Overwatch 2’s Quick Play: Hacked Feels Like It’s Testing The Waters

Overwatch 2's Quick Play: Hacked Feels Like It's Testing The Waters

As a dedicated gamer with years of experience under my belt, I’ve seen my fair share of live-service games, and Overwatch 2 is no exception to the ever-evolving nature of these titles. The latest seasons have brought significant changes to the game, from overhauling its free-to-play system to introducing experimental modes like Quick Play: Hacked.


In essence, live-service games like Overwatch 2 are designed to continually change and update. Each new season brings about modifications to maps, character adjustments, novel gameplay features, and an endless supply of cosmetics. The primary goal is to generate fresh content indefinitely.

As a dedicated gamer of Overwatch 2, I’ve noticed some significant changes from its predecessor. While it builds upon the foundation laid by the original game, it also introduces new and intriguing features over the past couple of years. Recently, Overwatch 2‘s free-to-play system underwent a major transformation, eliminating the need for Battle Passes to access all heroes. This means that every player can enjoy them without any additional costs.

The Most Recent Overwatch 2 Quick Play: Hacked Variation Could Lead to Much More

Overwatch 2 Quick Play: Hacked Added Some Powerful Passives

In the latest version of Overwatch 2‘s Quick Play, the surprising development is that players can now select their hero’s Passive ability. Each role offers three unique Passives to pick from, enabling players to optimize their chosen hero based on their preferred playstyle. Not all of these interchangeable Passives left a lasting impression, but some truly shone. For instance, the Tank’s Last Stand Passive granted a 50% cooldown reduction when health dropped below 50%, while the Support’s Resourceful Passive lessened cooldowns by 20% across all abilities.

Overwatch 2 Quick Play: Hacked’s Passives Could Become The Norm

Since the launch of Overwatch 2’s Role Passives, there has been much debate among players about their effectiveness. Initially, Blizzard argued that these Passives would enhance the uniqueness of each Role by providing additional benefits tailored to their distinct playstyles. Nevertheless, some fans have raised concerns over the general implementation of these Passives.

As a dedicated gamer with years of experience under my belt, I’ve noticed that the Role Passives in Overwatch 2 have been quite inconsistent for some time now. With such a diverse roster, it’s only natural that not every hero’s passive ability fits perfectly within its designated class. For instance, as a tank player, I’ve observed that while some heroes greatly benefit from their knockback reduction passives, others seemingly don’t. In those cases, the ability feels almost worthless in certain situations and overpowered in others. This inconsistency can be frustrating for players like me who strive to master our chosen heroes and contribute effectively to our teams. I believe that addressing this issue could lead to a more balanced and enjoyable gaming experience for everyone involved.

Fans have raised concerns about the Role Passives in Overwatch 2, expressing disappointment that the absence of personal choice makes them seem insignificant. In essence, when all players assigned to the same Role are mandated to employ the same Passive, there is no distinctive advantage or recognition for each player’s ability to strategize. However, Overwatch 2‘s experimental Hacked mode might have been exploring a solution. By enabling players to select their Passive abilities, this could significantly enhance the appeal of the feature, as they must carefully consider which Passive aligns best with their playstyle and the team’s composition.

Read More

2024-07-18 20:33