Hey everyone, just wanted to let you know a new update for *Borderlands 4* dropped on Thursday, September 25th. It’s the third update since the game came out, and it’s pretty good! They’ve tweaked the weekly stuff to keep things fresh, and finally – *finally* – they added a field of view (FOV) slider for those of us playing on consoles. There are a bunch of other little fixes and changes too, so it’s worth checking out.
I can’t believe it’s already been two weeks since *Borderlands 4* came out! Everyone seems to really be enjoying it – it’s got an 83 on OpenCritic, which is awesome. They’ve already sold around 2.5 million copies in just ten days, and over 120,000 people are playing on Steam *every day*! Gearbox is doing a great job too, constantly updating the game with fixes, improvements, and even new stuff to keep things fresh. It’s really showing they care about the player experience.
Borderlands 4 Update #3 Now Available
The game received another update on September 25th, just a week after the previous one. This new patch makes the Weekly Big Encore boss more challenging but also increases the quality of the rewards it drops. The Weekly Wildcard Missions have also been updated, and Maurice’s Black Market Vending Machine has moved to a new location with fresh items for sale.

The September 25th update for Borderlands 4 includes improvements for all four Vault Hunters. Harlowe’s passive ability will now reliably grant allies Lifesteal. Several bugs affecting the CHROMA Accelerator skill have been fixed. Amon’s passive now correctly restores both ammo and shields. Vex’s Blight Attunement will consistently deal damage to the Timekeeper, and Rafa’s Blowout passive has been adjusted to stack correctly with repeated use of her Action Skill.

Following a Twitter poll where a vast majority of *Borderlands 4* players requested it, the latest update now includes a field of view (FOV) slider for console versions. While the update notes that increasing the FOV may slightly reduce performance, Gearbox CEO Randy Pitchford, who initially worried about potential fairness issues, ultimately allowed the 29,000 voters to decide.
Okay, so like with the past couple of *Borderlands 4* updates, this one’s a ‘soft update.’ That’s cool because it means Gearbox isn’t shutting down the servers and making everyone log out. But, if you’re already playing, you’ll have to restart the game yourself to get it!
Borderlands 4 Update #3 Patch Notes (September 25, 2025)
New Weekly Activities
- Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
- The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
- Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
Stability & Performance Changes
- Improvements to stability and performance.
- Addressed various instances of hitching, low FPS, and crashes.
- We are continuing to investigate and will make further improvements to stability and performance.
- Updated character animations for performance improvements.
- Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
- [Xbox] Corrected an issue where players would get a black screen after the Vault Symbol loading screen.
- Addressed rare issues of infinite loading screens during crossplay.
- Improved loading of characters in menus to reduce visible delays when entering character select.
Rewards & Progression Changes
- Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
- Addressed an issue that could prevent Contract target enemies from consistently spawning.
- Updated Repkit lifesteal challenge to track lifesteal from any source.
- Prevented region discovery trophies/achievements from unlocking before discovering all areas.
- Prevented instances of unowned DLC content appearing in chests or in menus.
- Improved clarity of DLC-related warnings and reward availability.
- Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.
- Rewards Center popup now correctly excludes already-claimed cosmetics.
- Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
- Updated the Break Free Pack reward bundle to redeem properly in all instances.
- Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
- When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.
- Updated Class Mods to prevent them from dropping with incorrect skill points.
Vault Hunter Changes and Balance Adjustments
- Harlowe the Gravitar
- Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
- Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
- Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
- Addressed various reported issues with Gravitar Unstable EnergyPocket created from CHROMA Accelerator Action Skill.
- Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.
- Amon the Forgeknight
- Forgeknight Primal Surge passive now properly restores Shield and Ammo.
- Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
- Forgeknight OnslaughterRocket Punch now connects more reliably with shielded enemies.
- Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.
- Vex the Siren
- Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
- Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
- Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.
- Rafa the Exo-Soldier
- Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.
Borderlands 4 Gameplay Changes
- Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
- Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
- Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
- Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
- Prevented Forgeknight from sliding at the end of Molten Slam.
- Addressed various reported instances of enemies getting stuck.
- Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
- Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
- Updated Zadra’s Lab Fast Travel unlock to after discovery.
Borderlands 4 Gear Changes
- Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
- Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
- Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
- Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
- Gear Balance Changes
- Hellwalker: now always spawns with Fire element.
- Tediore weapons: +10% Damage and +10% magazine size.
- Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
- Order Sniper Rifle Fisheye: increased Damage.
Borderlands 4 UI & UX Changes
- Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
- Updated various UI visuals for alignment, consistency, and clarity.
- Adjusted inventory dropdown menus to prevent unintended selected changes.
- Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
- Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
- Addressed compass occasionally displaying incorrect location name after teleporting.
- Updated localization and various text descriptions across the game.
- Added various improvements to compass, custom waypoint placement, and ECHO location.
Borderlands 4 Visual Changes
- Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
- Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
- Updated NPC and enemy pathing.
- Addressed VFX concerns with various weapons, vehicles, and elemental states.
- Various animation updates.
- Various visual updates and improvements.
- Adjusted rift portal effect to corrected visuals.
- Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
- Ambient critters have a more natural spawn behavior.
Borderlands 4 Audio Changes
- DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
- Adjusted radio music mix for improved audibility.
- Added missing audio for multiple weapon types, customization, and menu navigation.
- Reduced instances of voiceover cutting out during Missions.
- Updated startup movies to have correct audio.
New Settings & Accessibility
- [Xbox/PlayStation] Enabled Field of View (FOV) slider on console.
- Note: Increasing the FOV past the default could cause some dips in performance.
- Vehicle Field of View settings will now be changed for both users when playing in splitscreen.
Miscellaneous Changes
- Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
- Enabled Tab key in SHiFT UI.
- Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
- Updated Credits listing.
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2025-09-25 21:07