The action-packed game titled “Ninja Gaiden: Ragebound” has recently launched, and it’s been generally well-received by critics. Developed by The Game Kitchen,
The initial Ninja Gaiden game is undeniably a timeless masterpiece. Having spent my childhood playing similar games on the NES, I’m particularly drawn to retro-styled games like Ragebound. Excited by The Game Kitchen’s past successes with the Blasphemous series, which offered 2D Soulslike experiences, I eagerly anticipated Ninja Gaiden: Ragebound, as it seemed a harmonious blend of developer and IP. In truth, the team might have been too successful in my viewpoint, as there were moments during gameplay when I was certainly filled with fury.
Ninja Gaiden: Ragebound Indeed Had Me Bound in Rage At Times
Ninja Gaiden: Ragebound Made Me Relive My Gaming Past
Generally speaking, I tend to maintain a relaxed demeanor in most situations. I make an effort not to let things upset or stress me excessively, and I aim to handle any challenges or problems that come my way with composure and reason, be it at work or in my personal life. However, when it comes to games, I take them very seriously. Anyone who knows me well and has watched me play can vouch for the fact that I can become quite intense if things don’t go as planned or if I encounter a particularly vexing level.
As a devoted fan, I knew Ninja Gaiden: Ragebound was going to be tough, but nothing prepared me for the incredible way it echoed the essence of the original games. At times, it became almost too intense, and I let out a barrage of expletives, a mix of astonishment and frustration. It felt like my parents were whispering to my younger self, “Remember, it’s just a game, try to calm down.” However, as Jerry Smith from Rick and Morty would say, “Have you ever tried to relax? It can be a paradox.

Ragebound” offers several accessibility features to help players who may be finding it challenging. These include adjusting the amount of damage taken, modifying the game pace, and turning on/off the impact force (knockback effect).
Ninja Gaiden: Ragebound Had Me Shouting in Frustration, and That’s Not Entirely a Bad Thing
It’s to The Game Kitchen’s advantage, and fortunately for me, “Ninja Gaiden: Ragebound” doesn’t linger longer than necessary. In my opinion, it’s nearly the ideal duration. I managed to complete it in approximately 15 hours, tackling many of the optional challenge stages, revisiting several main ones to gather missing items and unlockables. However, there were instances when I had to take a break and regain my composure before I could play again without feeling too disoriented.

Admittedly, some of the experience may have been influenced by my slowing reflexes, leading to instances where I became incredibly frustrated and swore at the screen. However, I can’t deny that the title is skillfully designed, evoking feelings reminiscent of playing Ninja Gaiden in my youth, a sensation I wasn’t fully prepared for or anticipated. In the end, despite some colorful language during certain parts, my overall encounter with it was a positive one.

The game Ninja Gaiden: Ragebound has been well-received and appears to resonate with many other players. For me, it evoked potent recollections of exhilarating highs and moments where I wanted to grip my fists in frustration. As such, I can acknowledge its success and consider it an enjoyable game that made me feel like a hyperactive 8-year-old once more, which might be something we all need to experience occasionally.
Read More
- All Data Pad Locations (Week 1) Destiny 2
- Violence District Killer and Survivor Tier List
- Grow a Garden – Complete Cooking Event Guide
- Civ 7 DLC LEAKED! Is This Sid Meier’s Most Underrated Game?!
- Top 5 Unreal Engine 5 Games with Incredible Performance
- Prestige Perks in Space Marine 2: A Grind That Could Backfire
- Top 8 UFC 5 Perks Every Fighter Should Use
- Unveiling the Mysteries: One Piece’s Calm Belt Secrets Revealed!
- Gold Rate Forecast
- Unleash Devastation: Top Rupture Teams to Dominate in Limbus Company!
2025-08-02 20:36