On August 4, during server maintenance, the popular game Final Fantasy 14 unveiled the upcoming Job alterations in Patch 7.3, titled “The Promise of Tomorrow”. The recent update for Final Fantasy 14 brought about significant improvements to the Reaper’s Enshroud ability, making it more reliable within burst periods, while the Viper and Pictomancer received minor adjustments, with their power levels being slightly reduced.
On August 5, after server maintenance ends at 6:00 AM Eastern, Final Fantasy 14‘s 7.3 update officially begins, a chapter titled “The Promise of Tomorrow”. This significant update marks the conclusion of the Dawntrail main storyline, where the Warrior of Light and their companions confront persistent dangers to Solution Nine. Post-7.3, there will be two smaller updates in the fall: 7.31 will introduce enhancements for Cosmic Exploration and Phantom Relic Weapons, followed by 7.35 which brings the Pilgrim’s Traverse Deep Dungeon, Yok Huy Allied Society quests, and further escapades of the Hildibrand series.
Following the initial announcements for Patch 7.3, Final Fantasy 14 provided an update on the job balance adjustments players can expect upon logging in. As per the Lodestone, all Healer jobs experienced range enhancements to their area-of-effect (AoE) healing spells, such as White Mage’s Medica and Sage’s Eukrasian Prognosis. The Bard and Machinist also received minor improvements to their core rotation, with the Machinist benefiting from buffed abilities like Double Check, Drill, and Chain Saw over the course of a battle. The Reaper underwent a significant adjustment, as its Enshroud cooldown was reduced from 15 seconds to only five seconds, allowing it to use Enshroud twice during burst damage phases. The Ninja received potency boosts to cooldowns like Dokumori and Kunai’s Bane, while jobs such as Samurai, Dragoon, and Monk saw a slight increase in their AoE falloff damage.

In my perspective as a dedicated fan, both the Viper and Pictomancer experienced minor adjustments to some key skills such as Reawaken and Comet in Black in the recent patch. Interestingly, to counterbalance this, the Pictomancer’s Hammer Stamp combo received a slight boost. This marks the second significant update where the Pictomancer is being balanced with other DPS roles, following the fine-tuning that was applied after player feedback during the 7.2 content update in Final Fantasy 14.

In the 7.3 update of Final Fantasy 14, neither The Dancer, Black Mage, nor any Tank Jobs underwent any modifications. The well-liked Summoner and Red Mage Jobs, on the other hand, received enhancements to their primary spells to stay competitive with the Black Mage and Pictomancer. Although the issue of the Machinist’s AoE rotation still goes unresolved, Final Fantasy 14’s recent adjustments should make certain Jobs more enjoyable to play.
Final Fantasy 14 Patch 7.3 Job Changes (August 4, 2025)
All Roles
In Patch 7.3, they’ve tweaked the power levels of many actions across different roles to ensure a fair balance among jobs within each role, especially for DPS jobs with area-of-effect attacks. Plus, they made certain healing abilities more useful in multiplayer and tough duties by expanding their coverage area, making it easier for healers when party members are spread out. From now on, I’ll skip the details about adjustments to area-of-effect actions as we move forward.
Reaper
As a gamer, I’ve noticed that Reaper’s moves often involve using Enshroud twice during burst damage phases – one just before the phase kicks off, followed by another two Shadow of Death executions. This setup creates a tricky dance between the duration of Death’s Design and the recast time of Enshroud. To make things easier to manage, I decided to shorten the recast time for Enshroud, hoping it will streamline the whole situation.
Viper
Viper has a versatile timing for using its Serpent Offerings Gauge and often uses its burst phase actions to attack multiple areas simultaneously. This makes it particularly effective in situations requiring widespread damage. To ensure balance among jobs, we’ve made a slight adjustment to decrease the power of Viper’s area of effect attacks.
Physical Ranged DPS
To ensure a balanced distribution of physical ranged DPS roles, we’ve boosted the power of Bard and Machinist abilities for optimal performance.
Magical Ranged DPS
To ensure a balanced distribution of magical ranged DPS roles, we’ve amplified the power of summoner and red mage abilities.
In simpler terms, both Summoners and Red Mages are highly valued for their healing abilities, especially during initial attempts at challenging tasks. However, when it comes to quickly completing duties, characters with high damage output tend to be more important. Black Mages and Pictomancers shine in this regard, while Summoners and Red Mages have been relatively weak. To bridge the gap between these pairs of magical long-range combat jobs, we’ve boosted their power levels.
Pictomancer
In Patch 7.2, changes to action strengths primarily boosted the power of rotations heavily dependent on aetherhue actions, excluding those involving the hammer combo. By rebalancing action strengths, we’ve guaranteed that the damage output remains strong even with the inclusion of the hammer combo.
Healer
To ensure a harmonious distribution of healing abilities among the healer roles, we’ve boosted the power of White Mage, Scholar, and Sage actions.
An Astrologer is a profession that specializes in enhancing a group’s offensive abilities using spells and actions such as Divination. This role is particularly beneficial when combined with each team member’s personal boosts. While this teamwork is acceptable, it was noted that the Astrologer contributes somewhat more to damage output compared to other healing jobs. Consequently, we have amplified the potency of the latter’s actions.
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2025-08-05 07:28