Summary
- Dragon Ball: Sparking! Zero’s latest DLC brings the game’s roster up to 200 playable characters.
- Bandai Namco has revealed patch notes for its major April 2025 update.
- The new Dragon Ball Daima DLC has added Super Saiyan 3 Vegeta to the game.
The game Dragon Ball: Sparking! Zero has disclosed its update details for April 2025, including all the modifications and enhancements. Bandai Namco’s latest DLC expansion has successfully increased the number of playable characters in Dragon Ball: Sparking! Zero to a breathtaking 200 figures.
Following its debut in October 2024, “Dragon Ball: Sparking! Zero” has demonstrated extraordinary success, with global sales surpassing five million units since release. A significant factor contributing to this achievement undeniably lies in the game’s extensive roster of playable characters, numbering over 180 from the get-go. In the time since, Bandai Namco has been tirelessly working on additional content via DLC and making necessary adjustments to ensure a balanced and enjoyable experience for its devoted player base.
In a recent update announcement for Dragon Ball: Sparking! Zero by Bandai Namco, some changes to the vast character roster were detailed. For example, the damage output from large characters’ Rush Attacks and Smash Attacks has been decreased, making them less powerful. These characters will now take more damage from melee attacks and have a longer recovery period after missing their Rush and Smash Attacks. Furthermore, the Ki recovery speed for Mr. Satan, Master Roshi, and Yajirobe has been slowed down, which many fans are pleased about. Characters like Recoome and Nappa have also had their health decreased, making them less durable.
Dragon Ball: Sparking! Zero Reveals Patch Notes for April 2025
Sparking! Zero potentially landing on the Nintendo Switch 2, which, if true, would be fantastic news for us Dragon Ball enthusiasts!
It has just been revealed that the DLC for Dragon Ball Daima’s game, Dragon Ball: Sparking! Zero, will feature characters such as Glorio, Majin Kuu, Panzy, a newly introduced Super Saiyan 3 Vegeta, and others. It appears these speculations were accurate, as gamers who have early access are currently playing with these characters. Those without early access can expect to unlock the DLC on April 24th. Though many Vegeta enthusiasts are pleased with this DLC pack, some players have voiced their discontent over the absence of the new Super Saiyan 4 version of Daima Goku in the DLC. Yet, there’s a chance that this new transformation could be added to the game’s growing list of characters at a later date.
Dragon Ball: Sparking! Zero April 2025 Patch Notes
Changes and Adjustments by Game Mode:
Episode Battle
- Adjusted the balance of some stages to reflect changes to the battle system.
Bonus Battles
- Adjusted the balance of some Bonus Battles to reflect changes to the battle system.
- Added 2D cutscenes and text.
Changes and Adjustments to Features:
Battle Rules
- In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20.
- Fixed an issue where the last settings were not retained after the game ended.
Character Select Screen
- Added a display switching function.
Options
- Added the ability to switch the sound quality of some battle SFX.
Changes and Adjustments to the Battle System
Short Dash
- Reduced the speed of backward Short Dashes.
- Reduced the recovery time after initiating a Dragon Dash during a Short Dash.
High-Speed Dragon Dash
- Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent.
- Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash.
- Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent.
Z-Burst Dash
- Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation.
General Melee Attacks
- Increased the ki recovered upon hitting an opponent.
- Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step.
Rush-in
- Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases.
Rush Chains
- Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis.
Smash Attack
- Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks.
Rush Ki Blast
- Reduced damage.
- Strengthened the damage reduction correction when hitting multiple times in a row.
Smash Ki Blast
- Reduced the damage of spreading-type Smash Ki Blasts.
- Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
- Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts.
Perception
- Made it impossible to perform Perception during guard stun.
- Increased the time window for follow-up attacks after a successful Perception.
- Increased the Ki needed for upon activation.
- Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2.
Super Perception
- Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration)
- Slightly restored Ki upon deflecting a Blast.
Blast
- Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo.
- Reduced the damage dealt when hitting with Blasts consecutively.
Auto-reflect
- Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode.
Other
- Increased the automatic Ki recovery speed for the first Ki gauge only.
- Adjusted the camera behavior during battles between normal-sized and Giant Characters.
- Adjusted the system to prevent accidental throws during Air Combos when using Classic controls.
- Adjusted the time until character switching becomes available.
Changes and Adjustments to Skills
Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage)
- Made it so that the effect is canceled if Perception is used during the effect’s activation
Kale: Cry of Rage
- Increased the activation time.
Changes and Adjustments to Blasts
Unblockable Explosive Wave-Type Blasts (General)
- Increased the expansion speed of the effect range.
Rapid Ki Blast-Type Blasts (General)
- Increased damage.
Future Trunks (Super): Final Flash
- Increased Ki needed for and damage.
Super Trunks: Finish Buster
- Increased damage.
Whis: Symphonic Destruction
- Can now be evaded with High-Speed Evasion.
Changes and Adjustments to Characters
Giant Characters (General)
- Reduced the damage of Rush Attacks and Smash Attacks.
- Increased the recovery time after missing with Rush Attacks and Smash Attacks.
- Increased the damage taken from Melee Attacks.
- Reduced the speed of backward Short Dashes.
Master Roshi, Mr. satan, Yajirobe
- Reduced Ki recovery speed.
Androids with Automatic Ki Recovery (General)
- Automatic Ki recovery is now stopped during Z-Counter.
Androids (General)
- The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated.
Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct
- Increased the cooldown time when attempting to fire another Smash Ki Blast after using one.
Dr.Wheelo
- Reduced the maximum number of Skill Count.
Nappa
- Reduced health.
Recoome
- Reduced health.
Spopovich
- Reduced health.
Gogeta (Super), Super Saiyan God Super Saiyan
- Reduced the damage of Smash Ki Blasts and decreased Homing performance.
Hirudegarn
- Fixed an issue where Rush Attacks would hit even when the opponent was guarding.
Other
Flying Kicks
- Adjusted the hit position.
Throw Evasion
- Adjusted the system to make it less likely for the camera to switch momentarily upon activation.
Improved usability and operational stability
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2025-04-22 17:54