10 Forgotten 3D Platformers That Need A Remake

From the late 1990s through the early 2000s, without a doubt, the genre of video games that most embodied the essence of gaming was the 3D platformer.

With the thrilling launch of games such as Super Mario 64, the entire gaming industry was eagerly anticipating, resulting in the creation of numerous 3-dimensional versions of established game characters as well as the emergence of fresh intellectual properties from nowhere.

3D platform gaming eventually lost popularity, paving the path for genres such as intense military shooter games to take over. Despite its past prominence, numerous games were developed during this period, and some of these titles unfortunately slipped into obscurity.

If you’re feeling nostalgic and wishing to breathe new life into a game from this period, given the resurgence of 3D platformers, there are several worthy contenders for remake projects.

10. Ape Escape

Monkeys Still At Large

On paper, Ape Escape ranks among the significant flagship series by Konami. The series’ primary characters, the monkeys, are often employed as emblems, and they also appear in other Konami titles such as Metal Gear Solid.

Since the release of Ape Escape 3 in 2005, it seems that no substantial Ape Escape game has come out, excluding various spin-offs and mobile adaptations.

It’s too bad that the core gameplay mechanism from the initial game is enjoyable. In this game, you traverse through a progression of levels, some of which have multiple routes, and employ different tools to drive out and catch the mischievous monkeys.

In addition, subsequent games incorporated exciting features such as colossal robots and contextual transformations; these transformations were accompanied by fantastic soundtracks as well.

To put it simply, the original game did receive a revamp in 2005, named “On the Loose”, but unfortunately, it was only available on PlayStation Portable (PSP) and wasn’t particularly well-received. If we had enough funds, perhaps incorporating some mechanics from the main series, a more polished remake of the original game could bring these monkey characters back into the limelight where they truly shine.

9. Blinx: The Time Sweeper

Microsoft’s Crack At Mario

Previously, any contender aiming for the throne in the world of Nintendo gaming consoles required a character from their own mascot platformer series that had the potential to challenge and potentially dethrone Nintendo’s dominance in the market, often referred to as a “Mario-killer.

At the debut of Microsoft in the console market with the release of the original Xbox, their main competitor for the role of the plumber character was none other than Blinx, the Time-Sweeping hero.

In this game, a key feature is that certain Time Crystals, when gathered, grant you a unique power to momentarily manipulate the course of time.

In this game, you have the ability to advance, reverse, slow down, halt, or even save segments of time. These functions are employed to tackle puzzles and navigate platform challenges effectively. However, this isn’t a casual stroll, as each level imposes a specific time constraint for accomplishing tasks and vanquishing adversaries.

It’s clear that Blinx didn’t oust Mario from his position. The game did have one follow-up, introducing spatial manipulation and stealth elements, however not much more. With Astro Bot reviving the mascot trend, it might be worth attempting again for Microsoft.

8. Chameleon Twist

Tons Of Tongue

Games with a distinctly unusual flair thrived during the era of the fifth-generation video game consoles, such as the Nintendo 64 and PlayStation.

During this time, 3D graphics were rapidly gaining popularity, sparking a global wave of eagerness among developers to innovate and explore their limits. One of the oddest, most avant-garde games from that period was the title “Chameleon Twist,” released in 1997.

In this adventure, you assume the role of one among four chameleon characters. After being drawn into a burrow by a white rabbit, you undergo a transformation into humanoid explorers. Your long tongue serves as a tool to grab items and smaller adversaries. Later, you can hurl these items or enemies back by spitting them out.

Additionally, you can grasp firm spots for spins and leaps, or even tumble yourself from your tip, performing intricate jumps with ease.

The original game was enjoyable and easy to grasp, with unique mechanics that haven’t been replicated in recent times. If by chance this game is remade someday, let’s hope they opt for the character designs from the initial version instead of the strange chameleon-headed ones introduced in the sequel.

7. Dr. Muto

Mad Scientists Represent

Is it just me, or do you think there’s a lack of mad scientists as playable characters in video games? While we see many antagonistic geniuses, they could offer an interesting perspective when taken as protagonists, tapping into their unique characteristics and abilities.

One of the few games to take a crack at that potential was 2002’s Dr. Muto.

Dr. Muto aims to traverse multiple stages while gathering isotopes and DNA specimens as he progresses.

Equipped with a versatile Splizz Gun, this skilled physician is capable of not only protecting himself from adversaries but also transforming into five distinct animal forms. Each form offers unique movement and combat skills. Throughout your adventure, you’ll acquire additional tools like jet boots for impressive leaps over long distances.

As a devoted fan, I must admit that Dr. Muto’s initial launch wasn’t met with universal acclaim. Many of us were frustrated by its somewhat clunky controls and camera issues. A remake could rectify these concerns, bringing them up-to-date with today’s standards. Moreover, it might be interesting to emphasize the transformation mechanic a bit more, making it an even more captivating aspect of the game.

6. I-Ninja

I Am Ninja, You Are Ninja

During the early 2000s, there was a significant surge of fascination with ninjas, and it’s hard to explain exactly why this happened, even for those of us who experienced it firsthand.

Due to the craze surrounding ninjas, numerous intellectual properties (IPs) related to video games came into existence. Among these were I-Ninja, released in 2003 for the PlayStation 2, followed by versions for GameCube and Xbox a couple of months later.

The main character in this game, simply referred to as ‘Ninja’, carries the typical gear associated with his profession. He wields a katana for fighting, but interestingly, he can also use it to glide by spinning it. Additionally, he’s armed with darts and shuriken as well.

In the process of platforming, he’s capable of running across walls, sliding on rails, and leaping to grabbing spots. Interestingly, during battles with bosses, you’ll have the opportunity to command colossal vehicles and combat robots.

Although it didn’t revolutionize the gaming world, I-Ninja garnered a decent response, primarily due to its demanding platforming sections. Interestingly, the character of the Ninja is lent voice by Billy West, a name that might ring a bell as Fry from Futurama.

Since there’s a lot of affection towards challenging platform games and Futurama these days, isn’t it an excellent idea to re-create them?

5. Donald Duck: Goin’ Quackers

Donald’s Worldwide Adventure

Among Disney characters, Donald Duck, apart from old Mick, has been a common pick for leading roles in video games numerous times throughout the years. This choice is logical as Donald’s feisty and athletic nature makes him suitable for action-adventure games and platformers.

One of the last big releases that Donald got all to himself was 2000’s Donald Duck: Goin’ Quackers.

In this game, which is inspired by the original DuckTales animated series, Donald embarks on a global journey aimed at rescuing Daisy from a malevolent wizard. The gameplay resembles that of Crash Bandicoot; Donald navigates through progressively challenging levels with a linear structure, leaping over obstacles and punching enemies along the way.

In each realm, there was a unique zone where you’d need to escape from a relentless fear such as a rabid bear or a spectral hand.

Despite his appearances in Kingdom Hearts, it’s been quite some time since Donald had his own game, and that’s a bit unfortunate.

Restarting this specific game could prove to be a profitable move, given the renewed excitement around Crash Bandicoot and the recent reboot of DuckTales which concluded in 2021.

4. Jumping Flash!

The Most Platform-y Platformer

In many 3D platformer games, jumping onto platforms serves as a necessary function rather than a core, distinctive feature. Besides this jump mechanic, these games frequently include elements such as combat, brain-teasing puzzles, or engaging narratives.

One particular game, however, makes leaping both a necessity and an objective: the 1995 title Jumping Flash, exclusively available on the PlayStation platform.

In this game, named Jumping Flash, you get to take charge of a robot bunny called Robbit. Through a first-person perspective, you’ll explore the world. Using Robbit’s strong legs, you can soar high into the sky, keeping an eye on your shadow to ensure a flawless landing.

In each level, you’ve got a time limit of ten minutes to discover concealed Jet Pods. Should any adversaries attempt to obstruct you, feel free to use your laser weapon in response.

There seems to be an increase in games offering a cockpit perspective of a giant robot, but none that particularly focus on mobility. Interestingly, Robbit appears in Astro Bot, suggesting that someone at Sony is considering Jumping Flash’s potential revival. If they decide to remake it, the perfect moment might be now.

3. Rocket: Robot On Wheels

Sucker Punch’s Forgotten Platformer

Although Sucker Punch Productions is currently recognized for creating intense, serious games such as Ghost of Tsushima, it initially made a name for itself in the world of humorous and action-packed platformers.

As a gamer reminiscing about my early days, it’s not just the original Sly Cooper trilogy that brings back memories; the company’s debut game, Rocket: Robot on Wheels, released way back in 1999 for the Nintendo 64, was a stark contrast to what Sucker Punch is today. The gameplay and tone were light years apart from where they are now.

In this colorful escapade, you find yourself managing a theme park robot named Rocket. Your primary tools in battles and interactions are his head-attached tractor beam. This game utilized a basic physics system, enabling you to move and hurl assorted objects and hurdles for some intricate puzzle-building tasks that might surprise you with their complexity.

Moreover, each level features a unique vehicle to acquire, ranging from a levitating paint sprayer to a hot-dog shaped dune buggy.

According to current standards, the physics engine in Rocket is quite outdated, thus a remake should undeniably modernize it. An upgraded physics engine would provide a more immersive and realistic environment for you to freely discover.

2. Tak And The Power Of Juju

Not Quite SpongeBob SquarePants

Occasionally, fresh entertainment such as games, series, or films are developed with a plan to gradually expand them into a business empire through licensing and product sales.

The aim is to establish a familiar setting, so people are likely to purchase products bearing the brand’s insignia. For instance, one effort in this direction was the 2003 release, Tak and the Power of Juju, which had significant involvement from Nickelodeon in its production.

A young native lad should traverse an expansive, enchanted forest landscape teeming with magic and secrets, gathering artifacts and summoning the mystical powers of Juju entities. As new relics and incantations appear, progress is made, all while being guided by a delightfully whimsical cartoon-style ambiance.

Tak has had multiple sequels and even a TV series that ran from 2007 to 2009. Afterward, it was shown as repeats until 2012.

Although it didn’t become the franchising powerhouse it was intended to be, the original version remains an entertaining and amusing game for children. If there are no current plans for it, perhaps a reboot could breathe new life into it.

1. Tonic Trouble

No, That’s Not Rayman

Among the many iconic games Ubisoft produced for the Nintendo 64, and arguably one of the most renowned titles for that console overall, is Rayman 2: The Great Escape.

In addition to that game, Ubisoft didn’t just create one 3D platformer for the console during that time, they also launched another one called Tonic Trouble. The main character in this game doesn’t have limbs, which might lead you to think it’s a Rayman game at first glance.

In “Tonic Trouble,” we follow the misadventures of space janitor Ed as he embarks on a mission to retrieve a potent elixir that has the power to distort Earth’s plant life and animal species. This light-hearted game features some quirky adversaries such as menacing tomatoes, airborne corn kernels, and colossal faulty toasters.

As Ed advances through the platform levels, he acquires fresh skills such as a peashooter, a glider, and a diving bowl.

Tonic Trouble didn’t seem to leave much of an impact following its launch, possibly due to some initial issues with playability and controls. A remake could iron out these problems, focusing on amplifying its unique quirks to create a truly standout game in the end.

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2025-04-04 18:41