Dying Light 2 Developer Techland Making Controversial Change for Its Employees

Dying Light 2 Developer Techland Making Controversial Change for Its Employees

As a dedicated fan of Techland and Dying Light 2, I’m deeply concerned about the recent announcement that the company will require most of its employees to work from their offices full-time or follow a hybrid model. With over 500 staff members worldwide, this new policy is causing ripples in the gaming community as we grapple with the ongoing instability of the video game industry.


Techland, the development studio behind Dying Light 2, has made a change in its work policy. Starting soon, the majority of its 500 employees worldwide must either work from the office full-time or follow a hybrid model, meaning they split their time between home and office. This shift affects both local and international remote workers who will now need to adjust accordingly with only a few exemptions.

Fans of “Dying Light 2” have been delighted by the game’s recent surge in player numbers. However, some are now raising questions about Techland’s new employment strategy for the studio. Given the unstable state of the video game industry since 2023 with its recurring waves of layoffs and studio closures, the sudden demand for all employees to work onsite has left many apprehensive.

According to reports from CD-Action and Eurogamer, Techland is urging most of its employees to work from the company’s headquarters more frequently. Around half of Techland’s 500 workers had been working remotely before this announcement, but some insiders suggest that the firm may not have the necessary infrastructure to accommodate this policy change. CD-Action hypothesizes that this shift could mean employees having to spend around eight days at the office every two months, although Techland has yet to make an official statement regarding the specifics of this adjustment. Despite the favorable response to the recent DLC for “Dying Light 2,” fans are expressing concerns that Techland’s employment modifications might hinder future game development, contrary to their stated intention of enhancing team cohesion.

Workforce Changes Continue To Rock The Video Game Industry

As Techland undergoes a significant change with its predominantly onsite workforce taking over, the public is cautious about any major updates concerning “reorganization” in the video game development industry. Over the past year, numerous AAA and independent studios have blamed restructuring for large-scale layoffs and cancelled projects. Fans are growing suspicious of these transformations, fearing potential negative consequences. Notable companies like Microsoft, Embracer Group, Sony, and Square Enix have recently announced workforce reductions, causing uncertainty among employees and the public. It remains to be seen whether Techland’s approach will yield success or adversity. The hope is that this transition will not leave behind the global workforce.

Due to the COVID-19 pandemic, numerous industries have had to adjust by implementing remote work arrangements. However, larger businesses are now moving back towards more traditional work setups. Amidst ongoing layoffs in the video game industry, the public will be closely monitoring Techland‘s plans for onsite restructuring.

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2024-07-13 22:23