Battlefield 6 Movement Mechanics Nerfed—Bunny Hop, Sliding, and Jump Shots Impacted

According to Electronic Arts, significant adjustments are on the way for the movement mechanics in Battlefield 6, based on player feedback and data analysis from the recent open beta. In a post, the team explained that techniques like bunny hopping, slide-shooting, and jump shots will be affected by these changes to foster a more balanced and authentic Battlefield gameplay experience.

A significant issue noticed during the latest Battlefield 6 beta trial was the ease with which players could manipulate and overuse the game’s movement system, leading some individuals to fly haphazardly without regard for others, causing frustration among devoted gamers globally.

Battlefield 6 Beta Movement Has Been Adjusted

In a post shared on social media by CharlieINTEL, it was stated by Electronic Arts:

The game’s movement system has been revamped to offer a more even and classic Battlefield feel. For instance, the speed you gain from sliding into a jump has been decreased significantly, making it less advantageous to slide repeatedly. Additionally, performing multiple jumps in quick succession will now reduce your jumping height. Furthermore, shooting while in the air or sliding will lead to increased inaccuracy, encouraging players to be more mindful of their actions when moving and attacking.

The modifications aim to make jumping and sliding more context-dependent, implying they may not be the best choices during firefights. This change should lead to a gameplay rhythm that appreciates strategic movement while avoiding excess speed or unpredictability.

Adjustments have been made to the physics of parachutes, resulting in a gentler opening force that allows for smoother and more controlled flight through the air.

In simpler terms, the quicker gameplay in Battlefield 6’s beta was met with criticism from long-time Battlefield fans who found it harder to adapt, compared to Call of Duty players who are accustomed to a more arcade-like movement style. Furthermore, some aspects of the Battlefield 6 open beta were less appealing due to its high Time To Death (TTD) and unusually low Time To Kill (TTK).

Would you say that Electronic Arts made a good decision by adjusting these movement mechanics, or did you prefer the quicker pace seen in Battlefield 6? Feel free to share your opinion on this topic at the TopMob forum.

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2025-08-21 22:48