Summary
- Formula 1: Licensing issues led to court battles and removals from store shelves, creating legal conflicts.
- Tear Ring Saga: Lawsuits over similarities to Fire Emblem set legal precedent on spiritual successors.
- Duke Nukem 3D: Ported to consoles, drew controversy for violence and sexism, leading to censorship.
Most console generations tend to stir up controversy, ranging from debates about violent or excessively graphic games that spark numerous news articles, legal disputes severe enough to prompt recalls, or quality issues that can transform a high-quality piece of technology into practically useless hardware shortly after its release.
As a devoted gamer myself, I can’t help but reminisce about the original PlayStation that boldly sought to push boundaries and appeal to an older, more mature demographic compared to the consoles we grew up with from Sega and Nintendo. However, there were instances where some of its titles ventured too close to the edge and ended up getting singed.
8. Formula 1: Championship Edition
Racing Body Calls Foul on Racing Game
Back in 1997, I found myself deeply immersed in a thrilling chapter of the Grand Prix racing series – the second installment, to be precise. This game was uniquely significant as it was the final production under Bizarre Creations, who would later become renowned for their work on titles like Metropolis Street Racer and Project Gotham Racing. Despite being one of the top-tier racing games for the system, its release almost didn’t happen due to some tricky licensing hurdles.
As a gaming enthusiast, I found myself in a peculiar situation when the iconic FIA logo, which adorned my favorite racing game, mysteriously vanished from store shelves. The publishers, Psygnosis, had apparently taken heed of the FIA’s displeasure and released a logo-less edition instead.
However, the FIA wasn’t content with this compromise and decided to escalate the matter in court. Unfortunately for them, their case fell flat, leaving the FIA still yearning for the recognition they once had in my beloved game.
In an unexpected twist, the renowned racer Jacques Villeneuve was also unceremoniously removed due to licensing complications. But fear not! With a bit of tech-savvy tinkering and some clever hacking, it’s possible to bring back this racing legend into my gaming world once more.
7. Tear Ring Saga
Nintendo Unsuccessfully Sues Fire Emblem Successor Three Times
It’s not unexpected when a well-known figure in the gaming industry decides to break away from their original company and venture out independently, with the intention of creating a game that resembles their most successful titles in order to attract more attention to their new projects. For instance, Koji Igarashi created the Castlevania-style Bloodstained, while Keiji Inafune developed Mighty No. 9, which shares similarities with Mega Man. However, they weren’t the pioneers of such actions.
As a dedicated gamer, I once found myself engrossed in the strategic world of Fire Emblem, crafted by the brilliant mind of Shozo Kaga. Later on, he decided to part ways with Nintendo and ventured into creating his own tactical RPG for the PlayStation 1, dubbed Tear Ring Saga. Nintendo, sensing a striking resemblance to their beloved Fire Emblem, took legal action against the publishers Enterbrain, filing lawsuits not once, not twice, but three times!
However, despite their best efforts, Nintendo failed to prove that Tear Ring Saga infringed upon their copyright. In the end, they managed to secure ¥76 million in damages, but the case established an important legal precedent for just how ‘spiritual’ a spiritual successor could be.
6. Duke Nukem 3D
The Duke’s Love of Blood and Boobs Puts All of His Ports in Trouble
If Duke Nukem 3D had been exclusively a PlayStation 1 game rather than a PC title later adapted for consoles, it might have ranked higher due to its notoriety during that era. However, because it was a PC game with console adaptations, all versions were criticized equally for their content, which was more violent and explicit compared to its 2D predecessors. The game’s characters could also be interacted with in ways like offering money to scantily-clad strippers for performances, a feature that drew accusations of excessive violence and sexism, despite the game’s tongue-in-cheek nature.
The game faced censorship before release in countries such as Australia and Germany, yet this didn’t affect the series’ overall popularity. When it comes to console versions, the series gained more traction on the PS1, with exclusive third-person titles like “Duke Nukem: Time to Kill” and “Duke Nukem: Land of the Babes.” These games showcased Duke’s preferred violence and sexuality, but managed to steer clear of the controversy surrounding “DN3D.
5. Toy Story 2: Buzz Lightyear to the Rescue
Racially Stereotypical Enemies Land Disney/Pixar Game in Hot Water
Indeed, a game based on the “Toy Story” franchise found itself in a sticky situation. One might find it surprising that “Toy Story 2: Buzz Lightyear to the Rescue,” a 3D platformer, could stir controversy. The game offered a unique perspective on events from “Toy Story 2” as seen through Buzz’s eyes. It appeared that his mission was primarily focused on gathering tokens to rescue Woody from Al McWhiggin.
However, the game showcased unique antagonists modeled as gunslingers, complete with sombreros and large mustaches – reminiscent of Mexican stereotypes, a representation that Mestizo activists found problematic. Their response was a tranquil demonstration outside Activision’s headquarters, which ultimately resulted in the game being re-issued with fresh, simplistic cowboy adversaries instead. However, they didn’t withdraw the initial versions, so dedicated players can still discover unaltered copies if they search thoroughly enough.
4. Resident Evil 1
Live-Action Violence Was a Step Too Far in 1996
Back in 1992, Mortal Kombat’s fatalities might have been too intense for people to handle. In 1996, Resident Evil wouldn’t have been any less challenging for them. But it wasn’t the gory zombies, terrifying monsters, or decapitations that caused the most controversy. Instead, it was the game’s realistic intro featuring Chris Redfield smoking and Joseph Frost being mauled by undead dogs that stirred up a storm upon its initial release.
Initially planned for inclusion in the Director’s Cut re-issue, the original, uncensored introduction was swapped out by localizers to prevent updating copyright information. Only the PC version and the French and German PAL releases featured Frost’s gory death scene. To compensate, Capcom made the unedited intro available for download on their website. Given that this occurred in 1998, the poor quality of the visuals probably concealed most of the graphic details.
3. Grand Theft Auto
The Original Joyride Intentionally Courts Controversy to Sell Units
The Grand Theft Auto series has consistently stirred debates due to its graphic content. The intensity of violence in the 3D games sparked quite a stir among people, but it’s challenging to envision the original 2D game having the same impact. Despite being equally violent, where players could run pedestrians over on the sidewalk for rewards, reminiscent of Hare Krishnas, it appears rather innocent when compared to its subsequent versions.
Nonetheless, the game managed to spark controversy and criticism in countries like Brazil, the UK, France, and Germany. Some of this negative publicity was orchestrated deliberately by Max Clifford, a disgraced PR figure at the time, who sensationalized stories about the game in the media to boost its popularity. Interestingly, this same series would face similar scrutiny years later when GTA: San Andreas was released.
2. Carmageddon
Vehicular Manslaughter-Based Racer Gets Too Hot to Handle
Prior to GTA enabling players to run over pedestrians in a 2D top-down perspective, it was Carmageddon that allowed them to do so in immersive 3D while driving. The act of running people over was merely one aspect of the chaos players had to create to excel in the game, which also involved wrecking other racers’ vehicles, gathering bonuses, and crossing the finish line.
Similar to Duke Nukem 3D, its contentious history started on PC platforms, where its violent pedestrian-crushing gameplay was prohibited in various countries outright. Eventually, a censored version emerged, replacing human characters with zombies that have green blood or oil-powered robots. Interestingly, Australia, often more vigilant regarding such matters, allowed the game to be released without any cuts and granted it an MA15+ rating.
1. Thrill Kill
Fighting Game with Serial Killers, Dominatrixes, and Demons Gets Canned Before Release
The controversy surrounding Thrill Kill was arguably heightened when it didn’t even get released. In fact, the game, which was almost finished, was shelved by its publishers, Virgin Interactive, after being acquired by EA due to concerns about its violent content. The game featured a cannibal wielding a dismembered limb, a dominatrix using a whip, and numerous decapitation attacks.
Although it was a risky game, neither Grand Theft Auto nor Carmageddon were held back from release the year prior to Thrill Kill’s planned debut. Instead, the developers at Paradox Development repurposed their engine to create Wu-Tang: Taste the Pain and X-Men: Mutant Academy. Nonetheless, enthusiastic players can discover unofficial versions of Thrill Kill on the internet if they know the right places to search.
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2025-01-17 16:34