Developer Hangar 13 has launched a new update for “Mafia: The Old Country,” focusing primarily on enhancing game stability and fixing issues with Non-Player Characters (NPCs). This latest addition to the long-running crime narrative action series takes players back to Sicily in the 1900s, during the emergence of the Cosa Nostra. The breathtaking landscapes and verdant hills have left gamers and critics awestruck, earning it a reputation as one of the most visually impressive games of 2025. Its storyline also holds its own, with the narrative of protagonist Enzo Favara and his integration into the Torrisi crime family being particularly well-received. This has helped “Mafia: The Old Country” secure the second highest Metacritic score in the series, trailing only behind the 2020 remake of “Mafia: Definitive Edition.
The latest update for “Mafia: The Old Country” on PC platforms was released approximately a week ago, primarily focusing on improvements to the game’s cinematics. This update changed the default cutscene frames per second (FPS) from 30 FPS to Unlimited, resulting in smoother transitions between cutscenes and gameplay for players prioritizing overall performance. While “Mafia: The Old Country” has been well-received upon launch, particularly in comparison to the bug-ridden release of its predecessor, “Mafia 3,” it still experiences some minor glitches that developer Hangar 13 is working diligently to address.
On Twitter, the official Mafia account unveiled that Mafia: The Old Country has received its largest update yet, available across all platforms today. This latest upgrade introduces key characters such as Luca and Cesare, regularly encountered by players during Mafia: The Old Country’s narrative, and resolves issues preventing player advancement due to these characters performing incorrect actions within specific zones. Furthermore, the update alters an objective in Chapter 3 that required players to knock out a particular adversary; players can now progress through the chapter even without this action. In addition, enemy movement patterns and reaction times have been enhanced as part of the update – a welcomed improvement for stealth-oriented gamers.
This latest update to the game Mafia: The Old Country has seen enhancements in several areas, including visuals, user interface, audio, and character movements. Notably, Hangar 13 has focused on boosting the game’s overall stability across Xbox, PlayStation, and PC platforms, reducing instances of crashes that were particularly prevalent for PC users. Additionally, Steam gamers can expect a resolution to issues with DLSS Frame Generation, a feature that occasionally shut off during gameplay without warning.

For Mafia: The Old Country, Hangar 13 doesn’t have any narrative expansion DLC in development at this moment, but they have confirmed that a Free Ride mode is coming up, which is anticipated to introduce fresh activities to 1900s Sicily as a free addition in the near future. Given the smooth performance of the game thus far, it seems that updates for Mafia: The Old Country might become increasingly rare as time passes by.
Mafia: The Old Country Update Patch Notes (August 28, 2025)
Gameplay
- Addressed various instances of companion characters like Luca, Cesare, and others not performing required actions, resulting in blocked progress. If you encounter this issue, reloading your last checkpoint should resolve it.
- Performing a takedown on a specific guard is no longer a requirement to complete the objective in the Customs Warehouse in Chapter 3 if the player is able to avoid it.
- Addressed reported instances of invisible collisions present in unwanted locations.
- Addressed reported instances of missing or misplaced combat covers.
- General improvements to Enemy AI reaction timing, pathing, and behavior.
- General improvements to Friendly and Neutral NPC pathing, animation, and behavior.
- Various gameplay fixes and improvements.
Visuals
- Addressed reported ghosting issues during certain cinematics when using upscaling.
- Visual improvements to cinematics on ultrawide displays.
- Improved hair physics behavior in various cinematics where flickering could sometimes be observed.
- Visual improvements on various cinematics lighting, VFX, popping, and clipping.
- Various visual fixes and improvements.
UI
- Addressed a reported issue causing the Main Menu background to revert to its initial state when starting a new story playthrough after completing it for the first time.
- Improvement to contextual HUD functionality.
- Addressed several reported instances of missing subtitles throughout the game in all languages.
- Various UI fixes and improvements.
Audio
- Addressed several reported instances of audio (music/ambient/VO) not playing throughout the game.
- Addressed several reported instances of mismatched audio and subtitles throughout the game.
Animation
- Addressed several reported issues of animation popping, warping, and misalignment.
- Addressed several reported instances of Enzo or NPCs being stuck in animation states.
- Addressed several reported instances of incorrect animations playing during conversations.
- Various fixes and improvements to Animation.
Localization
- Addressed the “Protection Agreement” note which contained repeated words.
- Addressed reported inconsistent translations across all languages.
Platform Specific
PlayStation 5
- Various stability improvements when playing on the PlayStation 5.
Xbox Series X|S
- Various stability improvements when playing on the Xbox Series X.
- Various visual and stability improvements when playing on the Xbox Series S.
Steam
- Addressed a reported issue causing DLSS Frame Generation to randomly stop functioning during gameplay, requiring a game restart.
- Various stability and performance improvements on the PC version.
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2025-08-28 22:08