As a passionate fan, I’m thrilled to share that the long-awaited Cartel Update, a game-changer, has been officially rolled out by Schedule 1 on the main branch! Despite the delay, solo developer Tyler (TVGS) ensured every effort was made to deliver a polished update that meets our expectations.
The Cartel Update, which was supported by the community in a vote a couple of months back over alternatives like Police Expansion and Shrooms updates, is currently Tyler’s main focus for completion and release. Previously available on the beta branch of Schedule 1 a few weeks ago, this patch has been open for early testing by gamers before it becomes accessible to all players.
The update notes for the “Cartel Update” of Schedule 1, a game set in Hyland Point, were published on Steam. This update introduces the Benzies Family, a powerful cartel, into the game. As per Tyler, players will come across this family during various interactions such as deals with cartels and customers, ambushes, robberies of dealers, and theft from dead drops. Additionally, players will now need to lower a new “cartel influence” level in previously unlocked regions to progress further. This update could significantly alter the core gameplay of Schedule 1 if it functions as intended, making it worthwhile to see how players react to it.

In this latest update, you’ll find several small improvements and new features added. A fresh property called Hyland Manor is now available for purchase within the game, along with a brand-new vehicle and a pump-action shotgun weapon. Players can now utilize a graffiti system to tag surfaces throughout the game world, helping to combat cartel influence and earning XP in the process. Additionally, both police officers and non-playable characters (NPCs) who are either deceased or unconscious can now be pickpocketed. Another interesting change is that customers who you attack won’t place orders for 72 hours straight. Lastly, a subtle but potentially helpful feature: automatic save game backups have been implemented; when you first load the game on a new version, it will automatically create a backup of your saved progress.

In the latest update summary, Tyler expressed his apologies for the delay in releasing this update, stating that it will be out approximately a month later than first planned. He also mentioned his commitment to only setting deadlines when he is certain he can meet them. On a positive note, the upcoming community vote for Schedule 1 will take place next week, giving fans another opportunity to voice their opinions on the game’s future direction soon.
Schedule 1 v0.4.0 Cartel Update Patch Notes
Additions
- Added the Benzies family – a powerful rival cartel in Hyland Point. You will first encounter them once you have unlocked a number of customers in Westville. Interactions with them include:
- Cartel-player deals (only while truced)
- Ambushes
- Dealer robbings
- Dead drop theft
- Cartel-customer deals
- Added new purchasable property – Hyland Manor. Keep in mind that the Benzies’ family storyline must be completed before this can be purchased.
- Added new vehicle ‘Hotbox’.
- Added graffiti system. You can spray graffiti on various surfaces around the map to reduce cartel influence and gain XP.
- Added spray paint item. Purchaseable at Gas Mart. You can purchase 1x spray can each time you rank up.
- Added graffiti cleaner. This can be used to remove graffiti from a surface.
- Added pump shotgun.
- Added shotgun shell.
- Added ‘close buzzcut’ hairstyle.
- Added ‘Tony’ hairstyle
- Added ‘long slicked back’ hairstyle.
- Added ‘setgravitymultiplier’ command.
- Added ‘setregionunlocked’ command.
- Added ‘forcesleep’ command.
- Added an automatic save game backup feature. This will automatically generate a backup of your save file when you first load it on a new version of the game. This is enabled by default, and can be turned off in Settings -> Other.
- Added some more loading screen hints.
- Added ‘Urban Artist’ achievement.
- Added ‘Finishing the Job’ achievement.
Tweaks/Improvements
- Changed how you unlock new regions. Each region now has a ‘cartel influence’ level associated with it. You must reduce this influence to a certain level before you can progress to the next region.
- Stan now uses a shop interface instead of dialogue for selling weapons.
- In multiplayer, you can view the dialogue of other players talking to NPCs.
- Deals are now cancelled when the assigned dealer is dead/unconscious.
- Unconscious NPCs who drop into the ocean are now killed.
- Dead/unconscious NPCs can now be pickpocketed.
- You can now pickpocket police.
- If you attack a customer, they will not order from you for 72 hours.
- Tweaks the braking properties of all vehicles.
- Non-police NPCs can now use ranged weapons.
- Police and NPCs in combat will now sometimes predict future target position instead of pathing directly to the target.
- Tweaked flashlight brightness.
- Turned off JSON pretty-print for the trash save file, offering a reduction in file size.
- Reduced the resell multiplier of all weapons.
- You can now interrupt an incremental reload (revolver + shotgun) by clicking the LMB.
- Customers now carry the cash that is required to pay for an upcoming deal.
Bug fixes
- Fixed various mislabellings in employee tutorial quests.
- Fixed two light beams being visible when the flashlight is equipped.
- Fixed scuffed NPC ragdoll LODs/culling.
- Fixed some missing walls at Hyland Medical.
- Fixed third-person recoil animation for the M1911 and Revolver.
- Fixed the networth calculator algorithm not factoring in some item quantities.
- Fixed vehicle impacts doing too much damage to NPCs.
- Fixed some missing fonts.
- Fixed textured z-fighting on the northern waterfront.
- Fixed dealer/supplier recommendation dialogue starting even if the customer was served by a dealer.
- Fixed a bug where item stock limits could be ignored by using the custom amount selector.
- Fixed missing colliders at the car wash.
- Fixed Tobias’ name misspelling.
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2025-08-28 04:06