
The *Dying Light* series is famous for its thrilling zombie survival and especially its parkour system – letting players run, jump, and climb over obstacles and even zombies to escape danger. *Dying Light: The Beast* adds new features like the Beast Mode, but it still keeps the exciting parkour gameplay, adapting it to the game’s setting in the dense Castor Woods.
Compared to previous *Dying Light* games, *Dying Light: The Beast* features a less crowded open world. While the series has always focused on city environments, this new installment includes more open areas for players to explore. This change actually creates a unique and beautiful perspective. When players reach the highest points in the game, they might even momentarily forget they’re in a zombie apocalypse – and that’s what makes *Dying Light: The Beast* feel different from the previous two games.
Parkour in Dying Light: The Beast Becomes a Window Into Its World
Height Turns Danger Into Beauty
While *Dying Light: The Beast* introduces driving through the zombie-filled Castor Woods, the game still heavily relies on its signature parkour system for getting around. Players can quickly traverse rooftops and generally avoid threats, though they’ll still need to handle the occasional infected enemy up there. Even when exploring the open areas of Castor Woods, there are plenty of climbable rocks and safe zones, giving players multiple options for escaping danger.
What sets Dying Light: The Beast apart from previous games is its stunning open world and the incredible heights players can reach. Climbing smokestacks offers breathtaking views of Castor Woods, showcasing the remarkable detail Techland has put into the environment and providing a peaceful moment for players to appreciate the scenery. While climbing tall structures has been a feature of Dying Light before, this is the first time players can enjoy such a beautiful world like Castor Woods from above.
A Shift in Perspective
The true power of these moments isn’t just about how beautiful they are, but what they mean. Seeing such an incredible view from a high vantage point during a zombie apocalypse feels more profound than any ordinary sight. Up there, when players are alone watching the sunrise over Castor Woods and feeling the wind, it’s like stepping back in time – to a simpler era when the world was full of life, not overrun by the undead.
Evading zombies in *Dying Light: The Beast* using parkour is familiar, but the game elevates it by offering a unique perspective that previous installments lacked. While parkour in past games was mostly just a way to get around and stay safe, *The Beast* uses it to let players briefly glimpse a world seemingly unaffected by the apocalypse – even if that’s just a trick of the eye.
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2025-09-23 17:48