Best Darth Maul Star Cards in Battlefront 2

In the game Battlefront 2, the fierce apprentice of Darth Sidious, Darth Maul, unleashes a torrent of raw fury and ferocity. This is particularly true when players equip him with his most effective Star Cards. These top-tier Star Cards for Darth Maul maximize his abilities, allowing him to control the battlefield both at a distance and in close combat by instilling fear in his adversaries.

Regardless if they play as a blaster-wielding hero or a Jedi with a double-edged red lightsaber, the top Darth Maul players exhibit great self-assurance when facing formidable opponents and emerge victorious in every battle. This offspring of Dathomir will proudly stand tall, displaying his weapon of choice.

9. Savage

Faster Recharge on Spin Attack After Hitting 4 Enemies

Time for Action 4 4.50 5 5.50
Tiers Common Uncommon Rare Epic
  • If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.

During Darth Maul’s Spin Attack, Savage helps by making it so if Maul hits four enemies quickly, his Spin Attack is ready again 75% faster for 4 seconds (maximum of 5.50 seconds). This ability allows Maul to charge forward and attack opponents, but since he needs to hit four enemies with the Spin Attack, this speed boost only provides a benefit in fights against regular Clone Troopers.

8. Thrown To Slow

Increase Choke Hold Damage Against 2+ Enemies

Bonus Damage 15 20 25 30
Tiers Common Uncommon Rare Epic
  • When Darth Maul CHOKE HOLDS two or more enemies, the damage is increased.

Boosting the Slow Throw upgrade will amplify the harm done by Darth Maul’s Choke Hold skill, but only when there are at least two adversaries within range of the Choke Hold. Given that the Choke Hold doesn’t cause substantial damage, enhancing it may not significantly aid players in situations where the primary purpose is not to inflict damage. Instead, players should utilize the Choke Hold to hurl enemies back and attempt to push them off ledges for a fatal fall. While an enhancement to a skill that doesn’t capture many enemies may not offer substantial benefits, it could still prove useful in specific situations.

7. Unrolled Grip

Increased Area of Effect for Choke Hold

Increased Area of Effect 15% 20% 25% 30%
Tiers Common Uncommon Rare Epic
  • CHOKE HOLD has an increased area of effect.

Enhancing the “Unrolled Grip” ability expands the range of Darth Maul’s Choke Hold, making it easier to eliminate multiple adversaries at once. While this feature might not be advantageous in Hero Showdown or Heroes vs. Villains due to its limited effectiveness against Jedi and blaster heroes, it proves beneficial in game modes like Supremacy where players are frequently battling large numbers of Clone Troopers, as it enables a wider sweep of enemies.

6. Forceful Thrust

Choke Hold Pushes Enemies Further Away

Increased Throwing Strength 40% 60% 80% 100%
Tiers Common Uncommon Rare Epic
  • CHOKE HOLD throws the enemy farther away.

Using Forceful Throw, Darth Maul’s Choke Hold ability will keep enemies thrown so far away that they can’t recover. This powerful move lifts foes high into the air and sends them much farther than any other Force skill, both from the Sith and Jedi combined. Although this may give blaster heroes more opportunity to fire at Darth Maul from a distance, it ensures that other Heroes will be knocked off ledges in Hero Showdown battles, preventing them from getting back up.

5. Ranged Throw

Maul’s Lightsaber Travels Further When Thrown

Increased Distance 20% 30% 40% 50%
Tiers Common Uncommon Rare Epic
  • FURIOUS THROW travels farther.

Darth Maul exhibits a combative nature, yet he’s not the type of Sith who should constantly engage in close combat with enemies. Instead, he performs better with medium-range attacks, such as Furious Throw and Spin Attack, making it advantageous for players to extend the reach of his lightsaber throw using Ranged Throw. This move is beneficial for those aiming to maintain aggression without worrying about getting too near their adversary. Additionally, Ranged Throw isn’t only useful against other heroes but also for blaster users, as Darth Maul can counter ranged shots by hurling his lightsaber at them.

4. Lightsaber Defense

Receive Less Damage From Blasters

Blaster Damage Reduction 10% 12% 14% 16%
Tiers Common Uncommon Rare Epic
  • Darth Maul receives less damage from blasters.

In the game Battlefront 2, Darth Maul makes an excellent selection when going up against heroes wielding blasters due to his impressive speed and skills that swiftly close the gap with foes firing from a distance. However, it’s important to note that even Darth Maul can occasionally get hit by stray blaster shots. Adjusting Lightsaber Defense to lessen the total damage received might aid players in staying alive during fights and maintaining their health for further action. In both Heroes vs. Villains and Supremacy modes, Lightsaber Defense will enable Maul to endure a few additional blaster shots, but it won’t offer protection against opposing lightsabers.

3. Flow Motion

Maul Gets An Extra Spin Attack

Recharge Time Increase 25% 20% 15% 10%
Tiers Common Uncommon Rare Epic
  • Darth Maul can do one extra SPIN ATTACK, but the recharge rate is slightly slower.

Given the crucial role of Maul’s abilities in his combat technique, it’s fitting that we enhance Flow Motion a bit. Equipping Flow Motion will grant Darth Maul an additional Spin Attack capability, but this enhancement increases the recharge time slightly. However, with a legendary version of Flow Motion activated, the extended recharge period is only 10% longer, and the extra Spin Attack will empower players to maintain his aggressive playstyle effectively against opponents.

2. Accelerated Throw

More Damage From Furious Throw

Bonus Damage 5 10 15 20
Tiers Common Uncommon Rare Epic
  • Darth Maul flings his FURIOUS THROW more violently, making it deal more damage.

One notable skill of Darth Maul is his Furious Throw, where he hurls his lightsaber, inflicting damage on any opponent it strikes, whether from the front or back. When equipped with Accelerated Throw as a Star Card, this thrown weapon delivers increased damage to enemies, proving particularly useful in duels since Maul’s combat style heavily relies on these abilities. This additional damage can also halt health recovery and cause lasting harm.

1. Fool Me Once

Darth Maul’s Abilities Recharge Faster

Recharge Rate Increase 5% 7% 9% 10%
Tiers Common Uncommon Rare Epic
  • The recharge rate is faster for all Darth Maul’s abilities.

In Star Wars lore, Darth Maul’s prowess as a duelist and fighter against blaster-wielding heroes makes players eager to utilize his skills frequently, essentially flooding the battlefield with his attacks to overpower enemies. This tactic is facilitated by the ability Fool Me Once, which speeds up the recharge rate of Maul’s abilities. Although it may not appear significant, this feature effectively deters opposing heroes when Darth Maul is continuously employing his abilities to throw his lightsaber, dash towards adversaries, and choke them.

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2025-06-04 12:46