Flintlock: Siege of Dawn Makes One Key Sekiro Feature Feel Right at Home

Flintlock: Siege of Dawn Makes One Key Sekiro Feature Feel Right at Home

Highlights

  • Flintlock: The Siege of Dawn proudly displays its FromSoftware influences in its combat systems and unique mechanics.
  • The game’s Withering system mirrors Sekiro’s Posture mechanic, adding depth and strategy to battles with armored enemies.
  • Flintlock sets a great example for incorporating Posture mechanics in Soulslike games, paving the way for future titles to follow suit.

As a long-time fan of FromSoftware games, I’ve spent countless hours mastering their complex combat systems and intricate world designs. Each new release from the studio feels like a homecoming, filled with familiar mechanics that I can’t help but be drawn to. So when I heard about Flintlock: The Siege of Dawn, my interest was piqued. With its bold fantasy setting and FromSoftware-inspired combat, I couldn’t resist diving in.


In its own way, games like Soulslikes, including Flintlock: The Siege of Dawn, openly embrace their FromSoftware influences. This is evident in the game’s elements such as its fantasy backdrop, boss battles, and mechanics. While sharing similarities with titles like Dark Souls, Bloodborne, and Elden Ring, Flintlock: The Siege of Dawn offers distinct innovations that add a unique flavor to these familiar aspects.

In the combat of “Flintlock: The Siege of Dawn,” some clear influences from FromSoftware are apparent. Like past FromSoft games, “Flintlock” puts a strong emphasis on dodging and parrying enemy attacks. It also includes a pistol mechanic reminiscent of that in “Bloodborne.” Additionally, there’s a mechanic akin to “Sekiro” that seamlessly integrates into the gameplay experience of “Flintlock.”

Flintlock: The Siege of Dawn Does a Great Job of Carrying Forward Sekiro’s Posture System

Flintlock: The Siege of Dawn’s Withering System Is Essentially Sekiro’s Posture Mechanic

In “Sekiro: Shadows Die Twice,” FromSoftware’s signature Soulslike elements persisted, but the game introduced several distinctive mechanics. Notably, the Posture system stood out as a key innovation. In this mechanic, players aim to deplete an enemy’s Posture gauge by landing repeated attacks and successfully parrying their strikes. Once the gauge is filled, the enemy’s defense collapses, leaving them vulnerable to a fatal Deathblow. While standard enemies can be dispatched by reducing their health, most bosses in “Sekiro” demand players to concentrate on inflicting Posture damage, resulting in an exclusive combat flow for this game.

In “Flintlock: The Siege of Dawn,” after unlocking the furry deity companion named Enki, there’s an alternative to Sekiro’s Posture system called Withering. When you target an enemy with Enki present, pressing “Y” or Triangle will make Enki strike the adversary. This attack generates a new purple health bar above the enemy’s existing HP. As you assault the enemy, this Withering meter progressively fills up. Once full, the enemy’s defense collapses, allowing you to inflict a devastating finisher.

In Flintlock: The Siege of Dawn, Enki’s Withering mechanism operates much like Sekiro’s Posture system, but with some distinct differences. Once activated, this mechanism enables players to maintain a safe distance from their foe. This feature becomes especially crucial when facing armored or shielded adversaries, as it provides the quickest method for eliminating their defenses.

Flintlock Should Only be the Tip of the Iceberg for Sekiro’s Posture Mechanic

In sync with its engaging defense mechanism, the Posture system of “Sekrio” stood out as one of the game’s major advantages and a key element of its character. Surprisingly, this is one of the fewer mechanics from FromSoftware that hasn’t spread extensively in the Soulslike genre, but it’s starting to gain traction with titles like “Star Wars Jedi: Fallen Order,” “Sifu,” and now “Flintlock: The Siege of Dawn” demonstrating the delightful impact of a well-designed Posture mechanic. These games are paving the way for more Soulslikes to adopt this feature in the upcoming future.

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2024-07-23 20:54