No Law sounds like Cyberpunk 2077 meets Atomfall, and its “opt in” narrative already has my attention: “If 100 players play the game, there should be 100 different user stories”

We’re really good at this kind of thing,” Berg explains, pointing to their experience with games like Wolfenstein and Gears of War. “We’re aiming to be more creative and try new things beyond just first-person shooters, and it’s important to us that the violence in this game is enjoyable—something players can have fun with and even laugh at. We’re not trying to make something grim or serious; that’s just not our style or how we approach storytelling.”







