Lost Soul Aside’s Cinematics Make Promises Its Gameplay Won’t Keep

Despite its flaws, it’s undeniable that the game Lost Soul Aside is visually impressive and seizes every chance to demonstrate its excellence. This is particularly evident in its numerous cinematic scenes, where the character Kaser from Lost Soul Aside emerges as a protagonist who becomes stronger as his bond with his companion Arena deepens. In these awe-inspiring moments, Kaser performs thrilling stunts that are typically reserved for fantasy entertainment, and each one hints at a rising tide of power, suggesting to the players that they’re watching a hero in the making.

While Lost Soul Aside certainly delivers on visual spectacle, players often find that the game fails to translate its impressive showcase into an engaging and interactive experience. The cinematics tease the abilities Kaser will eventually acquire, but unfortunately, the gameplay remains largely unchanged. Consequently, instead of experiencing a sense of progression or learning something new, these moments often feel more like visual demonstrations of Lost Soul Aside’s capabilities with Unreal Engine 4. It can be disappointing to return to normal gameplay after such cinematic sequences.

Lost Soul Aside’s Cutscenes Oversell Kaser’s Growth

Lost Soul Aside’s Cutscenes Oversell Kaser’s Growth

As a devoted fan, I can’t help but notice the striking contrast between the exhilarating actions displayed in the cutscenes of Lost Soul Aside and the actions we, as players, can execute during gameplay. This disparity is particularly evident when Kaser performs his dazzling, intricate stunts shown in the cutscenes, which sadly remain beyond our reach in combat or exploration.

Though these moves are spectacularly displayed alongside Lost Soul Aside’s Arena in a pre-rendered sequence, the mastery of such abilities never translates to our own skillset as players. This creates an unpleasant feeling of restriction that lingers, leaving me yearning for more active involvement in Kaser’s journey rather than being mere spectators to his growth and development.

Certainly, the purpose here might be to illustrate Kaser’s journey in learning Arena’s power, a crucial aspect of the narrative in the game Lost Soul Aside, and how this journey affects his relationship with other characters. However, the presentation seems to lack progression that would typically come with such a journey. The cinematics continue to intensify, but the gameplay remains unchanged. This results in an experience where players do not truly feel Kaser’s growth; instead, it appears as though the game is showcasing Kaser’s potential without offering players the chance to experience or control that growth themselves.

Gameplay Progression That Feels Stagnant

In many great action role-playing games, a well-designed progression system is key, offering players an increasing feeling of achievement as they acquire both active and passive abilities for their characters, useful in both combat and exploration. However, Lost Soul Aside seems to falter in this regard, as the cinematics suggest a development trajectory that the gameplay does not (or will not) meet up to. Consequently, players may encounter situations where they see Kaser acquiring a new ability during cutscenes, believing they can utilize it in-game, but ultimately find no corresponding gameplay implementation for this moment.

The gameplay and storyline in Lost Soul Aside often come across as uninspired or lackluster. Despite Kaser demonstrating improvements in plot development and smooth transitions, and players gaining access to new abilities for him through the game’s weapon trees, his actions in the cinematics are vastly different from what players can actually perform in the game. Rather than enhancing Kaser’s narrative arc of growth and strengthening his relationship with Arena, the gameplay seems to undermine it, creating a disconnect that weakens both the story and the player’s engagement, making Lost Soul Aside feel more like a monotonous experience with cinematic elements as a backdrop.

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2025-09-04 23:34