
First-person shooter (FPS) games have evolved a lot over time, and the DOOM series was a key part of that development. Games like DOOM, Quake, Duke Nukem, and Wolfenstein on MS-DOS created fast-paced, imaginative experiences in unreal settings, prioritizing fun over realism. However, things shifted with games like Rainbow Six, Medal of Honor, and Call of Duty, which aimed for a more realistic feel. Instead of playing as a powerful hero, you became a soldier or special operative – often in the US military. While these realistic shooters had their strengths, they began to emphasize visuals and atmosphere over interesting gameplay, which eventually paved the way for a return to fast-paced action with games like DOOM Eternal.