Horror games have been around for a long time, and so many are released that it’s easy to forget about them after you finish playing. This doesn’t mean they’re not good – often, they simply fade from memory once the story is over, making it hard to remember how enjoyable they actually were.
Horror games are having a moment right now, but there are also some older titles that didn’t get much attention when they first came out but are actually fantastic when you revisit them. This list highlights a few excellent horror games that deserve another look – any fan of the genre should give them a try!
Resident Evil: Revelations
A Handheld Experiment Which Turned Out To Be Just What The Series Needed
Most people primarily remember *Resident Evil: Revelations* as a *Resident Evil* game on a handheld console. The idea of fighting bio-organic creatures on the go was attention-grabbing, but it often overshadowed the game itself, which many considered just another unusual Capcom title. However, *Revelations* is actually a fantastic spin-off that played a significant role in revitalizing the series after a period of decline.
Okay, so *Resident Evil 5* and *6* definitely leaned into the action a lot, but *Revelations* is a breath of fresh air. It really brings things back to basics – you’re mostly just trying to survive! The whole game is about slowly creeping through dark places and desperately fighting off waves of really scary enemies. Honestly, that’s what makes *Revelations* so good, and it’s a must-play if you love the older *Resident Evil* games like I do.
Silent Hill 4: The Room
Silent Hill 4 Is A Great Game That Came Out At The Wrong Time
Silent Hill 4 is a bit of an odd entry in the series. After three successful and highly praised games, the developers faced a challenge: how to create something even better. At the same time, some fans were starting to feel tired of the same old Silent Hill experience. Combined with talk that future games might be made by Western developers, it’s not surprising that Silent Hill 4: The Room didn’t get as much attention as its predecessors.
Despite some flaws, the game is incredibly creative and excels at building suspense and fear through its challenging gameplay. Players return to the terrifying Otherworld, facing gruesome monsters, but also must manage their apartment, which serves as a safe haven that slowly becomes haunted and needs defending. Essentially, there’s no true respite in *Silent Hill 4*, and this constant feeling of dread and panic is a major reason why it’s become so popular with players over time.
Eternal Darkness: Sanity’s Requiem
No Game Has Pulled Off The ‘Sanity’ Mechanic Quite As Well As Eternal Darkness
When *Eternal Darkness* came out in 2002, a lot of the discussion focused on the fact that such a mature game had been released on a Nintendo console. While this brought the game attention, it didn’t translate to strong sales. As a result, *Eternal Darkness* became a little-known favorite, and many people mistakenly believed it was just average. In reality, the game is incredibly engaging, genuinely scary, and a remarkably influential title that offers a truly unique gaming experience.
Many horror games have tried to create a ‘sanity’ effect, most notably *Amnesia: The Dark Descent*, but *Eternal Darkness* did it best. When a player’s sanity gets low, the game does strange things – it might change the TV volume or channel, or even make statue heads seem to follow you. It could also shift the camera to an odd angle. These effects create a truly memorable and unique experience that holds up even today, and is arguably better than many remember from its original release.
ZombiU
Ubisoft Went All-Out In Making This Wii U Launch Title Different And Creative
The Wii U didn’t have a great launch. Confusing advertising and a limited number of games available right away meant there wasn’t much excitement around its release, and that included the survival horror game *ZombiU* developed by Ubisoft. Though people saw some previews and reviews when it came out, they didn’t really capture how unique and fun *ZombiU* actually was.
Despite using a familiar zombie apocalypse setup – exploring, scavenging, and surviving – *ZombiU* stands out because of a unique mechanic: when you die, your character becomes a zombie. This forces you to choose between a risky trek to recover your lost gear as a new survivor, or starting over fresh. Combined with surprisingly good graphics and a strong sense of atmosphere, *ZombiU* is a horror game worth checking out.
Haunting Ground
Though It Was Overshadowed, Haunting Ground Has Slowly Risen Back To Relevance
Released shortly after the hugely popular *Resident Evil 4*, *Haunting Ground* unfortunately didn’t get much attention from horror fans. *Resident Evil 4* had recently popularized the over-the-shoulder camera perspective, and *Haunting Ground*’s use of older, fixed camera angles made it seem a bit dated to some players. Adding to this, the game’s unique mechanic of having a protagonist, Fiona, who couldn’t directly attack, wasn’t as immediately appealing as the action-focused gameplay found in other horror games from Capcom at the time.
You know, it’s funny. When *Haunting Ground* first came out, a lot of people didn’t really get it. But over the years, I’ve seen more and more gamers really appreciating it, and I think it’s because of all the stuff that was criticized back then. The game is slow and deliberate, and it doesn’t throw tons of enemies at you – instead, you face a few really dangerous ones. That creates this incredibly tense and personal horror experience that sticks with you the whole time. Seriously, there are so many moments where your heart is pounding because you’re desperately trying to figure out how to escape the latest creepy stalker!
The Evil Within
Shinji Mikami’s Return To Form Has A Lot Going For It
Shinji Mikami, the renowned developer behind games like *Resident Evil*, hadn’t created a horror title in years when *The Evil Within* came out, so expectations were incredibly high. While the game had potential, clunky controls and a confusing story turned many players away. It ended up being seen as okay, but not outstanding, and was further eclipsed by its more refined sequel a few years later.
Over time, *The Evil Within* has proven to be a surprisingly strong horror game. Though the controls can feel a bit clunky, this actually enhances the feeling of dread and makes the game more challenging. While some initially criticized the story, a slower, more thorough playthrough reveals a wealth of documents and files that clarify the disturbing narrative. In fact, the game’s slightly unpolished feel is what sets it apart, especially now that many horror games prioritize sleek presentation.
Parasite Eve
Square’s Crack At The Horror Genre Was Ambitious, But Ultimately Paid Off
By 1998, Square had become a household name thanks to the huge success of the *Final Fantasy* series, particularly *Final Fantasy VII*, which came out in 1997. So, it’s not surprising people were unsure about *Parasite Eve*. The game explored the horror genre, but Square was known for fantasy role-playing games. Plus, it launched during the peak popularity of *Resident Evil*, leading many to assume it was just a copycat or a rushed attempt to profit from the trend.
Despite being a role-playing game at its core, *Parasite Eve* successfully blends RPG elements with genuine horror. The game heavily features biological and scientific horror, leading to incredibly creative enemy designs and thought-provoking story themes that enrich the narrative. Although some players found the random battles a bit slow when the game first came out, they’re surprisingly enjoyable now, especially compared to the many fast-paced action-focused horror games available today.
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2025-09-20 06:06