Best PC Graphics Settings for Metal Gear Solid Delta: Snake Eater

Snake Eater,” using Unreal Engine 5 for graphics, offers a more realistic visual experience. However, it’s been noted that higher-end computer configurations struggle with maintaining smooth gameplay. Many players complain about frequent stuttering and unpredictable frame rate drops, even struggling to reach a consistent 60 frames per second. To help improve the performance of “Metal Gear Solid Delta: Snake Eater” on your PC, here are some recommended settings for optimal play.

Best Settings for Metal Gear Solid Delta: Snake Eater on PC

In more straightforward terms: When playing Metal Gear Solid Delta: Snake Eater on PC, players have limited choices for modifying the game’s visual settings to enhance performance. However, even with these limitations, you can make significant improvements to the graphics by adjusting a few settings correctly. Here is a guide on the optimal settings to use for an enhanced gaming experience of MGSD Snake Eater on your computer.

Setting Name Best Preset Notes
Windowed Mode Fullscreen To maximize the stability and performance of the game, fullscreen works better. However, borderless fullscreen may work well for other players.
Resolution Native Don’t use anything lower than the native resolution of your display.
V-Sync On Since the game is currently locked at 60 FPS, you can enable V-Sync. If you’re deciding to uncap the game’s framerate (more on that later), then keep it disabled.
Maximum Frame Rate 60 Metal Gear Solid Delta: Snake Eater is currently locked at 60 FPS.
Anti-Aliasing Method DLSS/FSR The game features both AI Upscalers from Nvidia and AMD. Feel free to use one that’s compatible with your hardware.
Upscaling Quality Balanced Due to the current unoptimized state of Metal Gear Solid Delta: Snake Eater, it’s best to keep this at the balanced preset. You can later bump it up to Quality, or even Native, once the performance-focused patch drops.
Graphics Quality Custom We’ll fine-tune all the graphical settings in this guide, so you don’t need to use a static graphical preset here.
Shadows Medium Medium shadows are the lowest you can get in terms of maintaining the look of the game. Low removes the depth in scenes, making the game feel flat.
Textures Depends on GPU’s VRAM Low-Medium: 8GB, High: 10GB, Ultra: 12GB or more
Global Illumination Medium Similar to shadows, Global Illumination controls the majority of the lighting in the jungle setting. Switching to a lower preset than medium will make the scenes overblown with brightness, which ruins the visual fidelity.
Bloom Ultra This setting is mostly for esthetics, and does not affect performance.
Motion Blur Off
Depth of Field On It gives the cutscene and gameplay moments a cinematic feel.

In essence, these are the top settings that offer the best optimization for Metal Gear Solid Delta: Snake Eater on a PC. These settings have been tried out on a computer equipped with an Intel i9-14900H processor, an Nvidia RTX 4080 graphics card, and 32GB of RAM. Although the settings have been optimized, the game managed to maintain a consistent 60 frames per second in around 70% of areas (especially in the opening area), but it dipped down to 54 FPS in more graphically demanding locations. However, the performance improves significantly once you enter the guard quarters or facilities.

The suboptimal performance of the game often causes issues when players try to run it on their computers. To help alleviate these problems, you might want to consider installing the “Optimized Tweaks MGSD mod by VynnGfx”. This mod is known to minimize stuttering, enhance overall performance, and decrease input latency. It’s been thoroughly tested and has proven effective in reducing game stutters. Additionally, it allows FSR Frame Generation to be activated on all PC setups.

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2025-08-28 13:08