As a die-hard fan, I’ve always found myself immersed in the thrill of battling hordes of undead in various zombie games, using my trusty weapon to hack and slash through countless waves while making my way to an objective. While this core gameplay loop can be incredibly fun if the melee mechanics are responsive and satisfying, and the presentation is engaging, I’ve always yearned for something more. That’s why I’m excited about Dying Light: The Beast, as it promises to elevate my zombie-slaying experience by offering additional layers of immersion and gameplay depth.
The Beast” takes this recipe to greater levels by incorporating additional elements. The creator of the “Dying Light” series, Tymon Smektala, recently shared exclusive details about the development of “Dying Light: The Beast” with Game Rant, explaining how the team is enhancing the series’ combat with new layers.
Dying Light: The Beast Is a “Game of Smart Survival”
2022’s “Dying Light 2” emphasized melee combat predominantly when it was initially launched. Initially, players could primarily discover and create melee weapons, and most combat scenarios in the original version of “Dying Light 2” essentially involved charging towards an approaching enemy with a cleaver and repeatedly striking until it collapsed. However, Techland has significantly upgraded the combat system in “Dying Light 2” over the past three years, enhancing enemy AI, incorporating firearms, and fine-tuning weapon responsiveness.
In “Dying Light: The Beast,” they’re not just continuing with the previous enhancements, but also introducing intricate complexities to the combat system, which is a fresh development for the series so far.
In ‘The Beast’, you’re not just about hacking and slashing zombies as it might appear from screenshots. Instead, survival here is about smart thinking. The game offers intense fights, but resources are scarce and combat can be risky. Sometimes, it’s wiser to run away than rush into a fight.
In “Dying Light: The Beast”, players are given a wider variety of combat tools than ever before, aiming to stimulate tactical thinking when engaging with scenarios. Apart from melee and ranged weapons, players can now employ throwable items to divert enemies, and make use of parkour abilities to maneuver around combat if they find it essential for their survival.
As a hardcore gamer, I’m super hyped about Dying Light: The Beast! This expansion is going to let me tap into some beastly powers, which I can unleash in battles and while exploring the open world. Can’t wait to get my paws on it!
Dying Light: The Beast Is Adding New Layers of Depth to Combat
Dying Light: The Beast Is More Gruesome Than Ever
In Dying Light: The Beast, players are urged to consider their choices when engaging in fights more mindfully. However, once combat ensues, the experience promises to be more intensely satisfying and gory than previously.
We’ve enhanced the accuracy of our weapon trajectories, allowing for more potential cut points on an enemy. This means we can inflict damage in a wider variety of locations. Additionally, the visual depiction of these cuts and injuries are rendered with the high-definition graphics that modern consoles and PCs are capable of.
The Beast.
Instead of consistently responding to attacks with the same approach, we adjust our responses based not just on whether the weapon is blunt or slashing, but also its weight. This results in an unexpectedly dynamic display of violence that unfolds before you.
Dying Light: The Beast Has Taken Its Human Enemies Back to The Drawing Board

In “Dying Light: The Beast,” undead hordes are given prominence in gameplay. However, zombies aren’t the only adversaries players will encounter. Similar to its predecessor, human enemies will also appear, and despite some criticisms towards the AI of human characters in “Dying Light 2” during its release, the developers at Techland have addressed these concerns and made improvements for “The Beast.
From the game Dying Light 2: Stay Human, we received a large amount of suggestions about how our melee combatants behave. In developing the updated version for Dying Light: The Beast, we’ve taken all this feedback into account and made adjustments accordingly.
In the game Dying Light 2, melee attackers frequently appeared to charge at players without any discernible strategy, which is why it’s pleasing to learn that Techland has acknowledged this problem and resolved it for the human adversaries in Dying Light: The Beast. However, the reintroduction of firearms brings a more intriguing dilemma:
In Dying Light 2, melee enemies often seemed to attack randomly. It’s good to know that Techland has fixed this problem for human opponents in Dying Light: The Beast. But using guns again presents a new challenge.
In about a decade, we’ve steered clear of discussing shooting-related AI. This meant a significant amount of research and study was required. Essentially, we needed to construct our shooting AI anew, yet it turned out to be an exhilarating experience, if you’ll forgive the expression.
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2025-07-06 13:25