8 Best Seeds To Score Infinity in Balatro

In Balatro, achieving an infinite score isn’t a walk in the park during regular games, as the majority of randomly generated seeds won’t provide the essential elements needed to surpass the extremely high score threshold of 1.80e308.

I plan to evaluate each option based on its ease for an ordinary individual to acquire Naneinf, combined with enjoyment factor, and speed of completion. However, please note that none of these tasks can be completed in mere minutes.

Just as with your list, each one operates optimally only when every Joker is unlocked, and might become incompatible with future variations of the game.

Generally speaking, most of these cards will end up in the Ghost Deck, you’ll acquire Perkeo quickly, utilize Perkeo to gather numerous Red Seal Steel Kings, and leverage Baron, Mime, and a variety of Blueprints or Brainstorms to amass an endless score.

8.
Slow Climb

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Kick-starting something new, we will employ the Ghost Deck. In the initial round, things should feel familiar, but bypassing Round 2, you’ll receive a complimentary Perkeo token and an Emperor card that offers a Death card. The remainder of the game won’t be quite as generous, however.

In Ante 2, the Jumbo Spectral Pack holds an Ankh that allows duplication of your Perkeo. However, be aware that you may face significant challenges during the initial stages as you work to put this plan into action, since there aren’t any substantial points for a while.

Initially, product number 3 offers Mail-in Rebate and Trading Card right away, so it would be beneficial to acquire both for some deck streamlining and economic purposes. Remember to pick up the Standard Packs, as you’ll either receive a Steel Queen or a Red Seal Queen, which can later be transformed into a Red Steel King.

Roll again in Ante 4 for either a Cryptid or Deja Vu, receive a Blueprint on Ante 5, draw a Mime on Ante 8, and push through to Ante 19 to obtain a Baron (which isn’t ideal, but it will suffice if you’ve amassed plenty of Cryptids to later acquire Naneinf).

If you roll the dice again in the fourth round, you can either get a Cryptid or Deja Vu. In the fifth round, you’ll receive a Blueprint. You’ll draw a Mime on the eighth round. Keep going until the nineteenth round to obtain a Baron, which isn’t great but will work if you have lots of Cryptids. With those, you can eventually get Naneinf.

7.
Not So Legendary

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Here’s a unique seed we have – it’s called Plasma Deck. To start, try to win one round and obtain a blank voucher. Then, pay 2 cards for a Blueprint. If you have enough funds, there’s a chance you might also get an Ectoplasm from the Spectral Pack as an added bonus.

The primary objective is to place Mime on board position 4, Baron on position 7, and Brainstorm on position 13, in sequence. Afterward, strive to alter their abilities into negative ones. Finally, deploy the Invisible Jokers on positions 14, 19, and 21 to significantly amplify the impact of whatever they counterfeit.

You could also strive for Mail-in Rebates to boost your economy, use DNA on Turns 3, 6, or 9 for deck repair, and crucially, obtain the Boss Reroll coupon on Turn 13 and the upgrade on Turn 26. This should put you in a strong position.

To maximize your discards, re-roll the boss until you encounter The Serpent. Once obtained, discard one card at a time to fill your deck primarily with Red Seal Steel Kings and a significantly enhanced top card. This setup should lead to an explosive increase in your score.

6.
Particle Accelerator

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Currently, this card is versatile and can fit well in various decks you might choose. For the sake of discussion, I’ll be using the Plasma Deck. In the opening marketplace of Ante 2, the Arcana pack comes with a counteracting Perkeo, while the Spectral pack carries a Triboulet with a negative effect as well, which could prove to be quite intriguing or challenging.

Attempt to accumulate a good amount of Temperance cards, as using them in Ante 4 could potentially grant you an Invisible Joker with multiple re-rolls, but beware of the economic challenges that may arise. Once Showman is acquired in Ante 6, followed by a Blueprint in Ante 7.

Aim to gather a decent stack of Temperance cards, as these could help you secure an Invisible Joker with numerous re-roll options in Ante 4, but be mindful of the financial complications that might ensue. After securing Showman in Ante 6 and a Blueprint in Ante 7.

In this example, I’ve replaced “Try to save up or copy” with “Aim to gather” for a more natural and easy-to-read flow. Additionally, I added the phrase “a good amount of” before Temperance to make it clear that you should accumulate multiple cards, not just one. Lastly, I used the term “financial complications” instead of “the econ can definitely be a problem,” as it provides a more descriptive and relatable explanation for potential economic difficulties in the game.

Following this, the objective is to maximize the use of Perkeo for substantial earnings, aim for a Sock and Buskin from Ante 17 or 21, and persistently re-roll for additional Blueprints or Brainstorms. It’s also crucial to accumulate as many Glass Polychrome Red Seal Kings and Queens as you can.

I find this seed useful in various decks, yet it falls short when it comes to ease of use compared to cards that immediately provide an advantage. Instead, you’ll find yourself consistently creating superior cards, streamlining your deck, and duplicating Triboulet multiple times.

5.
Instant Combo

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Once more, we’re delving into the Ghost Deck! Skip over the initial mystery card to instantly draw Perkeo, pick any additional Tarot card, then hex Perkeo, engage in another round, and immediately secure a Baron card. This will keep your score steady for some time.

After utilizing the Boss Blind, roll again as your next action. Then, during Ante 2, perform another roll (Deja Vu).

In the initial phase of Ante 4, you have the opportunity to purchase a pack of playing cards, which contains a Gold Seal Steel Queen. This card will boost your economy for an extended period, along with a reroll token and a DNA that enhances your roll during that round.

1. Bypass the Big Blind when ante is 5 to receive a free Blueprint, and there’s a bonus Steel King available if you didn’t have one previously. On Ante 7, additional Blueprints can be obtained through excessive rerolling, and continued rerolling could yield an Invisible Joker and a Brainstorm.

2. By skipping the Big Blind during ante of 5, you get a free Blueprint, and if you didn’t have a Steel King before, there’s one here as a bonus. On Ante 7, you can acquire more Blueprints through multiple rerolls, and even more rerolling might give you an Invisible Joker and a Brainstorm.

3. When ante is set at 5, forgo the Big Blind to receive a complimentary Blueprint, and if you didn’t get a Steel King earlier, one is provided as a bonus. On Ante 7, extra Blueprints can be obtained through repeated rerolling, and ongoing rerolling could result in an Invisible Joker and a Brainstorm.

4. To get a free Blueprint, skip the Big Blind when ante is 5; if you didn’t have a Steel King before, there’s one available as a bonus. On Ante 7, additional Blueprints can be obtained through repeated rerolling, and further rerolling might yield an Invisible Joker and a Brainstorm.

On turn 8, collect the Arcana pack after the Big Blind during the 9th Ante for a Triboulet, re-roll during the 11th Ante to receive another Invisible Joker and an Aura, and you’ll eventually draw a Cryptid or two during the 15th Ante. Remember, the Mime on the 19th Ante requires your special attention.

4.
Quick Start

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Grab the popular Ghost Deck, move past the first two screened cards, draw a Perkeo from the Arcana Stack, re-roll the store once to obtain an Ankh, pass on the main blind for a Blueprint, and search within the card pile for a Jack of Hearts made of Polychrome Steel.

In the third round, roll again for an instant brainstorm, and potentially draw an Invisible Joker in the fourth round. If you have plenty of cash, you might grab a Mime in the fourth round as well, but if not, you can secure one in the twelfth or twenty-first round. Additionally, look out for a Baron in the seventh round.

After grabbing the Cryptid card in game Ante 6, the remainder of the gameplay essentially becomes a walk in the park, since you are provided with ample resources to customize your deck as desired, transforming it into a colossal engine for generating multiple Red Steel Kings.

This one has a good chance of success since all necessary resources are readily available, and if played strategically without depleting cryptids from consumables prematurely, it could finish between rounds 13 or 14.

3.
Overstocked

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In my gaming experience, I often find myself relying on the Ghost Deck for strategic advantage. My aim is usually to draw a King with a Red Seal, preferably a steel card, which I duplicate using Perkeo. To boost my odds, I carefully manage my Brainstorms and Blueprints, ensuring I make the most of each one to amplify my gameplay.

Since we’re about to gather many ghostly playing cards, let’s get the mystical deck first on turn 1 for Perkeo. Once Ante 2 comes into play, obtain Overstock and re-roll it twice to find an Ankh, which will allow you to copy Perkeo. Lastly, hide a joker in the circus pack after the Big Blind with an unseen identity.

Ensure you have a way to re-roll the boss encounter, as The Plant appears on Turn 7. Specifically, re-rolling on Turn 3 could lead to a Baron, followed immediately by a Luchador. Alternatively, re-rolling on Turn 4 offers a chance to acquire a Brainstorm.

To proceed with the brainstorming session for Ante 5, DNA analysis for Ante 6, and blueprint study for Ante 8, don’t forget to employ Perkeo to generate a substantial amount of money. Subsequently, mass-produce cryptids to amass around 300 Red Seal Steel kings in your collection simultaneously.

2.
Triple Trouble

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Firstly, bypass the initial blind draw for Perkeo, proceed past the Boss Blind, pick up the Spectral Pack, employ the Ankh, and re-roll once to get an Invisible Joker. What a fantastic opening! Things are about to get even more exciting as a Cryptid is up for grabs in the Ante 3 store.

On Turn 4, if you decide not to re-roll the shop, instead opt for the Negative Tag. This will result in a negative hologram for your character. Later in Turn 4, after several re-rolls, you’ll acquire the Baron, who will carry the entire run forward on his shoulders.

In Ante 5, you may find a Showman character following a couple of re-rolls, and in round 2, the Spectral Pack offers a fourth Perkeo if there’s nothing more useful to choose, while a second Baron becomes available in the shop later on. Additionally, Mime appears in Ante 6 after some re-rolls.

After unpacking both Boxes from Ante 6 and obtaining a Brainstorm, you’ll find the rest of the game rather straightforward, particularly if you pick up the Negative trading card in Ante 7 with the negative voucher, and try to secure one of the two blueprints in Ante 12 by re-rolling. However, be cautious about The Plant in Ante 13.

1.
Speedy Run

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This seed is currently the quickest one for this task, often employed by top-scoring TAS (Tool-Assisted Speedrun). It leverages the Ghost Deck and Perkeo for cloning cryptids, resulting in a large number of Red Seal Steel Kings, all achieved before the Ante 8 phase is completed.

Initially play a card from your starting deck, reveal the “Buffoon Pack”, and snatch the “Brainstorm” card within. Apply the “Hex” effect on it right away. Afterward, use a card from the Arcana pack to draw “Perkeo”. In the next turn, purchase the “Cryptid” card at the marketplace.

In Round 2, following the Small Blind, pick up a Flash Card for some multi-generational action, open the Spectral Pack and attach a Red Seal to your King. After the big blind, grab the ectoplasm for a disadvantageous Perkeo, grab the Showman, then roll again for another Blueprint, selling off the Showman immediately afterward.

After that, simply continue rolling over Flash Cards multiple times, and eventually after numerous rolls during Ante 3, you’ll discover a Blueprint. The economy is quite challenging to manage, but ensure to clear all blinds with a single hand and maximize mail-in rebates, maximize three of a kind, obtain a Red Seal Steel King in Ante 4, roll again for Baron in Ante 6, and roll again for Mime in Ante 8.

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2025-06-01 17:10