CrisisX Preview—It Isn’t ‘The Day Before 2’, But It’s Really Not Good

While exploring Gamescom’s exhibition hall, I came across an enormous exhibit dedicated to CrisisX, a fresh open-world, post-apocalyptic survival shooter from HK Hero Entertainment (Hero Games). Over the past couple of weeks, this game has caught my attention due to its labeling as ‘The Day Before 2‘ by some skeptical gamers who were apprehensive about grandiose promises and the seemingly unrealistic appearance of CrisisX.

As a gaming enthusiast, let me share some exciting news about CrisisX. This game stands out for its massive open map, one of the biggest ever created, able to host an incredible 5,000 players per server. Best part? It’s completely free to play, although there are microtransactions available. Now, here’s a fun fact – this game hails from a developer who has yet to release a major title in their portfolio.

I played CrisisX at Gamescom, and I’m here to give you the full rundown.

Who The Hell is Toby?

Initially, I embarked on the adventure of CrisisX, finding an array of characters to pick from. The prospect of tailoring my character in such intricate detail initially filled me with joy. However, that happiness vanished almost immediately when the game commenced. After a short tutorial level, where I learned about weapons and fundamental gameplay elements, it became apparent how unrefined CrisisX can be.

It’s quite apparent that the voice acting seemed to be automated, filled with grammatical mistakes and illogical phrases. The graphics, reminiscent of older mobile games, lacked polish. Furthermore, the enemies appeared to be simplistic adversaries, offering little resistance or intellectual engagement.

During my search for a means of transportation (which turned out to be an awkwardly constructed mechanical horse), I encountered a towering, more powerful undead adversary that went by the name ‘Toby’. The origin of his name remains a mystery to me.

CrisisX places significant emphasis on its expansive game world that players can freely traverse. Upon almost instantly accessing this map, which is said to be over five times larger than DayZ’s, I found myself feeling completely dazed by the multitude of icons and opportunities within this vast landscape.

In a map that’s intricate with numerous markers, the gameplay, unfortunately, offers a repetitive and underwhelming experience. It largely revolves around killing enemies, gathering loot, constructing structures, and accumulating items. The particular version I encountered lacked any other players, but ideally, it should support up to 5,000 users on its servers for a more dynamic gaming environment.

A large map might be necessary for that task, but having 4,999 other players trying to ruin my experience of the rather dull game CrisisX isn’t exactly something I look forward to.

I wouldn’t support anyone calling this game “The Day Before 2,” given that the original was nothing more than a brief, deceptive release engineered by unscrupulous developers who vanished shortly after, leaving the market in shambles. The game lasted only hours and is widely regarded as a scam.

To begin with, I’ve managed to complete CrisisX, a game that took me farther than The Day Before for many, including myself.

The release date for CrisisX hasn’t been announced yet, but it’s expected to launch next year. It might undergo further refinement from the developers before then. We’re looking forward to experiencing the final version whenever it becomes available.

Let me know if you’ve had your eye on CrisisX on the TopMob forum.

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2025-08-21 22:18