Kraken, and land-based combat.

The novel feature that allows you to challenge opponents in battles using firearms and blades has certainly piqued interest. The intricacy of the fighting system still needs to be determined.

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2025-04-15 16:18