8 Reasons Resident Evil 6 Is Better Than You Remember

Many fans were deeply disappointed with Resident Evil 6, and reviews were generally negative, making it one of the least popular core games in the series. Following the release of Resident Evil Requiem, some players have started to revisit and re-evaluate Resident Evil 6.

Many fans remember Resident Evil 6 as a low point in the series, but it’s actually better than its initial reception in 2012. Updates, downloadable content, and a 2016 remaster have transformed it into a surprisingly enjoyable action game. While it might not be a classic Resident Evil experience, it’s a fun and engaging game in its own right.

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Three Full Campaigns In One

Plus A Fourth Depending On The Version

The game originally let players begin with one of three pairings: Chris and Piers, Leon and Helena, or Jake and Sherry. Each of these campaigns offered a different experience, and while the stories connected, they didn’t reuse the same locations or gameplay. For instance, while the game generally focuses on action, the Leon and Helena campaign features scarier, more suspenseful environments that pay homage to classic Resident Evil titles.

This updated version lets you play as Ada Wong from the start, unlike the original game where you had to unlock her. Beyond that, having three full campaigns in one package offers great value, and players will appreciate the extra content.

The Movement Is The Best The Series Has Ever Been

Walking And Shooting Feels Great

With Resident Evil 4, the series moved away from the traditional ‘tank controls,’ but Leon in that game and Chris in Resident Evil 5 still felt slower to control than most third-person shooters of the era. While opinions on Resident Evil 6 are mixed, most fans agree that it features the best movement mechanics in the entire series, even better than Resident Evil: Revelations.

Characters, including Leon, can move freely throughout the game, except during specific slow-motion sequences. The shooting and reloading mechanics are satisfying, and every character has a built-in melee attack – though you can still equip a knife if you prefer. Thanks to its improved controls, Resident Evil 6 is really designed to be a fast-paced, action-packed experience.

No Need To Worry About Ammo

Between Boxes And Items Drops, You’re Good

The campaigns are overrun with zombies and infected, making them seem impossible to defeat. But thanks to improved melee combat and items dropped by enemies, ammunition is surprisingly abundant throughout each campaign.

You can also find extra ammo and items by breaking open boxes and barrels. Defeating monsters rewards you with skill points, which let you unlock abilities that improve your characters – things like stronger defenses or more powerful attacks. These upgrades make combat and survival easier, blending action RPG elements with a spooky horror setting.

The Co-Op Options Are Set Up Like A Modern Shooter

Plus, The Partner AI Is Decent

While previous Resident Evil games didn’t offer cooperative play, Resident Evil 5 was the first to include it. However, finding a partner online wasn’t as easy as playing with someone locally. Resident Evil 6 improved this with a lobby system offering various options before starting or continuing a campaign chapter.

Players have options for how they want to play co-op, including random matchmaking, friendly fire, and even cheats like unlimited ammo. Setting up co-op is easy, and it’s a great addition to the game’s three main campaigns. The remastered version also features improved AI for when you play alone, a significant upgrade over the original and Resident Evil 5. However, nothing beats playing with a real person!

No Need For Puzzles

This Is An Action Game Through And Through

Even fast-paced games like Resident Evil 4 still included puzzles, a hallmark of the Resident Evil series. However, Resident Evil 6 largely abandons them, with only simple tasks like finding keys or opening doors that take very little time. The game focuses on maintaining a quick pace, and developers realized that puzzles can slow down a co-op experience when players get stuck.

The game smartly includes sections where one player temporarily goes off on their own to solve a puzzle or unlock a path for their teammate. This also encourages players to replay the game with different characters to explore everything it has to offer, proving Capcom’s intention was to create a fast-paced, action-focused Resident Evil 6 experience.

The Set Pieces Combine The Best Of Multiple Genres

Uncharted Meets Call Of Duty

A common criticism of Resident Evil 6 is that it strayed too far from the core of what makes a Resident Evil game, and it’s a fair one. The gameplay often feels more akin to action-adventure titles like Uncharted and the fast-paced shooting of Call of Duty. Chris’s storyline, in particular, heavily resembles Call of Duty, with him and his team facing increasingly intense combat situations.

The action-packed chases and set pieces throughout the game clearly draw inspiration from the Uncharted series. For example, during Leon’s story, players must quickly dodge cars while escaping the city, and in Jake’s campaign, they’ll be leaping between helicopters while fighting off a giant monster. These over-the-top moments make Resident Evil 6 different from other games in the series, but is experimenting with new ideas really a negative thing?

Checking In With The Series For Its 15th

A Lot Of Callbacks To Characters Without Being Too Nostalgic

Each campaign in the game draws inspiration from the long-running series, which celebrated its sixteenth anniversary around the time the game first came out in 2012. Leon’s story focused more on horror, staying true to the franchise’s roots. Chris’s campaign was designed to be the most action-packed. Jake’s campaign also featured plenty of action, with a relentless monster pursuing players, similar to iconic villains like Nemesis and Mr. X.

As a long-time fan, I was so happy to see Ada Wong, or Agent Hunnigan as she’s known, return – she was awesome in Resident Evil 4! And honestly, I was really surprised and excited that Sherry Birkin got to be a playable character in Jake’s story – a nice treat for those of us who remember Resident Evil 2. I enjoyed Resident Evil: Revelations 2 a lot, but sometimes it felt like it was trying too hard to please fans. This game, though, strikes a much better balance with its nods to the past – they feel earned and fit naturally into the story.

Ties Into Resident Evil Requiem In Several Ways

Setting Up A New Era Of Resident Evil

So, playing through Resident Evil Requiem, I noticed it really connects to the Resident Evil 2 remake and Resident Evil 4, which is awesome. But honestly, a lot of the story seems to pull from Resident Evil 6, a game a lot of people have forgotten. Because of that, you might miss some important details about the overall story. Like, Chris goes through a lot in his campaign – losing people close to him and even losing his memories. That actually explains why he’s so much more serious and withdrawn when we first see him in Resident Evil 7: Biohazard, which is a cool connection if you catch it!

The death of President Benford is mentioned in Resident Evil Requiem as it relates to Raccoon City, though this is a different President Benford than the one featured in Resident Evil 2. Despite the over-the-top nature of Resident Evil 6, it’s encouraging to see Capcom paying attention to the established story, even if they’re quietly revising some details.

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2026-04-03 14:08