This article contains MINOR SPOILERS for Indiana Jones and the Great Circle‘s DLC.
The adventure titled “Indiana Jones and the Great Circle” offers a thrilling journey around the world. It transports players from Connecticut to the Vatican, Gizeh, Antarctica, Shanghai, Sukhothai, and concluding in Iraq. Each location in Indiana Jones and the Great Circle is meticulously designed to appear unique, and its immersive gameplay mechanics make them feel like authentic, lively environments. It’s safe to say that this is MachineGames’ most visually impressive project thus far.
The new downloadable content, titled “The Order of Giants,” was recently made available, taking place right before Indiana Jones departs the Vatican in the main storyline of “Indiana Jones and the Great Circle.” In this expansion, Indy delves into a sequence of Nephilim Order tombs hidden beneath Rome. Players will discover several new locations to traverse within the DLC, which are as stunningly captivating and vivid as fans would anticipate. I found myself wishing for additional reasons to linger in this world just a bit longer due to its enchanting beauty.
Indiana Jones: The Order of Giants Offers a New Side of Rome to Explore

Although situated right within Rome, Vatican City stands as an independent city-state with its unique collection of historical structures and architecture. Contrastingly, even though the DLC titled The Order of Giants from the game Indiana Jones and the Great Circle also unfolds in Rome, it manages to present a fresh perspective on the location, allowing players to delve into parts of the city beyond Vatican City.
A significant portion of the film “Indiana Jones: The Order of Giants” involves delving into the extensive labyrinth of the Cloaca Maxima, an underground network of sewer passages that while not boasting the grandeur of the Vatican’s marble-lined streets or Giza’s sand-covered monuments, offers an equally exhilarating journey. Every turn in The Order of Giants reveals hidden passageways and ancient tombs within its Roman tunnels, creating a suspenseful and continual feeling of advancement.

Before venturing into the sewers, players first get a quick peek at a compact residential district which appears to have been emptied by Mussolini’s Blackshirts. It comprises just a few densely packed apartment buildings, but despite its limited size, it offers an incredibly immersive experience, with mail scattered in mailboxes and curtains flowing from vacant windows of deserted apartments.
Selfishly, I Wanted More Reasons to Stay in Indiana Jones: The Order of Giants’ Rome

As an ardent admirer, I can’t help but share my thrilling experience with the “Indiana Jones and the Great Circle” Order of Giants DLC! This captivating adventure lasts roughly between 3 to 4 hours, yet each minute is jam-packed with the signature Indiana Jones blend of action, brain-teasing puzzles, and exhilarating traversals. In contrast to the base game’s open-ended structure, this DLC leans more towards a linear narrative, which in turn offers swift pacing that guarantees an adrenaline-pumping ride with not a single dull moment!
As a devoted fan, I must admit that diving into “Indiana Jones: The Order of Giants” left me yearning for more. While it’s a thrill to explore new territory with Indy, the absence of substantial side content felt quite disappointing. Admittedly, there are two additional upgrade books to collect (though their practicality in the grand adventure is somewhat limited), but the lack of engaging optional quests is noticeable. The journey essentially boils down to sticking with the story until its end and occasionally snapping photos with your in-game camera for some experience points.

As a gamer, I totally get why MachineGames might’ve aimed for a concise, narrative-driven DLC. But it seems like they missed an opportunity here. They’ve painstakingly created some jaw-dropping locations that we just zip through to reach the next task. It feels a bit like a pity, not being able to savor these stunning vistas at our leisure.

A sprinkle of casual side tasks could have made these places more memorable for me, comparable to the iconic locales like Gizeh and Sukhothai from the main game. Regrettably, I worry that without such reinforcement, they may slip from my memory too soon.
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2025-09-12 17:22