Anno 117: Pax Romana Takes City-Building to Ancient Rome – Combat or Peace, You Decide!

The popular city-building series from Ubisoft, known as Anno, has transported gamers to various historical eras over its 27-year journey. Previous games have delved deeply into a range of centuries, both past and future. Now, the franchise is set to immerse players in one of history’s most captivating periods – Ancient Rome. The upcoming game, Anno 117: Pax Romana, intends to examine the pinnacle of Rome’s power and wealth during the year 117 AD.

Game Rant recently chatted with Jan Dungel, director of Anno 117: Pax Romana, about why setting the game in Ancient Rome was an obvious choice and what advantages it offered. In Anno 117: Pax Romana, players will assume the role of a leader, responsible for establishing a flourishing city that includes a well-developed ecosystem.

Ancient Rome is Perfect For Anno

Lately, Ubisoft has been making a point to pay attention to their fanbase and implement their suggestions. The significant alterations made to “Star Wars Outlaws” after its release serve as evidence of this, as does the choice of setting for the game. For quite some time, polls among “Anno” enthusiasts have consistently pointed towards Ancient Rome as the most desired setting, making it an obvious choice for the next installment in the series. As Dungel stated, the decision to set the game during this period was a logical one.

‘Announce’ is a well-established brand with a 27-year history. It had been quite likely that we would create a game set in Rome at some point. The main concern was when, not if. We constantly conduct surveys to understand what our audience desires, and it’s clear that Rome is one of their top choices for game settings.”

Combat Will Be Optional in Pax Romana

In their history, the Romans are particularly recognized for their exceptional skills in warfare, even though they were a complex society. Keeping this in perspective, Ubisoft Mainz has incorporated both land and sea battles into the game Pax Romana. However, it’s important to note that this game primarily focuses on city building. Dungel clarified that the combat elements would be optional, with certain decisions leading players towards more combat, while others might lead to less. He added that the amount of combat can vary depending on the choices made in the game.

In this game, we’ve ensured that players have an option to avoid all combat. Our primary focus remains on creating a top-notch city-building experience and staying true to that. We understand that some players enjoy land battles, but there are others who prefer a more peaceful gaming experience. To cater to both types of players, we’re offering extensive customization options for accessibility settings. If you wish, you can disable AI or even leave the settings as they are. Regardless, our game will feature more peace-loving characters, ensuring that not every interaction leads to violence.

In this game, players are given the flexibility to participate in battles or choose peace instead, catering to both sets of enthusiasts. Dungel elaborated that the game, “Anno 117: Pax Romana“, is in a rare situation where it aims to attract new gamers with its user-friendly approach and action-packed features, while maintaining the loyalty of long-term fans of the “Anno” series. It’s quite a delicate act to balance these two aspects, but Pax Romana is going all out to make it work.

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2025-05-19 19:24