Abiotic Factor’s Popular New Monster is Like Seeing a Familiar Frenemy

Initially made available in pre-release about a year back, the game titled “Abiotic Factor” is a cooperative survival experience that openly showcases its resemblance to the classic “Half-Life” series. It delivers a thrilling scientific expedition infused with whimsical horror elements. With support for up to six players, teamwork is crucial as you construct bases, improve your characters, and confront anomalous creatures from multiple dimensions.

The game titled “Abiotic Factor” has been receiving extremely favorable feedback, and its fanbase is anticipated to expand further now that it’s accessible through PS Plus and Game Pass. The latest version 1.0 update, dubbed “Cold Fusion,” was recently launched, offering fresh territories to discover and mysterious creatures to encounter during resource collection. However, amidst the new threats lurking in hidden corners, an enigmatic figure called Moving Box has unexpectedly captured the limelight of this update.

Abiotic Factor’s Moving Box Entity Teeters Between Creepy and Cute

What is the Moving Box in Abiotic Factor?

In the release of the Cold Fusion update for the game “Abiotic Factor,” the patch notes mentioned the introduction of numerous new game entities. However, developer Deep Field intentionally kept secret many details about these new creatures. Consequently, when players encounter a mysterious entity known as the Moving Box in their games, there’s an element of mystery as to whether it’s friendly or not.

In the captivating world of Abiotic Factor, I found myself face-to-face with an enigmatic being – the Moving Box. This elusive, sentient entity is white, stands on legs, and has a knack for appearing out of thin air and tailing players like a ghostly shadow. The initial meeting with this peculiar box can be bewildering, as it’s not immediately clear how or why it materializes. Many gamers, myself included, have expressed confusion and a hint of fear upon laying eyes on this otherworldly creature for the first time.

Given my natural instinct in such games, I felt an urgent need to confront the Moving Box, suspecting it might turn hostile if given the chance. The fact that it bears a striking resemblance to a terrifying mimic capable of consuming people alive didn’t help quell my apprehension. After all, one can never be too careful when dealing with mysterious creatures in the realm of Abiotic Factor!

It turns out that the Moving Box is more benign than one might initially assume. Instead of being a potentially dangerous entity, it primarily serves as a movable storage system, collecting items from the ground. This tool can be beneficial for players, assisting them in farming resources and even earning sneaking experience points while out in the field. While there may be additional hidden functions and benefits yet to be discovered, the general consensus is that it’s like having an adorable yet slightly eerie pet that resides in players’ bases.

In the game “Abiotic Factor”, you’ll encounter a mysterious creature known as The Wandering Box. This enigmatic figure appears at random spots and collects items scattered on the ground. Essentially, it serves as an unofficial pet or companion in the game.

Why Abiotic Factor’s Moving Box Can Be Annoying

In the game Abiotic Factor, the Moving Box behaves like an adorable pet that tags along with players, helping them collect overlooked items. However, this companion can become aggravating when it appears in inappropriate locations or at inconvenient times. It may obstruct paths through doors and restrict movement overall. Unfortunately, you can’t control or instruct the Moving Box to stay put. Additionally, there’s no information available about whether it can be tamed or not. Furthermore, since its spawning is random, the Moving Box isn’t a dependable storage solution for players because they never know when and where it will appear. This could pose a problem if valuable items are kept within the entity.

Although Moving Box seems friendly at first glance, there’s a chance it might turn into an unwanted nuisance for players over time. However, making Abiotic Factor capitalize on Moving Box’s mimicry potential and equipping it with the power to attack players if mistreated or neglected could be an exciting addition. It’s not unusual for games to include NPCs that don’t forgive player actions, and Moving Box could enhance Abiotic Factor’s eerie atmosphere even further by incorporating such functionality.

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2025-07-24 17:35