In the Marvel Snap game, Hydra Bob is a card with a passive ability that shifts to a new spot every time a player uses their Snap action. This figure has generated debate among players since its introduction, earning the moniker of the least effective card in Marvel Snap by some. However, this guide presents a viable deck strategy that optimally utilizes Hydra Bob’s capabilities within the current game environment.
Best Deck For Hydra Bob In Marvel Snap
In a “Zero Zoo” Magic: The Gathering deck, Hydra Bob has the ability to effectively contribute. To construct this team, combine Hydra Bob, Zero, and Ka-Zar with the following cards: Makkari, Nightcrawler, Wasp, Sunspot, Ghost-Spider, Caelia, She-Hulk, Miles Morales, Ebony Maw, and Blue Marvel.
Card | Cost | Power |
---|---|---|
Hydra Bob | 1 | 4 |
Zero | 1 | 3 |
Ka-Zar | 4 | 4 |
Miles Morales | 4 | 6 |
She-Hulk | 6 | 10 |
Zero | 1 | 3 |
Makkari | 3 | 4 |
Nocturne | 3 | 4 |
Ebony Maw | 1 | 7 |
Blue Marvel | 5 | 3 |
Gwenpool | 4 | 6 |
Caiera | 3 | 4 |
Explore the deck’s synergies here:
- Hydra Bob and the other one-Cost cards are buff candidates.
- Zero removes Ebony Maw’s ability to provide an extra cheap powerhouse.
- Gwenpool, Ka-Zar, and Blue Marvel are the primary buff providers.
- Caiera is the tech card that protects cheap drops.
- Sunspot and She-Hulk benefit from unspent Energy. (Sunspot grows stronger, and She-Hulk gets discounts.)
- Miles Morales gets a significant discount and hits the board early, thanks to Hydra Bob’s movement.
You can skip turn five to make She-Hulk a one-Cost, ten-Power card.
How To Play Hydra Bob Effectively In Marvel Snap
Here’s how Hydra Bob works:
- Every time a player Snaps, Hydra Bob moves randomly to another location (if possible).
- Hydra Bob can only move up to two times per match, provided that both players Snap in different rounds.
- If both players Snap simultaneously, Hydra Bob will only move once.
Given Hydra Bob’s unique workings, it’s advisable to utilize him as a tempo play. Dropping him early in the game can help you seize control and amplify his Power on a specific lane before your adversary can deploy more substantial cards. Generally, other strategies involving Hydra Bob tend to be less effective due to limited synergy with various archetypes, even in the most proficient movement decks.
How To Counter Hydra Bob In Marvel Snap
As a single-cost card, Hydra Bob can be taken out by Killmonger. Alternatively, you could immobilize him using junk or disruption decks. The revised Kingpin now serves as an effective countermeasure against Hydra Bob, enabling him to inflict negative power early in the game. In truth, due to Hydra Bob’s insignificant impact, you might not even need to intervene in many situations.
Is Hydra Bob Worth It?
As a dedicated gamer of Marvel Snap, I can’t help but feel disappointed when encountering Hydra Bob on the virtual battlefield. With a seemingly impressive stat line boasting four Power at a low Cost, one might be tempted to add him to their deck. However, I strongly advise against it. Hydra Bob brings little value to the table, and his lack of strong synergies makes constructing a consistent strategy around him an uphill battle. The only intriguing aspect of Hydra Bob is his Snap-oriented effect – a novelty in Marvel Snap, though not necessarily a desirable addition for me.
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2024-07-14 13:03