Most Annoying Killers To Play Against In Dead By Daylight, Ranked

Summary

  • Some Killers in Dead by Daylight, like The Knight, can be frustrating due to tactics like hook-camping with guards.
  • The Trickster’s repetitive gameplay style makes him an annoying opponent, lacking the excitement of other Killers.
  • The Nurse’s Blink ability can be hard to counter, making her one of the hardest and most frustrating Killers to go against.

Many players of the game Dead by Daylight often show a preference for particular Killers they encounter during gameplay. When Survivors enter one of The Entity’s trials, it’s always uncertain which Killer they’ll face, adding an element of fear. While some Killers provide an enjoyable challenge, others can be incredibly frustrating.

Some widely-adored Killer characters in Dead by Daylight may possess peculiarities that hinder players from fully enjoying them as iconic licensed figures or skillfully crafted original characters. It can spoil the atmosphere when you discover one of the more annoying Killers is set to torment Survivors throughout the entire Trial. Every player has their favorite Killer in Dead by Daylight, but some seem to be problematic for many.

10. The Knight

Guards Are Often Used To Hook-Camp

Despite The Knight being an intriguing idea, the character tends to draw criticism for being perceived as a “skill-less” Killer who frequently relies on guards and camping at hooks to gain free hits. Although these tactics aren’t technically against the rules in Dead by Daylight, they are generally considered poor sportsmanship due to their focus on targeting specific Survivors, a practice that is widely discouraged within the community.

A common strategy for The Knight is catching a Survivor with a trap and stationing a ghost-guard to protect the trap site, making it tough for Survivors to rescue each other unless they are in perfect health and prepared to sustain damage. However, once a Survivor is freed from the trap, the game concludes immediately, so this method isn’t as potent as it may appear. Nonetheless, The Knight can be quite aggravating to face off against.

9. The Trickster

His Gameplay Style Feels Repetitive And Tedious

The Trickster often proves challenging for opponents as he’s not usually exciting to face off against in gameplay. It isn’t due to the fault of Behaviour Interactive, whose design is commendable, but players must outmaneuver him using strategic approaches like navigating tight rock formations, ducking under high walls, or relying on luck by guiding him through intricate structures filled with barriers to thwart his knives.

Engaging with The Trickster in a match seems monotonous, leading to frustration since there’s minimal mental challenge compared to intricate Killers like The Pig, whose gameplay is more dynamic for Survivors. It’s incredibly tough to dodge his knives, which often dampens the enjoyment of facing him and makes him one of the most exasperating adversaries.

8. The Shape

Tombstone Myers Ends Matches Way Too Quickly

Initially introduced as the first licensed Killer in “Dead by Daylight”, Michael Myers’ fame has diminished over time with the introduction of numerous other Killers. However, he remains a iconic slasher villain, albeit with certain shortcomings. What makes Michael particularly engaging to play against is also what makes him infuriating – his ability called Tombstone. Regrettably, the add-on Tombstone Piece significantly amplifies this irritating aspect of Michael’s gameplay.

When he advances to Tier 3, he can instantly kill Survivors if they are caught by him, without them being in any hook states. This results in quick, repetitive matches that can be quite frustrating. As a basic Killer, Michael is very enjoyable to watch, but his appeal diminishes quickly when using the Tombstone add-on.

7. The Nightmare

Too Much Map Mobility Makes Survivor’s Lives A Living Hell

Prior to his recent upgrade, Freddy Krueger was considered one of the less potent and underused Killers. However, since Behaviour Interactive revamped him, Freddy has transformed into a more formidable opponent – albeit one that’s become significantly irritating. From a Killer’s point of view, Freddy lacks anti-loop tactics like those long-range Killers use to hit Survivors through windows and pallets. He also doesn’t have great mobility.

In other words, Freddy got an upgrade making him able to set up Dream Snares and Dream Pallets whenever he wants, plus transport himself to survivors who are healing or repairing. This has made him a major annoyance, particularly due to his teleportation power that provides excessive movement across the map.

6. The Plague

The Need To Cleanse Drags Matches On For Too Long

One of the saddest discoveries when facing off against The Plague is using a med-kit on an opponent whose abilities prohibit Survivors from healing normally. It can feel like a valuable resource was squandered. Typically, games with The Plague last far longer than usual, and most Survivors aim to claim victory or accept defeat swiftly instead of prolonging a contest that appears to have a decisive result.

Because The Plague’s influence compels Survivors to spend a lot of time sanitizing, their attention towards generators lessens, thereby significantly slowing the pace of the game. Facing off against The Plague means that Survivors are always at risk of being knocked down with just one hit, which is never an enjoyable experience.

5. The Cenobite

Pinhead’s Chains Interfere With Survivor Actions

When encountering The Cenobite, it’s beneficial to have at least one player assigned as the “box attendant,” responsible for managing the device to ensure that Pinhead’s chains don’t obstruct healing, repairs, or movement. If no one is on “box duty,” the game may already be lost from the start since Pinhead often gains control through these chains. The chains can create complications when players attempt to activate generators, heal themselves, and solve the box once it has been found.

In such a scenario, players who survive (Survivors) might frequently be removed from the gameplay and sometimes compelled to restart. If a Survivor gets caught in a chain while attempting to open a box, their progress resets. This repetition can make playing against Pinhead quite frustrating, despite his character having one of the more intriguing skill-sets within the Dead by Daylight group.

4. The Cannibal

Potential To Hook-Camp With An Extremely Fast Chainsaw Sweep

In the game Dead by Daylight, Leatherface has developed a notorious reputation as one of the most challenging Killers due to his camping and tunneling tactics. Typically, when you face off against Leatherface, the game concludes in one of two ways: either he hooks one Survivor to secure a kill, and their fellow teammates abandon them; or, more altruistic teammates attempt to rescue the hooked Survivor, only to be overwhelmed by Leatherface and all suffer a four-kill blow. Additionally, Leatherface’s ability to instantly down Survivors significantly narrows the survivors’ opportunities for evasion and quick escapes from the hook.

Leatherface isn’t just capable of taking down a single survivor; he can potentially wipe out an entire team with a single use of his power, whereas other killers who can instantly incapacitate survivors typically have a considerable cool-down period. Additionally, his noises, particularly the revving of the chainsaw, are intensely grating on the ears, making them quite annoying over time. His chainsaw sweep isn’t just quick to counter at times; it also lasts long enough that escaping becomes nearly impossible.

3. The Nurse

Almost Nothing Counters Her Blink Ability

Experienced Nurse players in the game Dead by Daylight are famously challenging to avoid, a fact that many players will confirm. The Nurse is one of the few Killers whose effectiveness largely depends on the player’s skill rather than inherent limitations. Countering her can be difficult, especially when she uses her Blink power strategically. Evading the Nurse often results in failure, and even creating distance isn’t enough because she quickly recovers her Blink ability.

From a player’s point of view, she can be frustrating as she persistently chases, regardless of what strategies the Survivors employ. She seems almost impossible to evade, particularly when she sets her sights on someone, which can lead to intense frustration for Survivors who struggle to dodge her attacks. Without the Dead Hard ability, Survivors may find themselves feeling helpless against her relentless pursuit.

2. The Doctor

Sound Effects Are Grating And Madness Takes Control From Survivors

Similar to Bubba, one of The Doctor’s notable downsides lies in the sound effects he emits. These sounds are not only excessively loud and annoying, but when coupled with his static, they can cause actual headaches in Survivors. The overstimulation caused by The Doctor’s powers is more than just a nuisance; it’s an unaccounted-for factor that video games should ideally avoid influencing real life due to its potential impact on players’ experiences.

The persistent sound coming from The Doctor often makes it challenging for players to focus due to its intensity, and it can exacerbate difficulties for individuals sensitive to overstimulation, much like how a clown’s erratic movements cause motion sickness or Plague’s vomit affects players. Moreover, the irritating noise escalates to such a degree of madness that the player is unable to act until they regain composure – effectively taking control away from them temporarily.

1. The Legion

Games Take Too Long And Gameplay Becomes Repetitive

In the game, Legion is widely regarded as one of the top Killers due to its effectiveness, yet it’s also known for being rather frustrating to face off against. When you encounter The Legion, it’s common for them to employ a strategy where they dash around in Frenzy and swiftly injure Survivors, rather than outright killing them early on. Often, they won’t bring down anyone until well into the game. Instead, they focus on keeping Survivors injured and requiring healing, which can become repetitive over time. Although many players may use this tactic to herd Survivors and also accumulate Bloodpoints, it can grow tiresome after a while.

When Legions are in a state of excitement, it results in a repetitive cycle of being hurt, healing, and getting injured again, causing prolonged matches similar to the situation with Plague. This can make games against Legion monotonous, which is something no game aims for as players tend to lose interest rapidly due to boredom.

Read More

2025-06-03 10:34