To earn an S Rank in the game “Ready or Not,” players must not only finish all objectives and gather all evidence but also subdue every enemy on a level without causing their death. This means they should rely on non-lethal weapons and lethal weapons with authorized use of force, as these are key to achieving the perfect victory. If you’re searching for S Rank builds in “Ready or Not,” this is the ideal spot, and we’ve provided some optimal loadouts suitable for a variety of mission situations.
These loadouts are listed in no particular order.
4. The Good Cop
The Best Non-Lethal Loadout in Ready or Not

Primary Weapon | Beanbag Shotgun | RMR Dot | Flashlight |
---|---|---|---|
Secondary Weapon | TRPL | Flashlight | |
Long Tactical | Mirrorgun | ||
Armor | Heavy Armor | Steel Material | Full Coverage |
Munitions | Flashbang x2 | Beanbag x6 | Pepperball x3 |
Headwear | Ballistic Mask | GPNVGS | Anti-Flash Goggles |
- A completely non-lethal loadout for S Rank
As a passionate advocate for peace, I find myself drawn towards the idea of maximizing my chances of earning an S Rank without resorting to lethal force. Therefore, why not embrace a completely non-lethal approach by wielding a weapon that is designed to incapacitate rather than kill? This combat setup will provide all the tools necessary for tackling adversaries, even those boasting robust body armor from head to toe.
The highlight of this arsenal is the Beanbag Shotgun, a powerful tool that delivers a substantial blow of blunt force. It’s particularly effective in disarming suspects by discouraging them from holding onto their weapons โ as long as you avoid targeting the head. The Beanbag Shotgun is undeniably the cornerstone of this strategy, but the TRPL provides a useful alternative with its range and non-lethal pepperball ammunition for additional compliance options.
In terms of protective gear, it’s crucial to don a comprehensive Steel-plated Heavy Armor setup. Given that the Beanbag Shotgun doesn’t have a rapid fire rate, players might need to withstand some enemy attacks before they submit. The steel plates offer extensive protection, and a full armor suit ensures coverage from all directions. Additionally, the Mirrorgun tactical can be quite beneficial for this setup, allowing players to peer under doors and determine if a room is safe or contains hostiles, guiding their aim accordingly.
3. The Bad Cop
Lethal Weapons for Incapacitation and Deadly Force

Primary Weapon | SA-58 OSW | RMR Dot | SOCOM Suppressor | Combat Grip | Laser Pointer |
---|---|---|---|---|---|
Secondary Weapon | G19 | SRO Dot | GM Suppressor | Laser Pointer | |
Long Tactical | Mirrorgun | ||||
Armor | Heavy Armor | Steel Material | Front/Back | ||
Munitions | Primary | AP x6 | Sidearm | AP x3 | Flashbang x2 | ||
Headwear | Ballistic Mask | GPNVGS | Anti-Flash Goggles |
- A completely lethal loadout that will make S Rank harder, but safety is assured with deadly force
In the game, while it’s possible to achieve an S Rank with lethal weapons, it will prove challenging. The rule is that players can only use authorized deadly force, which means they can fire their weapons if an opponent has fired first or is being uncooperative. However, the intention should be to disable rather than kill. This implies aiming for body parts like the stomach and arms instead of the head. The SA-58 OSW is a suitable Assault Rifle due to its robustness in medium and close-quarter situations. It has excellent penetration power, making it effective against both flesh and armor. If players require additional protection, the G19 Pistol offers good defense with its impressive bullet penetration and adaptability.
Equipped with a potent weapon featuring heavy armor reinforced by steel plates, offering front and back protection, is an effective strategy. This setup might make opponents somewhat reluctant to attack, yet they should feel confident enough to retaliate if their safety is at stake. Achieving the S Rank might prove challenging with this lethal tool, but the use of suppressors will maintain a calm environment, and the powerful gunfire will instill fear in potential threats significantly more.
2. The Flashbang Cop
Blind Enemies to Make Them Comply Without Deadly Force

Primary Weapon | M32A1 Flash | Holosight EXPS3 | M600V Flashlight | |
---|---|---|---|---|
Secondary Weapon | Fiveseven | SRO Dot | Tundra Suppressor | Laser Pointer |
Long Tactical | Breach Shotgun | |||
Armor | Heavy Armor | Steel Material | Front/Back | |
Munitions | Flashbang x7 | Sidearm | AP x4 | ||
Headwear | Ballistic Mask | GPNVGS | Anti-Flash Goggles |
- A mixture of fast-paced non-lethal and lethal for backup.
An unconventional setup includes using the M32A1 Flash Grenade Launcher as your main weapon. Despite being a bit cumbersome to handle, firing one shot into a room can temporarily blind and disorient anyone not wearing Anti-Flash Goggles, causing them to drop their weapons and feel a severe headache. Since Flashbang rounds explode on impact and can quickly deplete ammo for aggressive players, make sure you’ve got plenty. If you run out of Flashbangs or if your target resists, the Fiveseven Pistol will handle the rest – this silent sidearm guarantees easy incapacitation from any distance.
In this scenario, since the M32A1 Flash Grenade Launcher is exceptionally loud and not conducive to stealth tactics, players should opt for a more aggressive approach. This means donning steel-reinforced armor for absorbing damage and a Breacher Shotgun for swift entry into rooms without fear of hidden threats. The powerful impact of a Flash Grenade round will take care of any remaining enemies effectively.
1. The Pepperball Cop
Pepperball Targets to Make Them Submit in a Coughing Fit

Primary Weapon | VPL-25 | Holosight EXPS3 | Combat Grip | Laser Pointer |
---|---|---|---|---|
Secondary Weapon | TRPL | Flashlight | ||
Long Tactical | Mirrorgun | |||
Armor | Heavy Armor | Steel Material | Full Coverage | |
Munitions | Primary | Pepperball x6 | Sidearm | Pepperball x3 | Stinger x2 | |
Headwear | Helmet Only | GPNVGS | Gas Mask |
- Non-lethal loadout that relies purely on pepperballs.
What kind of ammunition does your equipment require? More pepper pellets! The VPL-25 is a non-deadly Assault Rifle that resembles the handling of a regular AR, offering similar precision and maneuverability, but with harmless projectiles that induce severe coughing fits in targets. Since these pellets aren’t extremely harmful, this weapon should be used strategically to shoot 25 rounds per magazine at opponents who persistently refuse to surrender their weapons. It operates silently and efficiently, but only against unarmored enemies. If the enemies wear masks, then the VPL-25 becomes ineffective, as is its sidearm counterpart, the TRPL. This loadout offers a slightly riskier and more mobile option compared to the powerful Beanbag Shotgun for those seeking an alternative.
Pepperball ammo can be tricky because some adversaries might pause their coughing, then either flee or keep firing as if the incident never occurred. In such situations, a comprehensive Steel-armored Heavy Vest is handy for withstanding additional, unnecessary gunfire. As with other strategies, the Mirrorgun is vital to avoid any unexpected ambushes in closed spaces, and a Gas Mask will protect the player from being affected by their own detonated pepperballs while navigating through zones and apprehending suspects. For an extra edge in firepower, players can use the Stinger Grenade, which launches runnerballs that confuse targets โ a useful tool to toss into a room full of hostiles.
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2025-07-21 14:35