In contrast to several prominent figures within the video game realm, Capcom is comparatively new, originating around the start of the 1980s.
Regardless, Capcom continues to stand out as a leading developer and publisher of video games, maintaining its strong presence in the industry for over four decades now.
For approximately four decades now, Capcom has consistently introduced numerous games suitable for arcade play as well as home consoles. Regrettably, despite being cherished by many, these games have failed to find a resurgence in contemporary times, limited mainly to brief appearances or compilation releases.
A complete overhaul might be the perfect solution for these games, helping them regain popularity and return to the spotlight as Capcom’s main attractions.
10. Dino Crisis
Put That RE Engine To Work
Dino Crisis, orchestrated by the same mind behind Resident Evil (Shinji Mikami), was essentially Resident Evil, but with dinosaurs replacing zombies. In essence, it offered a prehistoric twist on the survival-horror genre, which surprisingly turned out to be quite popular, earning enough acclaim to spawn two follow-ups.
Dino Crisis has remained inactive since 2003, with no signs of revival through remastered versions or compilation releases (however, an enthusiast-led project aims to reimagine it using the Unreal Engine 5).
Given Capcom’s triumph in redesigning Resident Evil games using the powerful RE Engine, it’s plausible that a Dino Crisis remake with comparable strength would be successful. After all, who wouldn’t enjoy engaging in a high-definition battle against a raptor?
9. Darkstalkers
We All Still Like Morrigan, Capcom
First introduced in arcades back in 1994, Darkstalkers quickly became one of Capcom’s most popular and successful fighting game franchises.
The diverse array of monsters and spirits in this series attracted such a large following that it came close to outperforming Street Fighter in popularity. Regrettably, excluding re-releases and updates, no new installments of Darkstalkers have been released since 1997.
A substantial number of Darkstalkers enthusiasts remain, largely due to the frequent appearances of characters like Morrigan and Felicia in cross-game fighting events.
After the rejuvenating triumph of Street Fighter 6, it’s wonderful to imagine a comparable remake for the classic game Darkstalkers. We don’t necessarily require new characters; instead, we’d be thrilled if you could bring back the original roster in full 3D form with voiceovers added.
8. Power Stone
The Party Fighting Cult Classic
A fresh type of combat video game, Power Stone, made its debut solely on the SEGA Dreamcast console. Unlike traditional 2D fighting games, it offered a sprawling battlefield filled with challenges, power-ups, and throwable weapons for players to engage in dynamic, interactive battles. Additionally, these so-called Power Stones granted characters the ability to transform.
Power Stone got exactly one sequel, and then nothing but collections from then on.
Games similar to Party Animals demonstrate that there remains an audience for combat games set in open arenas. Consequently, a reboot of Power Stone would be highly appealing to both multiplayer gamers and streaming communities, primarily because we long to witness the incredible transformations once more.
7. Viewtiful Joe
It’s The Perfect Time For It
One of the earliest productions from Capcom subsidiary Clover Studio was Viewtiful Joe. This game serves as an affectionate tribute to tokusatsu hero series, particularly Kamen Rider.
Hideki Kamiya’s “hero trilogy” includes Wonderful 101, inspired by Super Sentai, and an abandoned project, Project GG, influenced by Ultraman, though it hasn’t been officially recognized as such.
Joe is frequently seen in Capcom’s crossover fighting games, yet it has been over fifteen years since he starred in his own game (with the exceptions from 2005 being less than stellar).
Now that Okami 2 and the revival of Clover as Clovers has been officially announced, this seems like an ideal moment for Kamiya to bring Joe back into action. It’s worth noting that the Tokusatsu genre, compared to early 2000s, now boasts a larger western audience.
6. Captain Commando
Capcom’s Other Mascot
90’s Trivia: As Capcom expanded its reach in the Western gaming scene, they concocted an exclusive mascot for their American ventures. This hero was none other than Captain Commando, who went by the codename “CapCom” within our gaming community.
In 1991, Cap and his team of superheroes launched a side-scrolling brawler game, but later found themselves grouped with other games for cross-over titles.
As an ardent fan, I’m excited about the idea of a new take on the Mega Man series. Perhaps it could return to its roots as a beat ’em up, given the ongoing interest in that style. Alternatively, it might follow a path similar to Devil May Cry, with a focus on character-action gameplay. With Mega Man not being so active in mascot roles these days, I think it’s high time we let Capcom explore fresh ideas for this iconic franchise!
5. Mega Man Legends
He’s Still On The Moon!
As for the topic of Mega Man, another intellectual property from Capcom that has been eagerly awaiting a comeback is Mega Man Legends, a side series introduced in 1997.
This specific version of Mega Man remains dear to many due to its increased emphasis on exploration, engaging 3D battles, and endearing characters.
Since the cancellation of Mega Man Legends 3, the franchise has remained uncertain, as the character himself is left stranded on the moon following the events of the second game.
A remake may not immediately solve the specific issue, yet it serves as a stepping stone towards resolving it over time, while also providing exciting ruin-exploration gameplay along the way.
4. God Hand
Embrace The Weirdness
God Hand, developed by Clover Studio, represents the creative freedom given to Shinji Mikami when tasked with crafting an unbounded action game.
This game is completely outrageous, packed with extreme martial arts moves and peculiar boss characters. It was somewhat challenging to master, but it’s become a cherished cult favorite among those who managed to crack the code.
As an ardent fan, I must confess that “God Hand” is undeniably a unique gem catering to a specific audience, and it’s challenging to predict whether a remake would resonate with the masses.
Considering the popularity of similar action-adventure titles such as Metal Gear Rising: Revengeance and Bayonetta, there seems to be a receptive audience now. If we can perform our signature Dragon Kick on some punks all the way to the Milky Way, we’re more than content!
3. Red Earth
A Hybrid Fighting Game/RPG
1996 saw the unconventional release of the arcade fighting game, Red Earth. Unlike typical fighting games, its unique selling point wasn’t just the player-versus-player battles, but also an engaging adventure mode that stood out.
As a devoted admirer, I can’t help but reminisce about the thrilling adventures I had in Red Earth, where my character squared off against towering boss monsters. Just like any other game, there were moments of growth as I leveled up and acquired fresh skills to enhance my combat abilities between bouts. Regrettably, since its initial release, Red Earth hasn’t welcomed a follow-up game into the series.
Instead of creating a comprehensive multiplayer world similar to Street Fighter 6, it might be more advantageous to redesign Red Earth with a roguelike progression scheme as the focus.
As you progress, it becomes increasingly analogous to building strength – by confronting challenges within the arcade mode. To maintain engagement, perhaps a few additional characters or dynamic elements could be introduced to keep things interesting and varied.
2. Dark Void
Everything’s Better With Jetpacks
2010 saw the joint production of “Dark Void” by Capcom in partnership with Airtight Games, a company that no longer exists. This game was made available on Xbox 360 and PlayStation 3 consoles.
Initially, it appeared quite similar to numerous brown-toned weapons popular during that era. However, it stood out distinctly due to its unexpectedly user-friendly hovering and jetpack technology.
Currently, it’s uncertain who holds the rights to Dark Void. However, if Capcom retains ownership, they could potentially develop the jetpack idea in an interesting and appealing way.
A little gameplay overhaul and a new visual look would suffice. However, let’s avoid turning it into a multiplayer game to steer clear of repeating the missteps seen in EA’s Anthem.
1. Maximo: Ghosts To Glory
The Ghosts ‘N Goblins Spin-Off Time Forgot
2002 saw the release of Maximo: Ghosts to Glory, a spin-off title in the esteemed Ghost ‘n Goblins series, specifically designed for the PlayStation 2.
Similar to its origin, the game proved challenging, offering mere armor strikes before rendering your character defenseless. Furthermore, each demise necessitated a payment to the Grim Reaper for revival, and this cost escalated with each successive death.
In 2021, there was a remake of the classic game Ghosts ‘n Goblins. If Capcom wants to continue this trend, they could consider working on Maximo next. This would be exciting for fans of Souls-like games, but it might be wise to tone down the “pay-to-play” aspect slightly.
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2025-01-11 17:16