Ghost of Tsushima’s Sequel Should Double Down on the Original’s Verticality

Ghost of Tsushima's Sequel Should Double Down on the Original's Verticality

As a dedicated gamer and a huge fan of the open-world genre, I can’t help but be excited about the potential for Ghost of Tsushima 2. The original game was a masterpiece that captured my heart with its stunning visuals, immersive story, and engaging gameplay. But being the critical and experienced gamer that I am, I can’t help but think about what could make the sequel even better.


Numerous unconfirmed reports, debates, and insider information have passed since Ghost of Tsushima‘s successor was not officially declared by Sucker Punch. However, given the immense popularity and enduring impact of the initial game on the gaming scene, it is highly probable that a follow-up will materialize at some point. If Ghost of Tsushima 2 comes to fruition, there are several aspects that could be enhanced from the original, such as providing more significant decisions with multiple conclusions, introducing new arms and abilities, and increasing the variety of open-world interactions. Conversely, there are less conspicuous areas for improvement, like exploring innovative methods for vertical exploration in Ghost of Tsushima‘s sequel.

The vertical aspect of “Ghost of Tsushima” is one of its most appealing features, thanks to the game’s breathtaking vistas and the opportunity to appreciate the stunning beauty of Tsushima Island from elevated viewpoints at times. In the next installment of “Ghost of Tsushima,” where Jin Sakai goes remains to be seen, but it would be beneficial for the game to emphasize this verticality even more. Given that Sucker Punch is expected to utilize the enhanced capabilities of the PlayStation 5, the environments in the sequel are likely to be even more magnificent. Nevertheless, there are potential ways a follow-up could enhance the original’s verticality and create an even more immersive experience.

Ghost of Tsushima 2 Should Emphasize Verticality With a Twist

Ghost of Tsushima 2 Should Give Players Access to Even More Breathtaking Viewpoints

Reaching the summit of a cliff in Ghost of Tsushima offers an unparalleled view of the stunning landscapes that the game has to offer. Although the scenery is undeniably breathtaking from a lower vantage point, the unique perspective gained by ascending to the top is well worth the effort it takes to get there. The upcoming sequel to Ghost of Tsushima should aim to build upon this experience, potentially providing players with even more awe-inspiring viewpoints than before.

Ghost of Tsushima 2 Can Improve the First Game’s Approach to Verticality With New Tools

In Ghost of Tsushima, the focus on exploring vertically is a standout aspect. The game places great importance on its stunning visuals. However, reaching great heights in this game comes with a significant drawback. When players wish to return to lower ground, they can only do so by climbing back down. This is due to the game’s strict fall damage system, which can be fatal even from relatively small heights. Although there are upgrades available to lessen the impact of falls, like rolling on the ground to mitigate damage, it can still be frustrating to ascend great heights only to be forced to descend slowly again.

Modern open-world games have adopted the Paraglider feature, similar to that in “The Legend of Zelda: Breath of the Wild.” This allows players to leap from impressive heights and descend gradually, thereby preventing fall damage. For instance, “Rise of the Ronin,” often referred to as a “Ghost of Tsushima” imitator, provides a Glider for this very purpose. Including such a gliding mechanism in “Ghost of Tsushima 2” would preserve the initial game’s focus on vertical exploration while enhancing it further.

As a seasoned gamer and avid fan of the “Ghost of Tsushima” series, I must admit that I’m equally intrigued and perplexed about the potential sequel and its possible features. Just like many other players, I’ve been left in the dark regarding whether or not a follow-up to this masterpiece is even in development. And to add fuel to the fire, there’s also the question of whether we might see something akin to a glider for smoother transitions between higher and lower ground.

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2024-07-22 13:05