15 Best Weapons In Divinity Original Sin 2

Summary

  • Obtain powerful weapons by facing dragons, NPCs, or exploring with unique abilities and perks.
  • Some weapons offer bonuses like frozen/chilled effects, critical rate boosts, and unique skills for different playstyles.
  • Decent weapons in Act 3, effective bows, life steal swords, and tank weapons catered to various character builds.

In Divinity: Original Sin 2, players can acquire several types of weapons. The most effective weapons often hinge on the composition of the party, the abilities they’ve selected, and the player’s overall gameplan.

In light of the discussion, certain weapons possess such immense strength that they warrant serious consideration. These can boast exceptional abilities, enhance skills, or deliver significant damage. Here’s a rundown of some particularly potent weapons in this role-playing game.

19. Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks
  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Winter Dragon’s Fang, also known as Slane The Chained Winter Dragon, is situated in the south-southwestern region of the island near Fort Joy. By defeating the dragon, you can acquire the Fang Of The Winter Dragon. However, if you choose to spare its life, you will not obtain this weapon.

As a dedicated gamer, I can’t help but ponder over the question of whether slaying that dragon would be justified or not. However, if my character is in dire need of something beneficial at this stage in the game, taking on the dragon could indeed be a smart move. It offers several advantages and the Chilled effect, which I find incredibly useful in tight spots like these.

18. Morning’s Light

A Decent Bow For Where It’s Discovered

Bonuses and Perks
  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns.

In the course of the game, you can acquire Morning’s Light by either rescuing or eliminating the NPC named Corbin Day. However, it’s best to spare Corbin as he becomes useful later in the game for upgrading weapons. While not the most powerful weapon in the game, it is one of the better bows that players can discover.

Morning’s Light comes with some strong damage and some helpful bonuses and perks.

17. Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks
  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn.

In Act 3, you’ll find the enigmatic Eternal Stormblade concealed within the gloomy Murky Cave. However, beware! Four formidable guardians stand watch over it, and they must be vanquished before the sword can be yours. Despite being a challenging encounter, this weapon isn’t among the most powerful in the game. By Act 4, most players would likely seek something more potent.

Although it may not be the best weapon, it’s quite effective in certain situations, especially during Act 3. It offers several advantages and benefits that could potentially come in handy.

16. Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks
  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns.
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

The Two-Handed Source Hammer by Lohar can be acquired following the completion of the Shadow Over Driftwood quest. Once you’ve handed over Mordu’s Amulet, Lohar will reward you with this powerful hammer. It’s particularly useful for players who prefer a brawler style during the mid-game.

An above-normal Critical Hit Success Percentage is beneficial too, offering the occasional intense spikes of damage. These advantages are associated with it.

15. Hanal Lechet

Combine Fire And Ice

Bonuses and Perks
  • 6 -7 Water Damage
  • 35 – 40 Physical damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

In Act 2, you’ll find a certain item, referred to as “Hanal Lechet”. While traversing the Reaper’s Coast, you’ll encounter a panicked Dwarf woman near an overturned carriage. This treasure is hidden inside one of the locked chests at the scene.

In simpler terms, while it might not inflict heavy damage, its “Frozen” and “Chilled” abilities make it a potent choice for immobilizing enemies during combat. It boasts several advantages and additional features.

14. The Illuminator

Be One With Necrofire

Bonuses and Perks
  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The “Illuminator” is a single-handed mace that Scapor drops during the Burning Pigs questline. This weapon started out as a torch hanging in the dungeon of King Braccus Rex, who was mad. It’s said that the terrible deeds surrounding it have given the torch a dark power.

This item has the power to inflict both fire damage and physical harm when wielded. It offers a 150% increase in damage and a 5% chance of causing a critical hit. Its primary advantages include a +1 enhancement for Pyrokinetic, a 50% likelihood of triggering Necrofire, and a 10% probability of inflicting Burning.

13. Dumora Lam

Poison Becomes A Friend

Bonuses and Perks
  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

In the domain of Dramahlihk, there lies a potent wand sealed within a chest adorned with ancient runes. To reach this realm, it’s essential that Lohse be part of your group, and Malady must still be alive. If you successfully navigate the traps and open the chest, a formidable weapon will be yours to wield.

This item enhances Intelligence by 3 points, Geomancer by 2 points, and Dual Wielding by 1 point. It also deals solid base damage and has the ability to manipulate poison. It forms a 1-meter pool of poison that’s useful for Undead heroes. Furthermore, it can remove poison using Siphon Poison, transforming those poison pools into poison-based attacks.

12. Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks
  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

I’ve come across an extraordinary bow, the Deiseis Riveil, which you can obtain from Trader Non situated just outside the Cathedral. Each swing of this remarkable weapon delivers a staggering 149 physical damage on its own. But wait, it gets even better! It has a 5% chance to inflict a critical hit, and if it does, the critical damage is amplified by an impressive 150%. This means that a critical strike could potentially deal up to 372.5 damage! Impressive, isn’t it?

Additionally, this weapon boasts a unique feature called “Glitter Dust” that prevents enemies from becoming invisible and increases their difficulty in dodging. Furthermore, it carries a 25% likelihood to inflict “Bleeding” for two consecutive turns, and enhances the power of its “Cleave” damage by 25%.

11. Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks
  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

As Divinity: Original Sin 2 characters set off to aid their Godwoken by conversing with crucial Non-Player Characters scattered across Rivellon, they’ll come to learn that Meistr Siva is being imprisoned and prepared for execution by Executor Ninyan. Compassionate players might be inclined to halt her execution and rescue her, especially if they succeed in persuading Ninyan otherwise. Nevertheless, this act will mean foregoing the opportunity to obtain one of the game’s better weapons: Executor Ninyan’s Axe.

As a dedicated fan, I must say that acquiring Executor Ninyan’s Axe is quite an intriguing endeavor. You see, this formidable Two-Handed Axe can only be obtained by slaying Ninyan herself. However, if you manage to persuade her to depart from Siva, you’ll miss out on the chance to get it. This limited availability adds a thrilling edge to the hunt.

The Axe boasts a decent balance of Water and Physical Damage, with 5-6 Water Damage and 29-35 Physical Damage. But what makes it truly special are its additional perks. It has a chance to inflict Chilled, Cripple, and Freeze statuses on enemies, making it an effective tool for controlling groups.

Moreover, the Axe provides bonuses to Strength, Warfare, and Criticals, which makes it an ideal choice for tanky characters looking to cleave through opponents swiftly, with the occasional opportunity to stun them as well. So, if you’re up for a challenging quest and seeking a versatile weapon, Executor Ninyan’s Axe is definitely worth pursuing!

10. Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks
  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

In games like Divinity: Original Sin 2, it’s quite typical for players to buy items from NPCs, such as Trader Ovis in Driftwood Square. Yet, one essential item you won’t want to miss from his inventory is the Chamore Doran – a wand that serves as the only weapon with the ability to make enemies fall asleep.

Furthermore, the Wand comes with several benefits for Spellcasters. For one, its +160% Critical Damage makes it an attractive choice for Glass Cannon and critical build strategies. Additionally, the boosted Intelligence, Summoning, and Aerotheurge abilities encourage stun-heavy gameplay that can disrupt enemy formations effectively when employed correctly.

9. Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks
  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

In Divinity: Original Sin 2, battles can become challenging rather swiftly. To help players stay alive in these intense fights, they are equipped not just with healing spells like Hydrosophist, but also Life Steal abilities for additional survivability. For characters who aren’t able to heal themselves during combat, the powerful Two-Handed Sword known as the Harrowblade can be an effective solution, serving as a protective tool for frontline fighters.

Obtained from Quartermistress Anna in Blackpits, this weapon significantly increases critical damage by an impressive 160%, ideal for tank characters focusing on critical hits and high damage output. Additionally, it carries a 20% chance to inflict both Burning and Suffocating effects on enemies, making it particularly useful against strong single-target opponents. To add to its benefits, the weapon also offers a 14% Life Steal feature which is advantageous for tanks frequently engaged in combat while other party members are being healed.

8. Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks
  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Whenever I engage in battle against Loic the Immaculate within Arx Outskirts, I am fortunate enough to secure Loic’s Discipline – one of just three Wands in Divinity: Original Sin 2 that offers a significant enhancement in Intelligence. This makes it an ideal choice for Spellcasters, as not only does it encourage aggressive Pyrokinetic plays with its +2 stat boost, but also its +3 Intelligence and +3 Memory bonuses enable Spellcasters to arm themselves with even more combat Skills.

Furthermore, the Wand’s additional feature of igniting Cursed Flames upon striking terrain means that enemies will continue taking damage even when the user is not present. This can pose a significant threat to any creature, as players can extinguish the flames either by using Vaporize or applying Wet or Chilled effects, but only after bestowing Blessing upon it.

7. Voor D’Aravel

Perfect For Tanks

Bonuses and Perks
  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

The “Voor D’Aravel” sword is concealed within a lavishly decorated chest in The Arx, situated within the Lizard Consulate’s Garden. It’s an excellent choice for tank characters due to its Guardian Angel skill function. With Guardian Angel active, 50% of the melee damage intended for allies gets redirected to the hero using this ability instead.

Beyond merely protecting allies, it also packs quite a punch. Its basic physical damage is 99, and it carries a base poison of nine. It also features a +3 enhancement to Strength, +2 to Constitution, and +2 to Warfare. To bolster its tank-like capabilities, it has a 25% probability of provoking an enemy for two turns through Taunting.

6. The Reckoning

Perfect For Battlemages

Bonuses and Perks
  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The “Reckoning” is a formidable two-handed mace that The Hammer typically drops, which might have played a significant role in shaping her renown. Despite not having any unique abilities or benefits, the hammer delivers an impressive amount of raw damage, making it tough to outperform.

This item offers a significant 150% increase in critical damage and a +2 enhancement to Strength, making it exceptionally powerful for strength-based warriors in battles. Additionally, it provides a +2 bonus to Intelligence and Necromancy, which is beneficial for players adopting a Battlemage role. This versatile weapon promises to remain effective even as the player progresses into the late game, maintaining its relevance as other characters evolve into demigods.

5. Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks
  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

In the adventure known as “Past Mistakes,” one of Karon’s minions wields a formidable crossbow named Vord Emver. This weapon packs quite a punch, dealing an impressive 208 base physical damage and an additional 125 water damage. To make it even more formidable, it enhances Finesse by +3, increases Huntsman skills by +2, and boosts Ranged abilities by +1.

This item features the useful Cryotherapy ability that eliminates frost-covered areas, transforming them into Magic armor. It’s also effective at extinguishing Burning and Necrofire. Additionally, the weapon has a 20% chance to inflict Freeze, and boosts Life Steal by 20%.

4. Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks
  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

The powerful artifact known as Lucian’s Divine Staff needs to be obtained by stealing it from a chest situated within the Cathedral of Arx. Some players might find this worthwhile due to its usefulness. While it delivers moderate water damage, it is the weapon’s unique attributes that truly captivate Mages. Boasting +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, and +6 Initiative, wielding this staff significantly enhances a player’s combat capabilities.

The Lucian’s Divine Staff needs to be taken from the Cathedral of Arx by some players. It does decent water damage but what makes it special is its unique abilities for Mages. The staff improves Intelligence, Constitution, Wits, Hydrophist, and Initiative, making it a valuable asset in combat with +3, +2, +2, +2, and +6 increases respectively.

It additionally boasts the skills Healing Spell and Wand of Sorcery. The Healing Spell unleashes a beam of curative power toward friendly units nearby. The Wand of Sorcery essentially functions as a long-range magical attack, enabling the user to inflict the staff’s base damage upon distant foes.

3. Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks
  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

Hidden mysteriously under a pet’s basket outside Arhu’s chambers in the Arx, you’ll find the formidable Dagger known as Domoh Dumora. This blade stands out among all others in the game due to its impressive physical damage, fire damage, and unique capabilities to cause both Burning and Bleeding effects.

This dagger possesses an additional feature known as “Terrifying Cruelty.” When activated, it increases the damage dealt by 110%, inflicts Bleeding for three consecutive turns, and causes momentary fear (Terrified) in the target for one turn. Additionally, similar to any dagger, it allows for Backstabbing, ensuring a critical hit under the right circumstances.

2. Swornbreaker

An Unrepairable Sword

Bonuses and Perks
  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

In the game, you’ll encounter two unique items known as “Strength-Boosting Artifacts,” one hidden within Linder Kemm’s Vault and another craftable on Nameless Isle. These artifacts provide a significant enhancement to your character’s attributes: +3 to both Strength and Intelligence, +2 to Necromancy skills, and an impressive 20% boost to overall accuracy. This accuracy bonus is particularly advantageous as it synergizes well with the artifact’s ability to increase your critical hit chance by 20%, resulting in a substantial +165% damage multiplier when you land those critical hits.

The standout feature is the Swornbreaker ability, enabling players to breach their covenant with the King of Gods without enduring any adverse consequences. Regrettably, this isn’t the most exceptional weapon in the game as the Swornbreaker can’t be repaired and once it shatters, it’s lost forever.

1. Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks
  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns.
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

In Divinity Original Sin 2, the weapon of great might is the Falone Scythe, which can be taken from the statue within the Arx Cathedral. This scythe boasts a strong base damage that’s enhanced by a +3 Strength bonus and a +1 Two-Handed advantage. Furthermore, each strike has a 25% likelihood of causing Decaying for two consecutive turns.

This item boasts an impressive critical strike potential, boasting a 20% chance of critical hits and amplifying the damage by 260%. Moreover, it possesses two unique abilities: “Living on the Edge” offers immunity from death for two consecutive rounds, while “All In” is a powerful attack that inflicts 125% damage.

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2025-01-13 16:56