As a passionate enthusiast, I understand the question that might cross your mind: “Why is Nuno writing about Battlefield 6 on Firaxis’s platform?” The simple answer is that I have the freedom to write about topics I’m excited for, and historically, my focus has been on first-person shooters. Although Battlefield 6 isn’t a historical title or simulation like many others I’ve covered, its appeal was too strong to ignore, especially given its reputation among tactical shooters such as Hell Let Loose, Arma, Squad, and even compared to more arcade-style games like Call of Duty and Battlefield. Over the weekend, I had the opportunity to participate in the Open Beta, and since there’s already a buzz surrounding it, I thought it fitting to share my thoughts as someone who appreciates tactical shooters and is eager to contribute my perspective.
To put it simply, while I’ve been a devoted fan of both Call of Duty and Battlefield series, immersing myself in countless hours on their digital battlegrounds since time immemorial, starting from Battlefield 1942, my favorite Battlefield games have always been the historical ones like 1942 or Battlefield 1. You could say I’ve got a soft spot for historical titles, leaning towards them over contemporary settings in multiplayer shooters. It’s not about gameplay, per se, but rather an appreciation for the less complex, more nostalgic battlefields of yesteryears.
It’s not an exaggeration to state that, following the chaotic release of Battlefield 2042, which was plagued with bugs and barely functioned upon launch, many fans have expressed reservations about Battlefield 6. Given the rocky history of Battlefield V as a contentious game that estranged a large segment of its fanbase, these concerns are not unwarranted.
I was taken aback when, following the unveiling of Battlefield 6, a multitude of people, even those not typically associated with gaming, declared that the series was poised to outshine Call of Duty, which has morphed into something akin to Fortnite, offering vibrant skins for children with high energy levels. The notion that Battlefield 6 could potentially rekindle my interest in the franchise was intriguing. Despite the enthusiastic praise from the Battlefield community, I found myself questioning whether I would enjoy Battlefield 6 or if my tastes had evolved towards more realistic and methodical shooters instead.
I suspect I have the answer to that question, but it’s not quite as straightforward as that.
To start off, Battlefield 6 aims to recapture the essence of its earlier titles like Battlefield 3 and Battlefield 4 – a return that the community has been eagerly anticipating. This new installment promises a more realistic, contemporary setting, complete with modern-day weaponry and vehicles. Notably, it’s moving away from the hero-lite style of Battlefield 2042, and instead, is revisiting the four distinct classes that were popular in BF3 and BF4.
Visually, this game is nothing short of breathtaking, showcasing once again the impressive capabilities of the Frostbite engine. The models, textures for soldiers, vehicles, and buildings are highly detailed, the lighting effects are stunning, and the particle effects are top-notch, making it one of the best-looking games out there. However, my old 2080ti graphics card is finding it challenging to run the game smoothly at a high graphical setting and frame rate. If you’re willing to play it on medium settings, it performs well enough. If you have a more powerful system, this game should run flawlessly on your machine.
Regarding the technical side, I was taken aback by the scarcity of glitches in it, which is quite remarkable given the extensive issues encountered during the Battlefield 2042 open beta where the game was essentially unplayable. The only hiccup I experienced involved occasional anomalies with the physics engine causing unit models to shake momentarily, but aside from that, it ran smoothly without any major problems. I’ve noticed some players online complaining about rampant cheaters, but in all the matches I played, I didn’t encounter any obvious cheating behavior. Interestingly, Battlefield 6 requires players to enable secure boot on their BIOS to prevent cheating, a feature that might not be activated for some Windows 10 users, potentially locking them out of their PC if not set up correctly.
In a new twist, Battlefield 6 could potentially blend features from multiple games within the series. While there are clear references to Battlefield 3 and 4, I find myself doubting the gunplay is comparable to my memories of those games. The weapons seem less responsive and potent; instead, they feel somewhat weightless or floaty. It’s almost as if you can swiftly switch and maneuver them with minimal recoil consequences, which doesn’t feel authentic. Additionally, the hit registration seems to lack the snap I recall from the earlier games.
Just checking to make sure my memory isn’t playing tricks on me about the intense gunplay in the game. Rest assured, everything I mentioned earlier is accurate.
As a gaming enthusiast, let me express my concerns about the latest Battlefield Open Beta. The time it takes to eliminate an opponent feels excessively long, especially considering how swiftly characters move around the map. This speedy maneuverability largely discourages strategic long-range combat, limiting it mostly to sniper and DMR duels.
This results in players often focusing on specific areas and engaging in combat that resembles Call of Duty, which is fine if you’re a fan of that style. However, for me, it’s not what I envisioned from Battlefield. The constant need to dart around like a speed demon isn’t the kind of battlefield experience I was hoping for.
In essence, the game seems to be inching closer and closer to Call of Duty, all while maintaining the Battlefield label. Unfortunately, this hybrid approach doesn’t seem to deliver an optimal gaming experience just yet.
In the world of Battlefield, map selection plays a crucial role, often making or breaking the gaming experience, with fan-favorites like Wake Island, Metro, Caspian Border, and Strike at Karkand being highly appreciated. Unfortunately, it appears that the maps featured in the Battlefield 6 Open Beta Weekend might be experiencing similar issues as those encountered in Battlefield 1, where the chosen maps didn’t fully highlight the game’s potential.
The current maps seem to be excessively compact for a Battlefield game, with clearly defined zones for action to take place. I find none of the presented maps particularly appealing, and you’ll either find yourself engaged in long-range sniper battles or close-quarters combat. There seems to be a noticeable absence of mid-range combat within the game, which ties back to my previous point about the speed at which players can be eliminated. It’s too simple to commit an error, get hit, and seek shelter quickly.
One issue with maps in games compressing action into certain areas is that gameplay often devolves into a repetitive cycle: You spawn, immediately use all your equipment, run wildly trying to get a few kills, die, and then repeat. This feels like a first-person shooter’s endless treadmill, which can become monotonous and tiresome after the 10th match. While it seems Battlefield is aiming for the Call of Duty’s billion-dollar level of excitement, what they don’t seem to understand is that Call of Duty suits this style, but Battlefield doesn’t.
As a gaming enthusiast, I’ve enjoyed cruising around in various vehicles, but unfortunately, the game doesn’t offer anything particularly innovative when it comes to these rides. They’ve remained essentially the same since day one. When you miraculously grab a tank or an IFV, you can expect to mow down dozens of opponents before being overrun by infantry. With so many visual effects flying around, spotting enemies becomes a real challenge. Frankly, it all feels a bit monotonous and unimaginative.
To put it simply, the Battlefield series seems to be having difficulty fitting into the contemporary first-person shooter (FPS) genre. It attempts to emulate games like Call of Duty, yet lacks the same gameplay structure. It aspires to be recognized as an authentic military shooter, but that era has passed, and more realistic games such as Hell Let Loose, Squad, and ArmA 3 have become the standard. Battlefield aims to present large-scale FPS battles involving combined operations, but instead, it forces vehicles into small maps due to expectations, rather than creating meaningful experiences. It strives to honor games like Battlefield 3 and 4, but only does so superficially.
It’s unfortunate, considering all aspects, how Battlefield established its unique identity as a game offering an ideal balance between arcade shooters and military simulations, only to find itself suffering from exactly what made it so popular in the first place. Back when first-person shooter (FPS) games were still finding their footing, many players were still exploring their preferences, and it was during this time that the Battlefield series thrived most. However, I believe that as FPS players have grown more discerning about their tastes, the middle ground between arcade and realism is less essential. This doesn’t mean Battlefield 6 won’t be a commercial success; I’m confident it will be quite the contrary. Yet, I also anticipate that Battlefield 6 may not maintain its relevance for several years to come.
The latest Battlefield game seems to lack its own unique identity and direction. It appears as if it’s trying to encompass everything, but unfortunately, it fails to deliver on any front. It’s disappointing, especially since I was eagerly anticipating it, and I want it to thrive. However, much like many others, I feel that I no longer require this intermediary game, and instead find greater satisfaction in my immersive military simulations. Consequently, I will be returning to Hell Let Loose.
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2025-08-09 22:44