Upcoming MMORPG Bitcraft Makes Bold Move With Latest Announcement

In the upcoming MMORPG called Bitcraft Online, players can establish and manage their own towns within a world that’s generated procedurally. This means that the economy within the game is player-driven, allowing you to shape it according to your strategies and interactions with other players. Moreover, Bitcraft Online aims to provide players with extensive control over creating new civilizations, and their recent announcement has confirmed that the game will be open-source, giving the community the opportunity to contribute to its development.

As stated in a blog post by Clockwork Labs, making Bitcraft open-source enables players to explore and edit the underlying code, distribute their modifications, set up personal servers, tinker with game mechanics, or simply satisfy their curiosity about how an MMORPG functions internally.

Clockwork Labs Aims To Make MMO’s More Accessible

(Via Steam)

The groundbreaking game, Bitcraft, is scheduled to begin its early access phase on June 20th, 2025. This comes after more than seven years of dedicated work by Clockwork Labs. Notably, the Bitcraft team has indicated that they will make the source code open to the public shortly following the launch of the early-access version.

We’re committed to ensuring a seamless and successful debut on Steam Early Access, which is our top priority at this moment. Once we’re satisfied with the game’s progress, we plan to open-source BitCraft. As usual, we will keep you informed about any updates as soon as they become available.

At Clockwork Labs, they’ve shared that they’re open-sourcing their game, BitCraft, as a means of contributing to the MMO genre and making it more approachable. By doing so, they hope that the BitCraft source code will serve as a valuable resource for developers, demonstrating how to construct an MMO and also showcasing the use of SpacetimeDB in this process. This move stands to benefit both the developer community and their platform significantly.

Following the style of many survival games, you’ll begin your journey completely unarmed, then gradually progress by employing abilities such as construction, fabrication, cultivation, barter, and discovery.

As part of the Bitcraft community, I’m thrilled to share that our virtual universe offers limitless possibilities. It’s more than just chopping down trees or laying down roads; we’re talking about constructing entire buildings, cities, even civilizations! But here’s the real kicker – this isn’t just a game, it’s an MMO. That means we’re not only building societies and economies, but also fostering relationships and communities within this digital realm.

As a passionate gamer, crafting an expansive, customizable universe akin to BitCraft is no small feat. It’s arguably one of the toughest technical hurdles when it comes to designing robust and flexible backend servers.

Bitcraft Online’s preliminary version will cost $30, but the game itself is expected to be free when it officially launches, though this may still be several years off as suggested by the developers. The teaser trailer offers a sneak peek into activities like mining, blacksmithing, fishing, land modification, town construction, and exploration, and has amassed over 100,000 wishlists on Steam.

It seems Clockwork Labs is adopting a cutting-edge strategy for this new MMO across various aspects. This includes considering open-source implementation, but also blending genres and providing players the opportunity to acquire their own territory within a survival game that offers a comforting feel.

Our goal for Bitcraft has been to create an authentic survival game that caters to fans of the genre, yet also provides a comfortable and social experience for those who prefer a less intense gaming style. It’s designed to be enjoyable without constantly putting players in life-threatening situations.

Read More

2025-05-05 03:41