In keeping with tradition, the race for The Desert Perpetual raid in Destiny 2 caused quite a commotion when it was run in contest mode. With minimal time to craft builds suitable for Destiny 2‘s latest test, many players found themselves underpowered compared to typical raids, lacking the high-level weapons that Bungie often recommends, and encountering stiff resistance. Even spectators watching from a stream likely noticed that the raid was more challenging than usual, not just because of its mechanics. The enemies seemed tougher, and as teams raced towards the finish line, many were repelled by Vex with fearsome skull health bars.
However, that skull symbol wasn’t merely decorative; it signified a formidable challenge. Enemies branded with skulls have a higher level compared to the player character, dishing out massive damage and absorbing it just as easily. This has been a point of contention among players, who find many of the raid’s bosses excessively tough, requiring precise coordination of firepower within narrow damage periods. To make matters worse, not only are current raids proving to be more challenging, but players are also finding older content to be significantly harder. Added to this is the recent armor and weapon changes in Destiny 2, which has put the game’s build crafting under its sternest test yet.
Destiny 2’s Sudden Difficulty Spike Is Ruining Edge of Fate’s Build Crafting
In the midst of ongoing challenges for The Edge of Fate, an additional hurdle has arisen due to technical issues encountered during the recent raid. Not only is there disagreement about this predicament, but it’s unclear whether Bungie intentionally made the game harder or if a glitch is at play. The modifications made to Destiny 2’s core systems in The Edge of Fate have been so extensive that armor and weapons have undergone significant transformations, raising the possibility that enemy scaling has also been affected. The concerning aspect is that older content is experiencing the same difficulty spike, which may displease players who opted out of the raid race, as they might feel less powerful.
Guardians Were Incredibly Powerful, but It Feels Like an Overcorrection on Destiny 2’s Recent Past
Despite the various changes Bungie has implemented over time, one consistent issue since subclass 2.0 is that players have been growing excessively powerful in Destiny 2. The ability builds in the game are thrilling, but they’ve been overpowering even the most elite content for quite some time now. Prismatic, introduced with Lightfall, was the epitome of this issue, offering an unmatched power fantasy that often made weapons feel insignificant in many activities.
The latest update for “The Edge of Fate” has significantly reduced the impact of fate, prompting players to work harder on enhancing their new armor stats – a development that might have been Bungie’s strategy ever since these systems were first announced. Since it’s uncertain whether this was intentional or not, there are some concerning aspects to consider. Given the frequent bugs in “Destiny 2”, it can be challenging to discern if something is operating correctly or if Bungie will soon address the issue with a fix.
As a devoted fan, I can’t help but feel a pang of concern for Bungie, who find themselves in uncharted waters with Destiny 2’s player count hitting an all-time low. Unexpected surges in enemy power could potentially drive away even more players. However, history has shown that Bungie thrives under pressure and produces its finest work when the odds are stacked against them. This time around, though, there seems to be a palpable shift in the air. With a significantly smaller team and a game that’s noticeably scaled down, Destiny 2 is going to require an extraordinary amount of positive news to regain its former glory.
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2025-07-22 21:08