007 First Light Should Walk, Not Run When It Comes to Gadgets

As a die-hard 007 fan, I can see why 007 First Light as an origin story is a brilliant move: for one, it’s a fresh take on the expansive 007 franchise that hasn’t been explored before. Secondly, it allows the character of 007 to be reimagined and set apart from his portrayal in the Daniel Craig-led pentalogy. Lastly, IO Interactive starting their 007 journey at the narrative beginning feels like a smart way for them to gradually immerse themselves in the intricate IP waters before taking on bigger challenges. Additionally, while there’s a risk of 007 First Light diving too deep too soon, IOI should capitalize on the gameplay advantages that an origin story can offer.

In a video diary added to the PlayStation State of Play announcement trailer for the game 007 First Light, Hakan Abrak, CEO of IOI, explained that players will get to play as a young James Bond in the Royal Navy. He also hinted that this game is merely the start of IOI’s adventures with 007. While it’s possible that the game could fall into typical action tropes featuring expensive cars and intense shootouts, IOI aims to distinguish itself by incorporating a variety of Q Branch gadgets in stylish and innovative ways, potentially rivaling their own popular Hitman series.

007 First Light’s Perceived Action Emphasis is a Necessary Evil

007 First Light presents a backstory for the James Bond character, yet this doesn’t imply that he’s green or lacking in necessary skills. The trailer showcases Bond’s prowess in hand-to-hand combat and shooting, creating a thrilling action atmosphere. Moreover, it hints at similarities with IOI’s Hitman games through elements like tossing an empty pistol at foes or kicking enemies off balconies, suggesting that some of its charm is being maintained.

As a gamer, I’m really excited about the 007 First Light trailer because it hints at a lot of player freedom in terms of decision-making throughout each scenario and mission. It seems like I’ll be relying heavily on my instincts to navigate this game!

As a fan, I couldn’t help but notice that the action was front and center in the trailer, indicating that IOI is indeed committed to creating a 007 game that sets itself apart from Hitman. It would have been easy for them to lean on their existing success with Hitman, but instead, they’ve chosen to bridge the gap between their established gameplay and the unique sensibilities of the 007 franchise. The future of the franchise might hold a wide array of gadgets, but for now, we can look forward to a satisfying melee combat and gunplay experience, as it’s an origin story after all.

007 First Light Shouldn’t Rush Gadgets if Sequels are Planned

Two devices have been verified for the upcoming game 007 First Light, excluding a rocket-propelled motorcycle; these include an Omega watch with laser capabilities and what seems like a sleeping dart. It could be a letdown if these were the only tools to use, but on the other hand, overloading James Bond and the player with too many items might feel overwhelming and limit future sequels’ opportunities for development.

Sequels can be exciting when players are assured of discovering new tools to fuel their creativity, going beyond just combat like shooting or fighting enemies. In the potential future of IOI’s 007 series (should it prosper), James Bond doesn’t necessarily need a vast collection of secret, powerful gadgets. Instead, an improvised environment may take center stage. However, distinctive gadgets with their own peculiarities and uses could be a captivating aspect in 007 First Light, setting it apart.

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2025-06-11 00:22