XDefiant Update Adds Highly-Requested Feature

XDefiant Update Adds Highly-Requested Feature

Highlights

  • Ubisoft’s XDefiant update gives players new ways to tackle DedSec’s Spiderbot ability, improving gameplay experience.
  • The latest patch for XDefiant includes game balancing changes to weapons, game modes, and factions, providing a more balanced gameplay experience.
  • Despite some bugs and launch window issues, Ubisoft is actively working on improving XDefiant through patches, keeping players updated on progress.

As a seasoned gamer with decades of experience under my belt, I can’t help but feel both elated and a tad frustrated by this latest patch note update. On one hand, it brings a wave of relief to see that some long-standing issues have finally been addressed, such as the DedSec Spiderbots ignoring victims and the M4A1’s short-range damage being on the weaker side. On the other hand, I can’t help but feel a pang of nostalgia for the good old days when games didn’t require constant tweaking and fine-tuning to maintain balance.


Ubisoft unveils the details of the newest XDefiant modification in a patch note release. This enhancement introduces an alternative strategy for gamers to counteract DedSec’s Spiderbot capability. With over 11 million players enjoying Ubisoft’s thrilling arena shooter at the end of June, it’s no wonder that XDefiant set a new record as the fastest game for Ubisoft to amass one million unique players. The free-to-play title remains vibrant and engaging by consistently introducing fresh content such as weapons, maps, and factions through regular updates.

Despite the positive aspects, XDefiant‘s debut period hasn’t been without hiccups. Players have run into login problems and encountered unusual in-game glitches and bugs at times. Ubisoft is actively addressing these concerns through patches, with executive producer Mark Rubin regularly updating the community on progress. Most recently, Ubisoft released a new patch for XDefiant, focusing on resolving issues and adjusting weapon balance to enhance gameplay overall.

As a passionate gamer of XDefiant, I’m thrilled about the latest update, particularly for the DedSec faction. The buzz around the community has been all about the Spiderbot ability and the frustration it’s caused among players due to the lack of effective counters. But now, Ubisoft has answered our prayers! In the patch notes, they’ve confirmed that we can once again shoot those pesky bots off their mechanical faces. I remember a recent bug where they were inexplicably fixed and left us defenseless against them. Moreover, the Spiderbot’s behavior has been tweaked so it no longer ignores players who have previously targeted it. Instead, it now tries to get up close and personal with any enemy, making it an even bigger threat!

As a gamer, I’m excited about the latest patch for XDefiant because it brings some significant adjustments that directly impact my gaming experience. For weapons, several of them are getting damage buffs, such as the M4A1, MDR, and MP5A2. On the other hand, sniper rifles like a few of them are receiving tweaks to Sprint Out Time and bullet spread when hip firing.

The update is undoubtedly beneficial for those experiencing troubles with DedSec in XDefiant. However, there’s growing excitement about potential surprises yet to be unveiled. Although Season 1 still has more content on the way, datamined intel suggests new factions such as those from Far Cry New Dawn and Assassin’s Creed, among others. Future seasons may introduce weapons like the FAMAS and PP19. For now, fans should approach leaked information with caution until Ubisofficially confirms it.

XDefiant Year 1 Season 1.2 Patch Notes

Gameplay

  • Fixed a delay in reloading, swapping weapons, or deploying devices caused by players rapidly tapping the Fire and Ability buttons.
  • Players who took advantage of a speed hack will now find themselves locked in place, which is the opposite of what they were going for.

Factions

  • After coming to an agreement with pharmaceutical company GSK, the Team Rainbow faction will hereafter be known as GS-Kommando. Feel free to continue calling them Grenzschutzkommando as a handy time saver.
  • Fixed an issue where DedSec’s Spiderbots were ignoring victims previously targeted by the deploying player. Now they’ll spiderhug faces new and old with equal enthusiasm.
  • Players can once again shoot DedSec Spiderbots off their own faces. Not sure why; everybody loves Spiderbots.
  • Tuned the functionality of Echelon’s Intel Suit. Now it pulses every four seconds instead of every three. Enemies remain highlighted for 1 second instead of 2.7 seconds, so everybody pay attention.
  • Some abilities such as Firebomb, the Digital Ghillie Suit, and BioVida Boost weren’t always activating or occasionally stopped working. That’s fixed.

Maps

  • Fixed a weird issue letting players exit a Times Square spawn zone early by jumping off a picture frame.

Game Modes

  • Updated the Playlist screen to show all the available game modes.
  • Added menu text clarifying that the Bronze rank unlocks at the first victory.
  • Fixed an issue that was displaying the little padlock icon on Ranked Rewards despite players earning them fair and square.

Weapons

  • Tuned various weapons for gameplay balance. Here are the spec changes for your records:
    • M4A1 short-range damage increased from 17 to 18.
    • MDR short-range damage increased from 17 to 19.
    • MP5A2 medium-range damage increased from 13 to 14. Its headshot-damage multiplier increased from 1.35x to 1.4x.
    • The MP5A2’s short range increased from 16m to 18m. Its medium range increased from 25m to 27m.
    • MDR ADS speed improved from 300ms to 250ms.
    • M44 Sprint Out Time (sprint-to-shoot time) increased from 350ms to 400ms.
    • TAC-50 Sprint Out Time increased from 600ms to 625ms.
    • L115 sprint-shoot time increased from 550ms to 575ms.
    • The sniper rifles (M44, TAC-50, and L115) got a small increase in spread when shooting from the hip (as opposed to aiming via the optics).
  • Improved the visual presentation of tracer fire and ammo-case ejection so both depart more accurately from their respective weapon.
  • Adjusted how the aiming system detects player input so that recoil recovery returns to center rather than being thrown off by unintended player jitters in the heat of combat.
  • Fixed a glitch that allowed players to fire automatically upon respawning if they jammed on the Fire and Sprint buttons while dying.

Audio

  • Graphical and audio fixes, various.

Miscellaneous

  • Corrected the Killscreen HP value (from one to zero) of players who killed other players post-mortem (via a well-placed proximity mine, incendiary rounds, or similarly persistent offensive strategies).
  • Previously, players with pings greater than 150ms were kept waiting an un-fun amount of time in matchmaking. We’ve improved the matchmaking parameters so their ping is assessed more frequently, which should greatly reduce matchmaking wait times. Also, players of any ping quality can now instantly jump into the Practice Zone, where they can take out their ping frustrations in a healthy and constructive way.
  • Crash fixes, various.

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2024-07-17 17:33