7 Days to Die 1.0 version release date, platforms & crossplay

7 Days to Die 1.0 version release date, platforms & crossplay

As a long-time fan of 7 Days to Die, I’m absolutely thrilled about the latest updates the game has received! Being an avid gamer and survival enthusiast, I can’t help but be impressed by the attention to detail in each new feature.


After more than a decade in Early Access, The Fun Pimps are now preparing to launch the complete version of 7 Days to Die on all available platforms. This survival horror game shares some mechanics with the Fallout series and invites gamers to create their own escape plans in a world infested with hordes of zombies.

To thrive in this game, users must construct a personal base and devise a successful plan adaptable to the various procedurally generated maps, consisting of more than 700 distinct locations.

Here’s everything you need to know about the 7 Days to Die 1.0 version.

7 Days to Die 1.0 release date & platforms

The makers of 7 Days to Die, Fun Pimps, announced that the long-awaited 1.0 version of the game will go live on July 25, 2024. Players can look forward to enjoying this update on Xbox Series X/S, PS5, Microsoft PC, and Steam platforms.

For those who haven’t been informed yet, we plan to release “7 Days to Die – Console Edition” on July 25th. Feel free to add it to your wish lists on the various game stores in advance. Further details regarding discounts and potential delisting will be shared soon.

— 7 Days to Die Official (@7DaystoDie) July 2, 2024

Console crossplay

As an excited fan, I’d put it this way: In the thrilling world of 7 Days to Die 1.0, console crossplay isn’t going to be an option right from the get-go. However, the brilliant developers have assured us that behind-the-scenes, the feature is already functioning smoothly among PC, PlayStation 5, and Xbox Series S/X platforms. So, while we may not start our post-apocalyptic adventures together across consoles at first, it’s comforting to know that it’s on its way!

Yet, The Fun Pims noted that they’re still pursuing certification approval from Microsoft and Sony. Consequently, crossplay on consoles is expected to launch by the end of the year.

What will happen to 7 Days to Die Legacy version?

As a long-time fan of survival games, I was really looking forward to playing the latest version of 7 Days to Die on my console. I had been eagerly anticipating the upgrade to the 1.0 version and was excited to see what new features and improvements Fun Pimps had in store for us gamers.

Additionally, they mentioned collaborating with Sony and Xbox to offer a 25% reduction for users owning the Legacy Edition consoles, encompassing both physical and digital copies on PlayStation 4 and Xbox One.

7 Days to Die 1.0 early patch notes

The Fun Pimps have shared details about the upcoming features in version 1.0 of 7 Days to Die. They’ve announced a revamped character customization and gear system, as well as new animal and vehicle models. Additionally, there will be fresh challenges for players to tackle, along with numerous bug fixes. Essentially, the game is set to receive an array of exciting improvements.

New HD character system

“In version 1.0 of ‘7 Days to Die,’ a completely revamped Character System is introduced, featuring freshly designed high definition models and animations for both first and third person perspectives. This upgrade brings enhanced skin and hair shaders, improving the game’s visual appeal and enhancing player immersion. Observe your hands in the game, notice the differences in sex, skin tone, and even the gloves you wear. Delight in viewing your full HD model on vehicles, in user interfaces, and alongside your friends. Utilize the new character head tracking system to see what your cooperative friend is focusing on.” Additionally, this revamped system grants extensive customization possibilities:

  • Presets: Choose from a wide variety of pre-made character presets to get a jump-start on your adventure in Navezgane.
  • Create your own custom character with a wide variety of of customization options including:
    • Sexes: Male or Female
    • Races: Black, White, Asian, Native
    • Face: Each race and sex has four different face options for a total of 32 face options
    • Eyes: There are over thirty eye color options
    • Hairstyles: There are twenty unique hairstyles
    • Hair Color: There are ten unique hair colors
    • Mustaches: There are five unique mustache styles to choose from
    • Chops: There are five unique lamb chop styles to choose from
    • Beards: There are five unique beard styles

New Player Armor/Clothing System

As a gamer, I’m thrilled about the Character System upgrade in Version 1.0. But that’s not all! We’ve also introduced an advanced High Definition Armor and Clothing System. This system takes my gaming experience to the next level, allowing me to personalize my character and making each adventure more engaging. Looting, searching for hidden treasures, crafting, and enhancing my armor feels significant now.

Observe your hands in the screen, with details such as gender and skin tone included. Appreciate the lifelike representation of your model on vehicles, where details like clothes and accessories animate realistically, such as cloth flapping and backpacks jostling. Additionally, enjoy the capability to see what your teammate is focusing on, thanks to the advanced character head tracking feature. Furthermore, this updated system offers a wide range of customization options, enabling you to tailor your avatar extensively with numerous personalization choices.

  • Sixteen full sets of unique armor with Male and Female variants
  • Four main clothing groups include: headgear, bodywear, footwear and gloves.
  • 1 primitive set, 5 light sets, 6 medium sets, 4 heavy sets
  • Except for the primitive set, each armor set comes with a set bonus when you are wearing all four pieces of one set with the lowest quality item governing the strength of that bonus.
  • For Example if you we’re wearing the Lumberjack Armor set you would receive the following bonuses:
    • Double wood harvest
    • 5% less stamina use when using axes with a Q1 item in the mix
    • Every slot using Q6 items in slots changes the stamina bonus to 30% 
  • We have kept and reworked most clothing mods with many options including:
    • Glasses have been reworked as armor mods
      • The following adds +1 to the attribute
        • Perception – was the Shades
        • Strength – was the Cigar
        • Fortitude – was the Tough Guy Sunglasses
        • Agility – was the Ski Goggles
        • Intellect – was the Nerdy Glasses
        • Treasure Hunter Mod – previously Lucky Goggles
          • +10% XP Gain
          • +10% Better Loot
          • Treasure Radius -1
        • Night Vision Goggles – now in mod form
      • The cigar is now an armor mod
        • Adds +1 to Strength and +10% Bartering
      • Added a Quad Pocket Mod
      • Multiple pocket mods can be added to armor
        • Must be of different sizes
          • i.e. Two Triple Mods cannot be installed in one armor piece
      • Stealth Boots Mod – previously Military Stealth Boots
        • Reduces the noise and stamina penalties of medium and heavy boots

    New Animal Models

    Our skilled team of character artists has been meticulously revising each animal model to align with the contemporary appearance of our enhanced HD zombies. This upgrade brings new models, rigs, advanced animations, and an innovative high-tech fur shader for more authentic hair and fur depiction. Our current HD animal collection consists of:

    • Deer, stag, wolf, and mountain lion.
    • Coming in a future patch: Bear, zombie bear, boar, Grace, vulture, rabbit, snake, dire wolf, coyote, and vulture.

    The creature survival experience will be enhanced with each update, as new animations and rigging are finished. These improvements will be rolled out gradually, bringing increasingly realistic and intricately detailed creatures to life.

    New Challenge System

    We replaced the outdated tutorial quests and journals with a fresh Challenge System. Newcomers can grasp the basics using an introductory questline in this system, which rewards them handsomely. For experienced players, long-term challenges offer alluring incentives as they complete different challenge categories, thereby mastering advanced game mechanics. This setup keeps both beginners and veterans engaged with ongoing objectives, improving their overall gaming experience. The features of this system are:

    • Over one hundred and twenty unique challenges are broken into twelve categories
      • Basics of Survival
      • Homesteading
      • Advanced Survival
      • Crafting
      • Traders and Crafting
      • Harvesting
      • Gathering
      • Farmer
      • Survivor
      • Hunter
      • Zombie Slayer
    • A challenge quest tracking system. Track what you want and see your progress
    • Redeem completed challenges for XP. Some challenges can be redeemed for XP and rewards given by any trader. See each challenge for details.
    • Some items have in-game sprite help making it easier to learn
    • Do the challenges in any order of and still get credit for your work or resources you have on

    New Vehicle Models

    As a gamer, I’m excited to share that in Version 1.0, our artists have given the old vehicle models a fresh makeover. Now, they’re on par with the other upgraded vehicles, and I can’t wait to bring my friends along for the ride! New seating has been added to most vehicles, and there are even more armor mods available to help my rides weather the wasteland. Plus, many vehicle modifications now have sleek new visual models, making it easier for me to customize my rides and enjoy the game world that much more.

    The update has many improvements including:

    • Bicycle
    • Mini Bike
    • Motorcycle
    • 4×4 Truck (Now comes with 4 default seats and can be modded to hold 6 players)
    • Gyrocopter (Now comes with 2 seats to fly with your friend)
    • We have added new Vehicle Mods. These mods are visible on the model. Including:
      • Bicycle
        • Light Mod
      • Motorcycle
        • Armor Mod
      • 4×4 Truck
        • Plow Armor Mod
      • Gyrocopter
        • Armor Mod
        • Light Mod

    As a seasoned gamer with years of experience under my belt, I am thrilled to share some exciting news with fellow enthusiasts of the post-apocalyptic survival game, ‘7 Days to Die’. Having personally played this title on various platforms, I can attest to its engaging gameplay and captivating world.

    — 7 Days to Die Official (@7DaystoDie) July 10, 2024

    Random World Generation Updates

    Our RWG system has undergone significant enhancements, resulting in a more streamlined, quicker version that generates worlds with enhanced visual appeal. Through refined compositions and improved layouts, the detail and realism of the generated environments have been dramatically increased.

    RWG Game Improvements include :

    • Faster Creation Time: The time required to generate new worlds has been significantly reduced.
    • District Density Calculation: Improved calculations for better urban planning and layout.
    • Biome Distribution Variants: New variants to create more diverse and interesting world biomes.
    • Road Smoothing: Enhanced road generation for smoother and more realistic paths.
    • Bigger Cities and More POIs: Approximately 50% more Points of Interest, with larger cities and more wilderness locations.
    • Chunk Reset: Improved chunk management and resetting for a more seamless experience.
    • Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS
    • The Burnt Forest Biome is back in newly created and Pregen RWG maps

    RWG Tool Improvements Include:

    • New biome distribution presets include:
      • Biome Layout
        • Center Forest – Default
        • Center Wasteland
        • Circle – Biomes arranged like a pie chart
        • Line – Biomes arranged like a layered cake with 90° rotations i.e. Forest to the South Wasteland to the North
    • Burnt Forest is back!
    • District Colors
      • Light Blue = Rural
      • Yellow = Industrial
      • Blue = Commercial
      • Grey = Downtown
      • Green = Residential
    • Darker Colors of each above are lower density POI’s like remnants
      • Red = Traders
      • White = Wilderness
    • Spawn Points in the forest can be seen when zoomed into the map. They are small X’s on the country roads and are near wilderness POI’s within 1km of a trader.

    New Points of Interest

    To enhance the revamped RWG system, our Level Design team has included over 75 fresh Points of Interest (POIs) as part of Version 1.0’s content.

    Notable additions, improvements and efforts include:

    • A high focus on new remnants enhancing performance and providing more diverse environments to explore with lighter zombie counts. A majority of the remnants were created for the downtown district which was low on these types. These efforts have helped significantly with performance.
    • New high-tier locations have been introduced for players to explore and conquer.
    • Haven Hotel (Tier 5)
    • 7 Days Suites (Tier 5)
    • Navezgane Athletics Complex (Tier 5)
    • Grover High (Tier 5)
    • Minotaur Theater (Tier 5)
    • 6 – New Tier 4’s
    • A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better.
    • RWG Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS

    New Zombie Variants and Zombie Updates

    As a fan, I’m excited to share that in the latest update, Version 1.0, we haven’t neglected our original zombies. Instead, we’ve introduced several new types with distinct outfits for them! These undead creatures now boast various clothing, skin, and hair options when they spawn. This results in larger groups of zombies having a more natural and dynamic appearance, enhancing the overall immersive experience for players.

    Notable additions include:

    • A nurse from a children’s hospital with bears on her uniform
    • A bowling alley-themed outfit for the fat Hawaiian zombie.
    • Many more variants are coming, adding fresh visual elements to the game’s undead horde.
    • The demolition zombie has received a complete model makeover, aligning with the newest generation of zombie models. This iconic foe now features an updated and more terrifying look.

    World Lighting Graphics Update

    The shader programming and technical art team have been working diligently on enhancing the lighting system, resulting in stunning visuals. Some of the advancements include:

    • Overall more even and consistent lighting
    • Over bright areas are toned down and areas that were too dark are easier to see
    • Details in world and character models are more noticeable
    • You can play now without a mining helmet or torch in dark areas
    • Biome Spectrums and Storm Spectrums have been reworked to give the right amount of mood but provide more consistent lighting overall
    • AO has been turned back on
    • Shadows on Grass has been turned back on
    • FSR has been added to the Graphics Options
      • AMD FidelityFX™ Super Resolution (FSR) uses cutting-edge open upscaling and advanced frame generation technologies to help boost your framerates in supported games and deliver amazing high-quality, high-performance gaming on virtually any hardware.

    Optimizations

    To ensure a seamless gaming experience on all console versions, we’ve put in significant work and effort. Our dedication has resulted in numerous improvements, enabling the game to perform effectively on each console.

    • A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIs
    • A ton of lighter weight remnant POIs have been made to lighten the weight of cities and give more variety in POIs
    • A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better.
    • Many art assets have had reduced draw calls or simproved settings in Unity to make them run more preformant
    • The Cutout atlas has been removed
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior or exterior improves performance (moderately), especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (Note: DX12 performance seems worse than DX11)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props
    • Block entities (props) spawn over multiple frames

    Massive Progression Update

    In version 1.0, we placed significant focus on ensuring both advancement and equilibrium. Some key enhancements include:

    • Traders give less dukes and have nerfed rewards that no longer break progression.
    • Trader inventories offer sales staged items for sale that are more appropriate for your character’s level.
    • The game is a little more crafting oriented than in the past, and legendary items are now craftable.
    • The end result is the game feels much more balanced and even in a coop team players will find themselves still engaged on day 70, single players even further.
    • Crafting
      • Quality 6 crafting is back
    • Tools/Weapons/Armor
      • Requires new Legendary Parts
    • Traders/Biome order
      • Rekt – Forest
      • Jen – Burnt
      • Bob – Desert
      • Hugh – Snow
      • Joel – Wasteland
    • Quests
      • Quest Progression has been improved so you get higher Tier Quests offered with each trader and can roll back to lower tiers if you want to
    • Armor
      • Quality determines perk level
      • Basic Example – Q1, 2, 3, 4, 5, 6 = 5, 10, 15, 20, 25, 50%

    Legendary Crafting

    • We have added new Legendary Parts which can be acquired in high end loot chests, and higher Trader rewards
    • With these player can craft Legendary Q6 weapons, tools, and armor

    Dew Collector Overhaul

    The design of the Dew Collector has been revised. Now, it comes equipped with three workstation tools, one being a water filtration system. This update enables players to use the Dew Collector earlier in the game. However, without the filter installed, it gathers murky water.

    Enhanced Gore System

    In addition to the introduction of new kinds of Zombies, we now have an enhanced Dismemberment Gore System for a uniform dismembering effect among Zombie varieties. As an added treat, there are freshly designed blood splatter effects to intensify the realistic feel of battle.

    In Version 1.0, every zombie in the horde undergoes an improvement with fresh gore additions. Previously revised undead beings from previous Alphas receive a full makeover. This ensures uniformity among all zombies, aligning them with the most current technology. The game’s visual appeal and immersion are significantly heightened as a result.

    Bid farewell to one of our outdated assets, our initial Road Signs. We’ve given them an upgraded look, making the roads in Navezgane County appear more inhabited and authentic.

    The road decals in the game have been improved, providing players with a greater sense of realism. These updates include more intricate and absorbing representations of litter and debris on the roads. This enhancement adds an extra dimension of authenticity to the game setting, making the post-apocalyptic world seem more inhabited and captivating.

    Twitch Integration Update

    The latest update introduces exciting new features for Twitch integration:

    • Small Zombies: A new command that shrinks down the size of zombies, adding a fun and challenging twist to gameplay.
    • On Screen Extension: Interactive Twitch features are now displayed directly on screen, enhancing the viewer and streamer experience.

    These features provide more interactive and engaging content for both players and their audiences.

    New World Borders

    From a fan’s perspective, I’m thrilled about the game’s latest update that introduces intricately designed world borders instead of the previous radiation zones. As I explore, I find myself encountering multiple layers of boundaries. The first one is an impenetrable barrier, keeping me from straying off the map. Just beyond this limit, there’s a no-build zone, stopping me from constructing structures too close to the edge.

    New Upgradeable Player Chests

    Discover our new player-customizable storage containers: Start with a simple wooden box that can be enhanced into an iron, and finally, a steel container. With each upgrade, the capacity expands, offering more room for your possessions. These boxes come with writable surfaces where you can input personal text, simplifying item identification and organization. Each label can accommodate up to three lines of text. Enjoy your chest-setting experience, survivors!

    Environment Art Update

    The environmental team has been working on numerous new art adjustments to enhance your immersion in the 1.0 experience.

    • New movie theater seats, new soda and drink vending machines, new TV studio camera, new mini beverage coolers, new food and candy posters, new retro electric and gas signs, new neon signs, new camping tents, new chemistry set, new modular iron wrought fence set with destructive states. Dishong tower tribute plaque, zombie spawner tombstone, swing set model, commercial food trash can, new ceiling lights, new mailboxes, new electric fuse boxes, new shipping crane
    • New plants and vegetation such as: Hops plant, Pumpkins and coffee plants
    • Decorative assets such as: office desk pictures, trophies, business wall signs
    • Art updates to old assets such as: updated spinning blade trap, updated recycling pallets (cans, cardboard paper), updated rocks and boulders, updated commercial dumpster, updated bathroom and kitchen faucets, updated barbed wire fences.
    • Last but not least, a major optimization pass on almost all of the environmental art props to get ready for console. Including shader and texture optimizations, as well as mesh optimizations to improve game performance. 

    Block Shape Updates

    The Art team on the environmental design side has been creating a lot of fresh block shapes lately for construction use. We’ve incorporated 162 new shapes into our library, which have filled gaps in various structures such as roofs, railings, poles, and stairs among others. Some notable additions are:

    • Wedge Stairs Railing Left, Right, Tip Left, and Tip Right
    • Wedge Stairs Railing Metal Left, Right, Tip Left, and Tip Right
    • 6m and 8m long ramp sets
    • Wedge60 Windows set
    • Broken and Empty versions of all Bulletproof Windows (POI’s)
    • Also note the addition of a new Radial Menu option:
      • Copy Shape And Rotation

    Enhanced Audio

    Sharpen your ears, survivors! The latest update includes enhanced audio features:

    • Variety of Bird Chirps: A larger variety of bird sounds to enrich the environment.
    • Inventory management sounds: Unique sounds for moving various item groups in your backpack

    Enhanced Particle VFX

    In this update, we’ve significantly improved the quality and authenticity of numerous particle effects while ensuring optimal performance. Here are some of the enhancements you’ll notice:

    • All new blood and dismemberment VFX particles
    • New block destruction and block physics VFX particles
    • New Explosion VFX particles
    • New Shading system for smoke and fire
    • New Vehicle VFX including rigid body destruction

    Trader VO overhaul

    I’ve been part of an amazing team that brought five distinct characters in our game to life. We hired five talented voice actors and recorded around 1200 unique lines for each one. These lines include new stories, responses, and even some hilarious quips, adding depth and personality to every trader.

    You need not be concerned that your preferred traders, Trader Rekt and Trader Jen, have undergone a makeover. Although their cast remains unchanged, they now come with fresh scripts and advanced features. Here’s what’s new:

    • All traders now have their own unique voice
    • Traders have more than 200 lines each with story bits and strong hints to relations between traders
    • Subtitles will be translated to all supported languages

    In its latest update, Version 1.0 will be released for both PC and console platforms, featuring over 300 newly recorded Voice Over lines. We were fortunate enough to collaborate with the most amicable doctor in Navezgane, Trader Jen, who was brilliantly brought to life by the talented voice actor Martha Harms. To provide you with a sneak peek into our production process, here’s an exclusive behind-the-scenes video.

    — 7 Days to Die Official (@7DaystoDie) July 17, 2024

    Gamepad Improvements

    Significant efforts have been put into enhancing Gamepad Support for a superior gaming experience. This includes refining controls for smoother gameplay, making interactions more intuitive, and adding native console features.

    • New UI navigation system that removes the virtual cursor
    • Overhauled modern camera controls that are easier to use and can be extensively customized
    • New aim assist systems for gamepads to aid with quicker targeting when aiming a weapon or swinging a melee weapon, and slowing the camera when passing over small interactable objects
    • Greatly expanded gamepad settings in a new controller options menu including:
      • Joystick layout options
      • Separated X and Y camera sensitivity
      • Look acceleration
      • Deadzone adjustments
      • Rumble strength
      • Aim assist toggle
    • Full gamepad remapping support for on foot and vehicle controls
    • New controls and shortcuts when using a gamepad, including:
      • Directly access items on your toolbelt via radial menu by holding either of the toolbelt selection buttons.
      • Instantly swap to your previously equipped item with the new quick swap button
      • Easier sprinting with tap or hold controls
    • Expanded controller vibration support that responds to actions triggered by the player and what’s happening around them
    • Support for DualSense controller features including:
      • Track time of day, weather and blood moons on the light bar
      • Trigger effects when using certain items and weapons

    TFP News Screen

    We have moved the old shared menu news screen into a new skippable in-game News screen that has graphics and link support for all formats. This will be used to inform players on new patch updates and other TFP news.

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    2024-07-18 21:38