After the recent multiplayer unveiling event, it can be reasonably concluded that enthusiasm for Battlefield 6 has reached an all-time high. This excitement is likely to grow even more when players finally get their hands on it, a possibility made possible by its open beta weekends, which occur prior to the release date of Battlefield 6.
At the unveiling of the multiplayer gameplay for Battlefield 6, our team at Game Rant had a conversation with senior producer David Sirland and producer Alexia Christofi. We discussed how the development of Battlefield 6 differs from previous projects, the significance of Battlefield Labs and Studios, the expansive nature of the open beta, and other topics. For the sake of clarity and conciseness, the following dialogue has been condensed.
Battlefield 6’s Development
In simpler terms, Game Rant is asking David about the unique aspects or changes in Battlefield 6, given his experience with various Battlefield projects.
In Battlefield 6, what’s set it apart is the emphasis on various key aspects that we delved into extensively. Right from the get-go, we prioritized core combat, which evolved into our kinesthetic combat system. Before launch, we also conducted Labs, and these two elements combined have resulted in the high-quality, stable, and efficient performance you see in this version. Additionally, our leadership’s trust allowed us to focus on improving the core quality from the ground up.
Game Rant: I’m diving into Battlefield Labs for the first time before its official release. Could you share the motivation behind this move and explain how it has positively impacted the aspects you mentioned?
In the past, with Battlefield 4 for instance, we had a comparable structure but operated on a tight budget with a rotating group of individuals we could work with each month. Now, Battlefield Studios functions as an all-encompassing entity, giving us a stable pool of talent to ensure this process continues effectively over time and maximize its potential.
As a passionate gamer, I can’t emphasize enough the importance of post-launch updates in making a game truly outstanding. After the fact, these updates have been crucial in enhancing quality, squashing bugs, and uncovering hidden issues – all before we sent the game out into the world. Of course, there are drawbacks; leaks can happen, and once something is released, it won’t be long before someone finds a flaw. However, the benefits far outweigh the downsides. The validation we receive from our players that we’re hitting the right Battlefield notes, that this game feels right, works on various computers and connections, makes it all worthwhile.
From a team perspective, these updates have taught us the art of releasing games effectively. We’ve stumbled in the past, but now we’ve successfully released hundreds of times over, which will serve us well when we finally launch our game. Battlefield has had its share of rocky launches in the past, and with these updates, I believe we can move as far away from that as possible to deliver an exceptional gaming experience for all.
From our standpoint, validation plays a significant role. We have faith in what we’re creating and take great pride in it. Having the opportunity to let players experience it brings us reassurance about our choices. We can essentially say, “Are we on the right track with this project?” The responses from players aligning with our expectations is crucial for us, making validation a vital aspect.
In simpler terms, The player’s actions, comments, and preferences are crucial in our game design process. For instance, when players asked for closed weapons in the beta, we realized it was important to include them earlier than planned because they were a significant part of the game’s classes. Although we had always intended to add closed weapons, we wanted to focus on open ones first to ensure each class stands independently. However, the feedback from players prompted us to prioritize and incorporate closed weapons into the open beta more quickly due to our solid development progress.
Could you elaborate on the plan to involve Battlefield Studios and other studios, and explain how this affects your daily work and the production process?
Game Rant wants to know more about the strategy to incorporate Battlefield Studios and additional studios into the team. Can you clarify what this means for your regular tasks and how it impacts the production flow? How was this integration handled in practice?
Christofi: I could serve as a representative case. Currently, I work at DICE, but reside in the UK. Since I live just 20 minutes from Criterion, I essentially work out of that studio on a daily basis. My team is an amalgamation of individuals from Ripple Effect, DICE, Criterion, and Motive. Our team acts as a powerhouse, with each of these studios being powerhouses in their own right. This has allowed us to engage in almost round-the-clock development. We’ll complete tasks during the UK time zone, hold meetings with LA, pass on the work, and continue our efforts. It’s been advantageous for us to gain diverse viewpoints, different working methods, and having team members join us from the outset. As David mentioned earlier, we’ve received support from Criterion in the past, particularly at the end of projects. However, this time, we’ve grown it organically into a network of studios that share a deep affection for Battlefield, each bringing unique experiences and strengths to the table. Consequently, it’s been rewarding for us to collaborate so closely.
Developer: Our main priority lies in crafting that central gameplay mechanic, ensuring all classes, destruction, and vehicles function flawlessly. This is non-negotiable; consistency across every gaming experience, not just multiplayer, is crucial. Essentially, we want to offer a richer experience by providing multiple ways to interact with the game elements. We gather player feedback from playtests held in Europe, North America, and other regions, which helps us cater to diverse preferences since this is a globally relevant game. In essence, we aim to create a massive Battlefield experience with players scattered all over the world, reflecting our global audience’s diversity.
We Want to Put Our Money Where Our Mouth Is: Everyone Should Play Battlefield 6

As a fervent admirer, I’m curious to learn more about the strategy behind releasing Battlefield 6’s open beta without the need for pre-orders. Could you enlighten me on this choice and highlight any particular aspects you’re keen to observe in player reactions?
As a passionate gamer, let me tell you, the thrill and the combat focus of this game are hard to encapsulate in a trailer. The only way to truly grasp its greatness is by diving into the game itself. It’s an experience that transcends words; something you need to feel for yourself. That, I believe, is the reason we’re encouraging everyone to play it – because once you do, you’ll understand why this game stands out from the rest.
SureThing: I’d similarly express that we take great pride in this software and prioritize making it accessible to a wide audience before its launch. We believe in giving people a chance to try it out and experience it for themselves. To demonstrate our commitment, we want you all to get hands-on with the game and say, ‘I can’t wait to continue playing this!’
Sirland: This open beta we’re launching is our biggest yet in terms of content. It includes four maps, various game modes, and a variety of weapons. It’s a good representation of what we have to offer. Moreover, we’re using this opportunity to thoroughly test and validate everything on a wide scale. Currently, Labs are invite-only, but the open beta is accessible to everyone, providing us with valuable insights that may not have been visible at smaller scales.
Game Rant: Alexia, since I understand that your team handles advancement as well, I was curious about the strategy your team has adopted for the progression of this particular Battlefield encounter?
In our game, advancement plays a significant role, and it encompasses several aspects. One of the key focuses of our progression system is to create a satisfying scoring experience for players, encouraging them to use their teams or squads. This means providing rewards for teamwork and other specific actions. We’re reintroducing elements that our players have enjoyed in the past, like dog tags, and introducing new features such as accolades. As you play, we’ll be acknowledging your excellent performance with positive feedback, motivating you to continue. For new Battlefield players, as they level up, they’ll unlock more content. We won’t overwhelm you with too much at once; instead, we ensure that the core set of items is securely in place as you progress and unlock more. When it comes to weapons, our aim is to help you develop a deep understanding of your actions. Our progression system is designed to reward you for performing impressive feats, essentially making your journey through the game a journey of mastery. We have various unlockables for weapons, attachments, and anything else that occurs during gameplay, so it’s about perfecting your path.
Immersion in Battlefield 6

In a more conversational tone: Game Rant asks, what insights do we have regarding how Battlefield 6 aims to enhance the feeling of being on the battlefield by fostering immersion, similar to the lively interactions between soldiers and their surroundings in games like Battlefield 1 and Battlefield 5? Can you share any details about this aspect?
User: In Battlefield 1, many players argue that it sets a high standard for immersion due to its detailed setting and era. However, when considering games from the modern era, we should also examine them for the same reason – immersion. While there may be more action happening, it’s faster-paced with quicker reloading times and other features. It’s crucial that the game feels seamless, or cohesive, without becoming annoying. For instance, players should hear calls for help from teammates, but not to an extent that becomes bothersome. We can adjust these settings, so they can be tailored to your preferences, especially during critical moments in the game. Our aim is to provide you with enough information to make strategic decisions without disrupting your immersion in the game.
Game Rant: While everything is blowing up.
Absolutely correct. It seems like you might be preoccupied with other tasks, which is why you didn’t notice the person behind you fell. However, since you’re a Support class, you could easily help them up in an instant.
Question: Is it possible for you to provide information on whether Battlefield 6 will continue the tradition of incorporating multiplayer Easter eggs, as seen in previous games such as the staircase in Battlefield 5 and the Megalodon in Battlefield 4?
The purpose of an Easter egg is to remain hidden, which is why I’ll tell you this: I was actually a member of the team that designed the mysterious staircase and the Phantom Program in Battlefield 4.
[END]
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2025-08-03 14:06