One Lost Soul Aside Move Is Basically a Cheat Code

The game titled Lost Soul Aside, while not flawless, boasts a captivating style, particularly within its combat arena. The grandiose, destructive waves displayed by Kaser and Arena are sure to ignite excitement for an over-the-top, cheesy battle featuring humans versus monsters. Additionally, innovative features like Burst Pursuit ensure that battles remain engaging and adaptable, offering a dynamic experience.

In my perspective as an enthusiastic gamer, I find that the unbridled and extravagant battle style in “Lost Soul Aside” makes it somewhat simpler than I’d prefer. Compared to strategically paced action games like “Elden Ring” and “God of War Ragnarok,” this game seems to lack the tension that those titles maintain so effectively. It’s also less demanding than its peer action-character games, such as “Bayonetta 3.” truthfully, Kaser appears almost invincible on the battlefield, which occasionally makes “Lost Soul Aside” feel like a gentle breeze rather than a challenging encounter. Furthermore, one key combat mechanic seems to amplify this sensation of excessive player power.

Lost Soul Aside’s Staggering System Is Broken

Players Can Completely Cheese the Lost Soul Aside Stagger Mechanic

In the style of numerous action games centered around melee combat, Lost Soul Aside features a stagger meter that serves as an additional health bar of sorts. This concept is reminiscent of Sekiro’s posture system, where depleting this secondary gauge leaves enemies vulnerable to a devastating final attack. However, unlike in Sekiro and similar titles, staggering opponents in Lost Soul Aside often feels overly easy due to the combination of weak enemy defenses and Kaser’s lightning-quick attacks.

As an enthusiastic player, I’ve found that enhancing Lost Soul Aside’s sword-upgrading feature significantly amplifies Kaser’s ability to inflict stagger damage, tipping the balance even further in my favor!

In a game like Lost Soul Aside, defeating an enemy becomes nearly effortless once their stance is broken, making it easier for players to secure victories. When an enemy’s ‘stagger meter’ runs out, they will be temporarily incapacitated for several seconds, sometimes as long as ten, offering the player a chance to attack without encountering any resistance at all. Not only are staggered enemies susceptible to increased damage, but specific equipment can boost this vulnerability even further. To add insult to injury, players have the option to execute a finisher move during this window, which extends the duration of the stun by the length of the animation.

In simpler terms, this implies that players in Lost Soul Aside can inflict enhanced damage on an opponent for approximately fifteen seconds, free of charge, following minimal effort. Typically, such a feature could be appreciated as a brief respite during challenging enemy encounters or boss fights in other games. However, due to the straightforward combat system in Lost Soul Aside, this stagger mechanic can feel excessively powerful, making the game seem overly simplified.

Lost Soul Aside Is Simply Too Easy at Times

In contrast to its flashy and chaotic appearance, Lost Soul Aside is surprisingly simple to play. You may have been deceived by its fast-paced attacks, but they actually require minimal strategy or timing for attack execution. In addition, the defensive options are exceptionally outlandish. Players can block while moving and benefit from a generous amount of invincibility during dodges. With only a few hours of practice, you’ll find that avoiding damage and dealing it back becomes effortless, similar to taking a leisurely stroll in a park.

In many games such as “Lies of P,” successfully staggering an enemy is a significant achievement, something that players must work extremely hard to attain, making the extra damage potential very gratifying. However, in “Lost Soul Aside,” the boss fights and group battles often seem too easy, which makes the additional damage given upon staggering an enemy less enjoyable, unfortunately.

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2025-09-03 20:18