Schedule 1 Releases New Update For September 2025

Schedule 1 recently launched a new update right before the end of September 2025. This update mainly focuses on improving what’s already in the game rather than adding a lot of new features, but it’s still a positive change.

The Early Access launch of *Schedule 1* earlier this year was a huge success, catching many by surprise. Developed by a single person, Tyler (TVGS), the game quickly became popular online and had already earned $125 million by May – and that number has likely grown since then. Following this success, Tyler has been diligently working towards a complete release throughout the year.

The latest update for Schedule 1 is now available on Steam. This update mainly includes improvements and fixes to things already in the game. There are only two new features: you can now earn an “exceeded quality” bonus for completing deals in Schedule 1, and water taps have been added to the warehouse.

This patch includes a few key improvements. The employee capacity at the Hyland Manor property (Schedule 1) has been increased from 10 to 12, and the gates at both the manor and warehouse now open and close faster. There have also been some general adjustments to how enemies fight and police chase players, as well as to the game’s vision system. While it’s not a major update, these frequent, smaller patches are beneficial for the game.

The community recently voted to add ‘Shrooms’ as the next major update to the game, marking the first time a new substance type has been introduced since its launch. While there isn’t a firm release date yet, developers are aiming for a release between mid-October and late November. Players can expect this update soon, with even more content planned for the future.

Schedule 1 September 27, 2025 Update Patch Notes

Additions

  • Added ‘exceeded quality’ bonus.
  • Added water taps to the warehouse property.

Tweaks/Improvements

  • Increased Hyland Manor employee capacity from 10 -> 12.
  • Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.
  • Increased the move speed of gates at the warehouse and manor.
  • Tweaked the NPC ranged weapon hit chance algorithm.
  • Tweaked various vision system thresholds and durations.
  • Tweaked combat/pursuit behaviour.
  • Police checkpoints are now lowered if there are no officers manning them.
  • Introduced some extra null checks during the loading process, both as host and non-host.

Bug fixes

  • Fixed excessive graffiti-related network traffic causing connection issues.
  • Fixed impact forces not applying to ragdolls.
  • Fixed impact forces applying in the incorrect direction.
  • Fixed machete price.
  • Resolved some duplicate LODs.
  • Fixed flinch animation being delayed by the stand-up animation.
  • Fixed destroyed RV state not being sent to non-host clients.
  • Fixed manor/warehouse gate desync in multiplayer.
  • Fixed NPCs not sighting non-host clients properly.
  • Fixed NPC combat not working properly against non-host clients.
  • Fixed a bug that resulted in the host receiving and alerting vision events for other players.
  • Fixed vehicle checkpoint searches not working for non-host players.
  • Fixed management configuration data arriving to non-host players before the configuration itself is initialised.
  • Fixed misaligned power cables near the overpass.
  • Fixed false positives for non-host player-ocean collision.
  • Fixed NPCs accepting the incorrect product without any penalty when it is provided in excess.
  • Fixed graffiti lowering cartel influence when truced/unknown.
  • Fixed customers not displaying deal offer rejection dialogue.
  • Fixed missing disposal area for the sweatshop.

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2025-09-27 16:27