Dungeons and Dragons: The New PHB’s Background Changes Explained

Dungeons and Dragons: The New PHB's Background Changes Explained

As a long-time fan of Dungeons and Dragons, I’m thrilled about the upcoming changes in the new Player’s Handbook. The enhanced customization options for player species and backgrounds are a game-changer, offering greater depth and narrative potential from the get-go.


In the realm of role-playing games, “Dungeons and Dragons” stands out for its boundless potential. Its offerings range from published modules to entirely custom-made stories, with the creative scope resting solely in the hands of the players. The upcoming “Player’s Handbook,” set to release in September, further emphasizes this distinctive aspect of “Dungeons and Dragons.”

As a dedicated gamer, I’m thrilled about the recent updates to character creation in our tabletop role-playing game (TTRPG). These modifications bring an unprecedented level of personalization to the official Wizards of the Coast content. With more adaptable racial traits, intricately designed backgrounds, and additional starting advantages, my imagination is now armed with a wealth of potential storylines right from the get-go.

D&D’s New Handbook Encourages Players to Dive into Backstory

Tabletop Character Origins are More Thorough in Updates

The new Player’s Handbook offers a wide and adaptable approach to backgrounds. It provides 144 distinct background feature combinations, all within a more dynamic, functional framework that ties in with ability scores. Additionally, you get the freedom to select one free feat from a list of 75.

In place of the long-standing racial assumptions regarding ability scores in “D&D,” there is a transition towards the adaptable backgrounds and their associated skills. As confirmed by design lead Chris Perkins, these backgrounds will offer ability score boosts that can be selected. This modification seems to lean more towards realism, ensuring that skills align with a character’s class while also providing fresh storytelling opportunities about their past before the adventure began.

As a gamer, I’d rephrase that as follows: In the upcoming D&D book, we’re shifting the perspective from races to species. Elves and orcs, among others, won’t be labeled as “half” races anymore. This change avoids implying humans as a default other half and unrealistically limiting genetic possibilities. By focusing on intuitive backgrounds and feats for players, this approach lets us build complex characters grounded in biological, cultural, and socioeconomic foundations, all while maintaining the game’s mechanics.

D&D’s Upgrades to Classes Round Out the Tabletop Experience

“Classes, such as the Barbarian which were primarily focused on combat, now have ways to contribute outside of it.”)

Narrative Creation Becomes more Accessible with the New PHB

Dungeon Masters frequently rely on modules for their games, providing a solid foundation for those less experienced with homebrewing. However, it’s important to note that invention holds significant appeal as well. Shows such as “Critical Role” and “Dimension 20” have fueled this trend, with their meticulously crafted stories often incorporating rule adaptations or groundbreaking classes like Matt Mercer’s Blood Hunter. In essence, Wizards of the Coast appears to be responding to players’ evolving preferences.

The 2024 revision of the Player’s Handbook makes an intricate game even more inviting for beginners. For novice players or DMs, creating character backgrounds and integrating them into the vast world of Dungeons and Dragons could be an intimidating task. However, Wizards of the Coast has simplified the onboarding process, allowing newcomers to fully experience and enjoy the enchanting universe of this iconic role-playing game.

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2024-07-14 20:05