Final Fantasy 9 Remake’s Trance System Can Learn From FF7 Rebirth

Final Fantasy 9 Remake's Trance System Can Learn From FF7 Rebirth

Highlights

  • Final Fantasy 9 remake has an opportunity to address flaws with the Tetra Master game, a lack of character development, and Trance.
  • Trance system in FF9, inspired by FF6, could benefit from improvements to eliminate randomness and enhance the gameplay experience.
  • There is potential for FF9 remake to incorporate Synergy Skills from FF7 Rebirth, creating new team-up abilities and enhancing character interactions through Trance.

As a huge fan of the original Final Fantasy 9, I’m thrilled to hear about the potential remake and the improvements it could bring to the game. One aspect that particularly intrigued me was the Trance system and how it could benefit from some enhancements inspired by Final Fantasy 7 Rebirth.


Based on persistent rumors and recent discoveries on the Epic Games Store, it appears that Square Enix is planning to unveil a remake of “Final Fantasy 9.” This speculation stems from the unearthing of alleged pre-order incentives for the game, which has lingered on the Nvidia GeForce Now leak list for quite some time. Given its prolonged presence on this list, without being released or canceled, there is considerable excitement among fans to learn more about this unique “Final Fantasy 9” remake. The announcement comes at an intriguing juncture following the incomplete rollout of the “Final Fantasy 7 Remake” series, making it a captivating prospect for many as they ponder the changes and improvements that will be incorporated into this classic title.

“Final Fantasy IX” is well-loved among older games, yet it falls short of all-time greatness due to its focus on pleasing fans over pushing genre boundaries and a few noticeable flaws. The forthcoming remake presents an opportunity to rectify these issues, such as the Tetra Master minigame, inadequate character development for some, and a hasty conclusion. Enhancing the battle system’s Trance mode through borrowing ideas from other “Final Fantasy” remakes could further elevate the experience.”

Trance Was Final Fantasy 9’s Answer To Limit Breaks

In the early stages of “Final Fantasy 6,” Desperation Attacks emerged as uncommon abilities for characters, but they truly flourished in “FF7.” Since then, most numbered installments have featured a similar mechanic. “Final Fantasy 8” adopted the Limit Break system from “FF7,” while “Final Fantasy 9” opted for a more innovative approach, dubbing it the “Trance” mode. In this version, party members gather hits from adversaries throughout various battles to fill up a Trance gauge. Once full, they automatically enter their Trance form and receive at least one transformed battle command as well as heightened statistics during this period.

Final Fantasy 9’s Trance Was Neat, But Missing Something

In theory, Trance appears to be an effective ability in combat, yet its execution in gameplay shares the same unpredictability problems as Final Fantasy 9’s Tetra Master minigame. Consequently, players encounter challenges in preparing for significant encounters with this skill. Trance is activated whenever a character’s gauge is filled by an enemy and disappears following the battle, often leaving players without control over its usage. A potential solution could be drawn from the design of Final Fantasy 7 Rebirth to improve Trance in a remake of Final Fantasy 9.

Final Fantasy 7 Rebirth Could Help Flesh Out Trance

In the revamped version of “Final Fantasy 9,” instead of eradicating the unpredictable elements and inconsistency associated with Trance, it would be beneficial to incorporate some mechanics from “FF7 Rebirth.” The concept of Trance in this game is linked to intense emotions, so it makes sense to integrate the power of camaraderie. The free Synergy Abilities from “Rebirth” could serve as a means for manually charging Trance, offering additional functionality in combat and providing more frequent opportunities for character interaction.

Synergy and Trance Could Help Each Other Reach New Heights

The Synergy system in Final Fantasy 9 offers more than just assisting in Trance gauge build-up for a single character. It can simultaneously empower two characters, allowing them to enter Trance simultaneously. Consequently, players can experience synergistic team-ups through Synergy Attacks, granting everyone new Limit Breaks. Although these attacks consume a considerable portion of both characters’ Trance durations, they don’t necessarily deplete it entirely. Given the strong character relationships established in Final Fantasy 7 Remake, the implementation of this system in Final Fantasy 9 could significantly enhance the bonding experience for its diverse cast.

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2024-07-13 17:05