20 Years Ago, Battlefront Set Up The Definitive Star Wars Experience

20 Years Ago, Battlefront Set Up The Definitive Star Wars Experience

20 years ago, I was just a young padawan in the ways of gaming, but when Star Wars: Battlefront graced my console, it felt like I had found the lightsaber to cut through the darkness of mediocre Star Wars games. This game was an epic adventure that took me across familiar galaxies and allowed me to pilot iconic starships, all while immersing me in the authentic Star Wars soundscape. It wasn’t perfect, but it set a new standard for what a Star Wars game could be – a galaxy-sized playground filled with action, fun, and fan service.


The early 2000s were an amazing era for Star Wars enthusiasts, as even though the prequels weren’t highly praised by critics, they certainly reignited our love for Star Wars. A plethora of Star Wars merchandise such as toys, novels, comic books, and video games flooded their respective markets, leading to some exceptional Star Wars creations. Among these masterpieces was the 2004 release, Star Wars: Battlefront.

Launched on September 21, 2004, the game “Star Wars: Battlefront,” developed jointly by Pandemic Studios and LucasArts, is still frequently hailed as one of the most significant “Star Wars” games ever created. While it might not shine quite as brightly as its current EA versions, or receive as much affection as its direct successor, “Star Wars: Battlefront” left a lasting impact on the gaming world and established a template for what would eventually define the ultimate “Star Wars” video game experience.

20 Years Ago, Star Wars: Battlefront Set a New Standard For The Franchise

Star Wars: Battlefront Came Close to Offering The Ultimate Star Wars Gaming Experience

For nearly two decades prior to this, most Star Wars video games were relatively small-scale, either movie tie-ins or focusing on narrow aspects of the universe. However, there were exceptions such as 2003’s Star Wars: Knights of the Old Republic and the expansive MMO Star Wars Galaxies. On the whole, Star Wars: Battlefront presented a scale that was seldom found in Star Wars gaming.

In essence, Star Wars: Battlefront provided 17 expansive maps, each inspired by famous locales from the original trilogy, as well as The Phantom Menace and Attack of the Clones. The integration of these larger maps with the game’s capacity to accommodate up to 32 players in an online battle made Star Wars: Battlefront feel like a grand, unparalleled Star Wars experience that no other game in the series had previously accomplished.

The excitement grew even more as I had the chance to command legendary starcraft such as X-Wings, TIE-Fighters, speeder bikes, and AT-STs within Battlefront. Moreover, every blaster shot, Thermal Detonator explosion, and Tauntaun growl resonated with authenticity, truly capturing the essence of the game.

The cherry on the cake was Star Wars: Battlefront‘s little moments of fan-service, like the Sarlacc Pit appearing on the Dune Sea map, or the ability to tow-cable an AT-AT. But while Star Wars: Battlefront delivered a Star Wars gaming experience like nothing that had come before it, it wasn’t the definitive experience just yet. For that, fans would need to wait just two more years.

Star Wars: Battlefront’s Groundwork Was Used to Create the Definitive Experience

2005 saw the development of Star Wars: Battlefront 2 by Pandemic and LucasArts, which expanded on the foundation laid by its predecessor, often hailed as the pinnacle of Star Wars video game experiences. Star Wars: Battlefront 2 delivered on fans’ expectations for a sequel, offering an array of features that made it a dream come true for Star Wars enthusiasts. This included additional maps set on famous planets, such as those featured in Revenge of the Sith, space combat, and the option to play as cherished heroes and villains from both the original and prequel sagas. However, this wouldn’t have been possible without the groundwork laid by 2004’s Star Wars: Battlefront.

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2024-09-21 23:13