The game “Deadzone Rogue” emphasizes power-building, and though all firearms in the game can grow powerful, Exotic weapons push things even further. These weapons feature distinctive bonus abilities exclusive to them, and they form incredibly potent partnerships with certain bonuses and item enhancements.
In the action-packed game known as Deadzone Rogue, which has roguelite elements, luck significantly impacts whether players acquire an Exotic weapon throughout their playthrough. Crucially, to obtain these special weapons, they must initially be unlocked before showing up consistently in regular gaming sessions. This comprehensive guide delves into all the Exotic weapons that can be found in Deadzone Rogue.
Darkseer EX2
- Complete “Harbinger” in Zone 3 to unlock.
The Darkseer is a weapon that drains your shield to power its shots. Despite appearing unfavorable, this feature comes with an advantage: the gun simultaneously restores your shield as long as it’s in your possession. Although it might prevent access to certain items or bonuses that demand full shields, you can always employ another tool to boost your firepower instead.
Beyond the added damage, the passive regeneration of the shield on the Darkseer character is excellent in many situations. Yet, it might require a bit more finesse to handle since DMRs (Designated Marksman Rifles) and snipers are less effective in tight combat spaces compared to other types of weapons.
Plasma Cycler
- Complete “Redline” in Zone 2 to unlock.
As a passionate cinema-goer enthusiast, I must say, the Plasma Cycler is quite an extraordinary energy weapon! Instead of the usual bullets, this bad boy shoots plasma balls at an astonishing pace. Not only that, but it also boosts Proc Damage by a whopping 75%. What sets it apart from other miniguns is its unique feature – no need for spinning up before you unleash hell!
However, there’s a bit of a catch. If you miss your target with the Plasma Cycler, its accuracy takes a significant hit and becomes quite erratic. It’s a strange concept to wrap my head around, having a minigun that demands precision more than firepower. Yet, when it comes to taking down those towering bosses or elite enemies, this gun shines brighter than the stars!
If you’re thinking about trying out this firearm, think about equipping Hipfire Enhancements and any gear that minimizes your weapon dispersion. The Plasma Cycler’s accuracy penalty is reset upon manual reloading, not automatic ones, so steer clear of abilities that auto-reload weapons while using it.
M-150 Headhunter
- Complete “Headhunter” in Zone 2 to unlock.
The Headhunter, as its name implies, is designed for clicking on enemy heads. This unique weapon boasts a special ability: it delivers critical hits to vulnerable spots, and not only that, but it also increases damage on weak points. Another advantage is that it returns ammunition to its magazine when you hit an enemy’s susceptible areas. If you enjoy using sniper rifles, then the Headhunter is definitely worth considering.
This firearm closely resembles the extraordinary weapons found in games such as Destiny, with the primary disadvantages being its designation as a sniper rifle and the requirement to aim at specific vulnerabilities for optimal performance.
Iron Squires
- Complete “Dual Duel” in Zone 2 to unlock.
As a devoted gamer, I must say that the Iron Squires in the game are currently the sole Akimbo-style weapons. These bad boys are twin Submachine Guns that can mercilessly shred enemies with an onslaught of bullets. What sets them apart is their enhanced chance to trigger additional effects by 100%, but if you happen to miss your shots, their precision takes a hit (this downside gets corrected when you reload).
Similarly to the Plasma Cycler, the Iron Squires significantly profit from effects that minimize Projectile Dispersion. They perform exceptionally well in any elemental setup, particularly when equipped with items or bonuses that amplify their ammunition capacity.
Arc Lance
- Complete “Spearhead” in Zone 3 to unlock.
The Arc Lance serves as an exceptional close-quarters weapon, granting you a temporary speed boost when it eliminates an enemy. This trait makes it ideal for melee-centric builds. Moreover, in situations where you’re using a Hipfire setup or a weapon designed for close combat, the Arc Lance can be employed to swiftly dispatch enemies with low health while still benefiting from the speed boost.
This weapon comes with a risk – if you fail to hit your target, your speed decreases significantly for two seconds. This could prove disastrous if you’re in the open and exposed, so always be prepared with a strategy should things take a turn for the worse.
Hammerhead MK9
- Complete “Triggerline” in Zone 3 to unlock.
The Hammerhead, though not formally categorized as Exotic, functions much like one. It’s a secondary weapon slot burst-fire Submachine Gun that speeds up its own firing rate when all three rounds in a burst hit their target. Conversely, if your shots miss, the firing rate slows down.
As a user of the Hammerhead, I’ve found that you can create some humorous bullet hose setups by utilizing Aiming or Ammo enhancements. However, keep in mind that its performance largely depends on your precision with each shot. Consider it as if you’re using a Designated Marksman Rifle (DMR), and you’ll find yourself well-prepared for battle.
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2025-08-15 02:05