7 Days To Die: Biggest & Best Changes In 1.0

7 Days To Die: Biggest & Best Changes In 1.0

Highlights

  • New 1.0 update for 7 Days To Die includes less loot & slower crafting, changing game dynamics for experienced players.
  • Trader missions now limited to 3 per day, preventing players from getting wealthy quickly with intelligence builds.
  • Improved graphics, new challenges system, and varied Points Of Interest enhance player experience in the 1.0 release.

As a long-time survivor of the zombie apocalypse in 7 Days To Die, I’ve seen it all. From the early days of scavenging for scraps and fending off hordes of undead, to building my fortified base and exploring the vast world, I’ve experienced the highs and lows of this post-apocalyptic sandbox game.


After breaking the record with an impressive 11-year tenure in early release, 7 Days To Die has now been officially completed and released as a finished product. Known for its superb base construction features and engaging tower defense aspect, this zombie survival game presents a unique challenge: defending your base from hordes of zombies during every Blood Moon event.

In the 1.0 version launch, The Fun Pimps, the developers, didn’t just conclude the development phase. Instead, they seized the opportunity to incorporate long-overdue modifications and enhancements. While some adjustments are insignificant, others significantly affect the playstyle of veteran players in this survival game.

8 Less Loot

Slowing Down Crafting Progression

7 Days To Die: Biggest & Best Changes In 1.0
  • Makes finding useful resources harder
  • Stops the player crafting advanced items too early.

Prior to version 1.0, in “7 Days To Die,” an abundance of loot scattered the environment. Skilled gamers could easily identify prime spots for farming resources, accelerating their progress through the crafting mechanism.

In the earlier version 1.0, you won’t find as many piles of loot scattered randomly across the map. Most of the trash and common items are now mainly discovered within Points of Interest (POIs). This change might hinder your advancement initially, but it surely improves the early game experience by providing a more balanced start.

7 Trader Mission Limits

No More Getting Rich Quick

7 Days To Die: Biggest & Best Changes In 1.0
  • Only 3 missions per day count.
  • Limit can be changed in game options.

Prior to version 1.0, there were no consequences for completing trader missions multiple times for a player. This strategy was particularly effective for those who focused on intelligence, mission rewards, and trade abilities from the beginning, enabling them to advance rapidly through the game.

In the game “7 Days To Die,” a type of scavenger strategy used to be effective, but it no longer functions as intended. Previously, players could complete an unlimited number of trader missions per day for progression. Now, though, each player is restricted to completing three such quests daily. This change may impact those who relied on trader tasks for early game advancement, forcing them to follow a more gradual, conventional path instead. However, players have the option to adjust this limit through settings in the game’s options menu.

6 New Radial Menu

Great Quality Of Life Change

7 Days To Die: Biggest & Best Changes In 1.0
  • Now much easier to find the right window.
  • Much easier to use on a console.

Pressing the tab key now brings about a convenient radial menu instead, facilitating smoother navigation through in-game interfaces and menus for players. This minor yet appreciated modification noticeably enhances the clarity of the user interface.

The Fun Pimps value feedback from their players and have been working on enhancements to make the game more welcoming for newcomers. They’re simplifying the interface and improving its accessibility, taking into account the recent introduction of new features like the challenges system.

5 New Challenges System

Acting Much Like A Tutorial

7 Days To Die: Biggest & Best Changes In 1.0
  • Easy to follow instructions.
  • Welcome experience points reward.

In the latest update of “7 Days To Die” labeled as gold, there’s an exciting new feature introduced: the challenges system. These are minor objectives, like chopping down X number of wooden planks, which can be tackled in any sequence. They serve as effective teaching tools for the game since players have the option to focus on a particular challenge and receive helpful on-screen instructions to completion.

From my own gaming experience, I’ve found that there are various hurdles to overcome in any given game, with each successive challenge presenting more experience points and skill points upon completion. It’s an enticing progression that keeps me engaged, especially when starting out, where I can quickly gain a few levels by tackling the simpler challenges at the onset. The sense of accomplishment is a welcome boost to begin my journey in the game on a strong footing.

4 Improved Graphics

And Greater Variation

7 Days To Die: Biggest & Best Changes In 1.0
  • Higher definition textures.
  • More variation in models.

In the first person as a fan: I’ve been thoroughly impressed with the graphics upgrade in 7 Days To Die version 1.0. The game now boasts an extensive collection of varied models, from zombies and cars to intricately detailed environments. Plus, I can’t get over the new high-definition player models – they make my survivor look more lifelike than ever!

The game, which has been in development for over a decade, may not boast the most advanced graphics due to its age. Yet, recent graphical enhancements have given it a fresh, more contemporary appearance, making it more alluring to newcomers.

3 New Points Of Interest

Including New Mission POIs

7 Days To Die: Biggest & Best Changes In 1.0
  • More POIs to explore.
  • Increased variation in high-tier missions.

For individuals who have invested several hundred hours or more into “7 Days To Die,” they are intimately familiar with all the original Points of Interest (POIs). Ranging from petite Pass n Gas stations to colossal Shotgun Messiah factories, they hold an intricate understanding of each site’s layout. Consequently, repeatedly clearing these POIs of zombie infestations can become a monotonous task since they have already memorized every corner where the undead may emerge.

Players of “7 Days To Die” will be thrilled to learn that the version 1.0 update introduces numerous new Points of Interest (POIs). Notably, there are fresh tier 5 mission POIs added, which was a significant missing piece prior to this release. Previously, players could clear locations like hospitals, factories, and skyscrapers multiple times, but the lack of variation became monotonous before version 1.0.

2 Trader Opening Time Changed

Open Much Earlier Now

7 Days To Die: Biggest & Best Changes In 1.0
  • Now opens as the sun comes up.
  • No more waiting outside the gate for two hours every morning.

During the initial stages of “7 Days To Die,” many players opt to stay indoors at night. In the first few days, it’s common practice for gamers to remain hidden inside their bases from 10pm to 4am to avoid encountering zombies.

At 4 a.m., the sun rises, signaling the start of a new day with the sound clip playing, and the player steps outside to continue the game. Previously, traders weren’t available until 6 a.m., but now they open right when the sun comes up. What a wonderful change this brings!

1 Outfits Replace Armor

Adding Flexibility

7 Days To Die: Biggest & Best Changes In 1.0
  • Simplified crafting unlocks.
  • Lowers overall stats possible due to less mods.

In version 1.0 of 7 Days To Die, this update brings the most debate among all changes. Instead of the traditional armor and clothing setup, there’s a new system called outfits in place. Earlier, players would choose an armor type, learn the required skills, and then manufacture the protective gear. Clothing selection was based on providing a suitable balance of cold and heat resistance for the specific biome the player inhabited.

In the new Version 1.0 of 7 Days To Die, I no longer have the freedom to customize my armor and clothing separately. Now, these items are merged into outfits, each one offering distinct perks. I can combine various set parts to craft a personalized outfit that suits my needs. However, this change comes with a drawback – there are fewer slots for me to add modifications to my outfits compared to the previous setup.

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2024-07-29 14:14