Metal Gear Solid BTS Footage Shows Hideo Kojima Designing Maps And Camera Angles With Lego

Metal Gear Solid BTS Footage Shows Hideo Kojima Designing Maps And Camera Angles With Lego

Highlights

  • Hideo Kojima uses Legos to design maps for Metal Gear Solid, showcasing his innovative and hands-on approach to game development.
  • Kojima’s unique creative process, from using Legos to graph paper, sets him apart in the gaming industry as a boundary-pushing genius.
  • Fans praise Kojima’s Lego use as a favorite game dev moment, highlighting the importance of hands-on methods in a digital age.

As a long-time gamer and avid follower of Hideo Kojima’s groundbreaking work, I find it absolutely fascinating to delve into the creative process behind his iconic games, such as Metal Gear Solid. The recent resurfacing of an old video showing Kojima using Legos to design maps for the game is a testament to his innovative and hands-on approach to game development.


Hideo Kojima is an enthusiastic Lego builder and accumulator, and a making-of video from Metal Gear Solid’s production reveals that Legos had practical applications there as well. The mastermind behind the interconnected Death Stranding projects and the enigmatic upcoming game OD continues to impress in the creative sphere, expressing his intention to keep pushing boundaries so long as his fervor for invention remains.

Before the MGS video went viral once again, Kojima marked the anniversary of Boktai, the sun-vampire game, on social media. He admitted that selling the sunlight feature for Boktai was more challenging than promoting MGS’ stealth mechanics. This simply shows that Kojima and his team at Kojima Productions and Konami have consistently challenged gaming boundaries.

Metal Gear Solid Fans Think Kojima Is A Genius For Using Lego In Development

A previously unseen 20-second clip has emerged from gaming archives and gone viral on social media. In this clip, Kojima and his team at Konami are seen working on the maps for Metal Gear Solid and determining the ideal camera angles for gameplay. The twist? The filmmaker employs Lego structures to create the foundation of each setting and a compact camera to simulate the player’s viewpoint.

As someone who has spent countless hours building intricate Lego models and creating immersive virtual worlds in video games, I find Kojima’s production process fascinating. The way he meticulously constructs each element of his game, from the map design to the camera angles, is a testament to his artistic vision and attention to detail.

A few years ago, Kojima shared more details about this process on social media. He hand-drew the maps for Metal Gear Solid 1 and its sequel on graph paper, which included the entirety of Shadow Moses Island. Since the map was three-dimensional, Kojima used Legos to design each area and determined the camera angles by employing a 3CCD camera.

Social media buzzed with debates about the creator’s approaches following the video’s viral spread, with some declaring it their “most thrilling game development experience.” Others praised it as an “ingeniously clever” approach, but expressed concerns over an increasing reliance on digital tools rather than working closely with physical models.

Metal Gear Solid Delta: Snake Eater is scheduled to release some time in 2024.

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2024-07-22 14:38