Approximately twenty years following its initial 2006 release, the contemporary reimagining of “The Elder Scrolls 4: Oblivion” seems more like a remake than an update, given the gleaming veneer of Unreal Engine 5 refinement.
Refreshed with enhanced graphics, superior lighting, and maintaining its original voiceovers, Oblivion Remastered delivers a nostalgic jolt that’s incredibly satisfying – winning the hearts of old-time enthusiasts as well as attracting a new crop of explorers.
Beneath its contemporary sheen lies a worn-out structure: the same classic Gamebryo engine powering the original game. Thus, while it captivates visually, it can occasionally falter in delivering a satisfying gaming experience. Consequently, here are 7 areas that Oblivion Remastered could significantly enhance.
7. Bring Back the Colors
When High Fantasy Turns Fifty Shades of Fog
In the updated version of Oblivion, there seems to be a grayish fog filter applied, which dims the vivid colors that originally characterized this game. The world now appears significantly darker and less saturated. Although players can somewhat recapture the original atmosphere by adjusting gamma and contrast levels, an option to restore the game’s original color saturation would be appreciated. Let’s bring back the vibrant, high-fantasy look of Cyrodiil that made it so memorable.
6. Have Mercy on the Uncanny Faces & Animation
These Smiling NPCs Would Make Pennywise Proud
In its new look, the remastered version of Oblivion, known as Oblivion Remastered, still grapples with uncomfortable facial expressions and rigid body movements. Although the enhanced detail offers sharper textures and refined models, it also magnifies every twitch, gaze, and exaggerated grin, making them more noticeable.
Characters seem to gape in astonishment or flash an overly exaggerated grin during conversations, causing interactions to feel more akin to eerie nightmares rather than engaging role-playing game experiences.
In addition to the unusual facial expressions, Oblivion Remastered also features unnatural body movements that don’t align with the dialogue or gestures. The overly stiff walk and forced grin on the Emperor as he enters your cell disrupts the seriousness of the moment.
Lastly, the consistent running motion across all characters, regardless of class, build, or size, can sometimes result in an unexpectedly humorous and somewhat awkward scene in third-person view, especially when a bulky warrior exhibits the same agility as a lithe rogue during their run.
As an ardent admirer, I can’t stress enough the importance of addressing these peculiarities in a game that thrives on player immersion and rich storytelling. Let’s breathe life back into Cyrodiil once more, making it feel like a vibrant, living world again.
5. Squash Bugs and Iron Glitches
The Famous Dish of Kvatch: Irresistible Spaghetti Code

Wow! You might be in for a surprise – some issues from the original Oblivion, such as bugs and glitches, are still present in the remastered version. Most of these issues are harmless or even amusing at times, but there are some that can disrupt quests or significantly affect your overall gameplay experience. These problems include questlines failing to advance even after reloading a prior save, key characters not appearing where they should, corrupted save files, and other similar issues.
I’ve been deeply immersed in the magical realm of Oblivion Remastered lately, and I wanted to share some tips about potential game-breaking bugs that could disrupt your adventure. Here are some ways to avoid or fix them:
1. If you encounter a bug where NPCs won’t follow you or react strangely, try reloading an earlier save or waiting a few minutes in-game to see if it resolves itself.
2. Should you find yourself unable to interact with objects or NPCs, a simple solution might be to exit and re-enter the game, or switch to another character and then return to the problematic one.
3. If you’re having trouble progressing the main quest, double-check that you’ve completed all necessary side quests related to it before moving forward.
4. In case you find yourself stuck in the environment, try using the ‘tcl’ console command (if available) or reloading a previous save.
5. Should an NPC become unresponsive or hostile for no apparent reason, try talking to them again or waiting a few minutes before approaching them once more.
Happy gaming, fellow adventurer!
Instead of Ahdarji’s missing artifact being just one issue among many peculiar glitches, there seems to be an extensive list of strange and aggravating problems that have arisen. It appears we are likely working on a series of updates aimed at resolving all the major malfunctions, and we eagerly anticipate the first patch to be released as soon as possible.
4. Reduce the Loading Screens
Opening Doors Shouldn’t Trigger Loading Screens, Not in 2025

As I delve deeper into the enchanting world of Oblivion Remastered, reminiscent of Fallout 4 and Starfield, I find myself frequently halted by lengthy loading screens. Each step inside a house, castle, cave, or any transition, for that matter, seems to trigger one of these pauses. Even a simple stroll down a corridor can result in two loading screens within a minute. These interruptions disrupt my immersion and make the expansive open world feel more like a series of disconnected fragments instead of a vibrant, living environment.
On top of that, it’s frustrating that the loading times aren’t reliable. Occasionally they finish quickly, within a few seconds, but at other times they take so long that the game may even freeze or shut down.
In simpler terms, the community isn’t demanding the complete eradication of all loading screens in the game, but reducing them significantly would undoubtedly enhance the experience in titles like Oblivion Remastered, particularly for minor actions such as entering a store. This adjustment could also extend the lifespan of controller batteries.
3. Re-rework the Difficulty & Level Scaling
Make Cyrodiil a Challenge, Not a Chore

In the upgraded version of Oblivion, titled Oblivion Remastered, there’s an issue with the balance of its difficulty system. The Adept level seems too simple, while the Expert level is excessively challenging. Transitioning to more difficult settings merely transforms enemies into tough opponents who dish out more damage and have longer health bars, making combat feel tedious rather than satisfying, without providing any meaningful rewards for skill or strategic choices made in character building.
Moreover, adversaries gain strength proportional to a player’s level advancement, which continues even past their skill ceiling points. This design feature frequently creates a sensation of empty or unfulfilling progression. Engaging in side missions doesn’t inherently make the primary storyline less challenging. Re-entering main quest zones still requires confronting noticeably tougher opponents.
In other words, by taking inspiration from contemporary RPGs such as Elden Ring, Oblivion Remastered could adjust the difficulty of enemies and loot based on zones or regions instead of solely depending on a player’s level. This method maintains an authentic feeling of progression and discovery, encouraging exploration while ensuring that challenges align with the area’s demands rather than the player’s level.
2. Make the World Map Smarter
Zooming Into Dungeons Shouldn’t Be a Fight

In a surprising move, the enhanced edition of The Elder Scrolls 4: Oblivion takes away the ability to switch on-the-fly between detailed and overview maps. Instead, players now need to manually zoom into the global map repeatedly until they reach the dungeon layout. This change is quite frustrating because the local map offers just one level of zoom, and inadvertently zooming out immediately returns you to the broader world view.
To enhance user-friendliness, consider implementing a feature where the game map adjusts itself. Specifically, when the character is within a dungeon, the map should automatically zoom into the surrounding area. Furthermore, adding a separate button to toggle between the local and overworld maps would significantly boost usability.
Additionally, enhancing the player experience with indicators for conquered dungeons, similar to those found in Skyrim, could significantly make exploration more straightforward and satisfying, particularly for players who strive to achieve every challenging feat the game offers.
1. Tackle Performance Bottlenecks
Because the Hero of Kvatch Shouldn’t Lag in the Face of Oblivion

Similar to numerous games utilizing Unreal Engine 5, the remastered version of _Oblivion_, despite boasting impressive visual capabilities, encounters issues with maintaining stable performance consistently. Even top-tier hardware isn’t exempt, particularly during prolonged gaming sessions, suggesting potential problems with memory leaks or inefficient memory management that deteriorates stability over time.
In simpler terms, moving around smaller spaces like dungeons and caves usually works fine, but stepping out into the open world can cause noticeable lags and stuttering. These problems get worse in big cities and areas that require the game to display a lot of assets at once or during scenes with lots of characters and intense visual effects.
To achieve a stable frame rate of 60 or more for many players of the game Oblivion Remastered on their PCs, it often requires locating the optimal graphics settings that strike a balance between visual excellence and smooth gameplay performance.
Improved transition between different game settings, efficient graphics rendering for large spaces, and reduced memory consumption would greatly enhance the stability of gameplay and provide an enjoyable experience on all devices.
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2025-06-01 06:06