In July 2025, Peak received a beta update, version 0.8.d, which includes enhancements to user experience, adjustments to game mechanics, and resolution of various issues. This game, visually appealing with a unique style, is known as Peak, developed jointly by Aggro Crab and Landfall. Since its launch on June 16, it has been creating quite a buzz in the gaming community due to its cooperative, physics-based climbing gameplay.
The game titled “Peak” took off like wildfire on Steam, selling more than 5 million copies just one month after its debut. However, this rapid ascent brought about some growing pains. The most significant issue was that Patch v.1.6.a had a catastrophic launch, causing numerous players to encounter hardware problems and be unable to play the game altogether. To address this problem, developers Aggro Crab and Landfall established a public beta test branch. This is an optional version of “Peak” that’s somewhat unstable, receiving experimental updates and new features before the standard version does. By using this branch for testing, the developers can subject the changes to rigorous stress tests and identify any major bugs before they impact the larger player base.
On the 19th of July, the Peak crew revealed the patch details for version 0.8.d, the initial significant update for the public beta branch. This patch incorporates features frequently demanded by users, weapon balance adjustments, and bug fixes for unexpected interferences. Notably, a loophole that enabled players to exploit glitches to triumph even after their character’s demise has been rectified; the game now verifies life indicators along with location markers before declaring a victory. Another new feature is the offline play pause function, included in response to popular demand.
Changes have been made to certain tools. Specifically, the Blowgun from Peak won’t appear during single-player games anymore because it’s only useful against other players, which isn’t beneficial when playing alone. Furthermore, the Anti-Rope Cannon has become weightless, making it more convenient to transport.
In the game Peak, obtaining the Bookworm Badge is now more straightforward because Guidebook scrolls will appear sequentially regardless of location, guaranteeing players receive all scrolls in the shortest timeframe. Furthermore, a glitch causing the Gourmand Badge to activate incorrectly has been rectified.
All PC gamers have the opportunity to try out the beta version of the game called Peak. The developers are inviting everyone, particularly Scouts, to participate in testing before the formal launch. To do so, interested players can register for the beta test via the official Discord server of Peak.
Peak Beta 0.8.d Patch Notes
Features
- REDUCE CAMERA BOBBING OPTION – You can now go into the settings to enable this option to reduce camera bobbing… Please note that since this game is entirely physics-based, we had to do a workaround solution that’s not entirely perfect. Hopefully this is enough to make the game more playable for those with motion sickness, so please try it out and give us your feedback!
- OFFLINE PLAY PAUSE – The game now pauses in Offline Play!
- New biome-specific sunset/sunrise music!
- Added two new items to the crash site: the “Flying Disc” and Binoculars. The Flying Disc can bonk like the coconut if you throw it hard enough. The binoculars are binoculars.
Balance Changes
- Blowgun no longer spawns in Solo Play.
- Anti-Rope Cannon now has a weight of 0, has no gravity at all, and the art/icon is updated. We just felt like it.
- Guidebook Scrolls now spawn in chronological order, no matter where you are on the mountain. This should make the Bookworm Badge significantly less exhausting to get. Sorry to everyone who did it the hard way…
Major Fixes
- YOU NO LONGER WIN IF YOU DIE. So, literally the code that checked if players PEAKED just checked for whether or not you were past the PEAK on the forward axis. It did not check for whether you were alive. This will now prevent players from doing the thing where, by throwing themselves off the cliff or glitching into the void, they would mysteriously win the game.
- Total run time is now synced to the host’s time, making sure everyone either does or does not get the Speedrun achievement together. I saw a reddit post where one player got 1;00;00 and another got 1;00;01 and it made me sad.
- You can no longer get multiple ticks on you at once. See we’re not that evil.
- The Napberry Plant should function properly again.
- Yet another potential fix for rare cases where the campfire was unable to be lit. Hopefully it really works this time.
- Further reduced the intensity of the explosive spore visual effect to hopefully fix crashes related to explosions. Please tell us if this still happens.
- Fixed an issue where the screen could turn black permanently if revived while swapping spectate targets.
- Fixed an issue where the chain launcher would sometimes spawn as a broken version that didn’t launch a chain when used. Petter’s fault.
- Fixed an issue where being fed an item by a friend would instead count as them eating it for achievement purposes. (Affected Mycology, Forager, and Gourmand badges)
- Fixed an issue where, rarely, achievements might fail to trigger for no apparent reason.
- The Gourmand badge now properly requires the items to be cooked first before eating. Be careful!
Minor Fixes
- Removed access to the cinematic camera we use for recording trailers. Oops.
- Fixed an issue where the guidebook wouldn’t disappear on your back in first-person if you put it in a backpack.
- Fixed an issue where your weight on the stamina bar didn’t update after placing a piton while climbing.
- Fixed an issue where your controls could get soft-locked if a held Rope Spool was incinerated by lava while you tried to tie it off.
- PUSH-TO-TALK has been added to the Controls page so you can know what it is on gamepad.
Read More
- All Data Pad Locations (Week 1) Destiny 2
- 8 Final Boss Fights That Are Actually Optional
- Sci-Fi John Wick in the Making: Scott Rogers’ Directorial Debut
- Why Hunters Can’t Grow Stronger in Solo Leveling: A Missed Opportunity?
- Top 8 UFC 5 Perks Every Fighter Should Use
- XRP PREDICTION. XRP cryptocurrency
- Jujutsu Kaisen’s Most Powerful Barriers Revealed
- Uncover the Exciting Humble Choice Games for April 2025!
- You Will Have a Second Chance to Buy One of the Coolest PS5 Controllers
- Discover 8 Hidden Horror Gems That Will Haunt You Long After Watching!
2025-07-20 20:35